03-10-2021, 09:38 AM | #531 |
Join Date: Nov 2016
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Re: DreadStormers [IC]
Yes, but it is going to be the elevators that expose her the least. It's a diversion.
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03-10-2021, 10:01 AM | #532 | ||||||
Join Date: Jan 2014
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Re: DreadStormers [IC]
I'll take the remaining armories in this order:
1) Middle Exposed Women's 2) Most Exposed Women's 3) Most Exposed Men's 4) Middle Exposed Men's 5) Least Exposed Men's Disabling the alarm and opening the door Quote:
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03-10-2021, 12:36 PM | #533 | ||
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: DreadStormers [IC]
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Hua continues making good time on the second armory, doing it even faster than the first. On the third armory, she begins to fatigue, doing it in four minutes rather than in under three. But she disables all of the weapons on that side of the ship. She slips into the riskiest room of them all, and has barely started disabling weapons when she hears the door behind her creak, and a man sticks his head in to look around. Hua is invisible at the moment, of course.
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03-10-2021, 01:24 PM | #534 |
Join Date: Nov 2016
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Re: DreadStormers [IC]
Here it goes!
Pacifica (traps, elevator action): 3d6 <= 12 1 + 4 + 2 = 7 ... success Also, let me know if you need a stealth roll.
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03-10-2021, 01:33 PM | #535 | ||
Join Date: Jan 2014
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Re: DreadStormers [IC]
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03-10-2021, 03:18 PM | #536 | |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: DreadStormers [IC]
That's probably a good idea. give me a stealth roll.
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The man seems satisfied that the door was just improperly locked, and shuts it. Of course, it doesn't shut quite all the way. The man notices, and tries to shut it again, then starts looking around for why it won't shut.
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
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03-10-2021, 03:43 PM | #537 | |
Join Date: Sep 2005
Location: Canada
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Re: DreadStormers [IC]
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DX roll 3d6 <= 14 6 + 2 + 4 = 12 ... success [367] 21-03-10 23:42:23 CET - senkowm@gmail.com Acting 3d6 <= 14 4 + 3 + 4 = 11 ... success
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03-10-2021, 03:52 PM | #538 | ||
Join Date: Jan 2014
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Re: DreadStormers [IC]
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03-10-2021, 04:03 PM | #539 |
Join Date: Nov 2016
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Re: DreadStormers [IC]
Pacifica's Stealth (elevator action):
3d6 <= 15 3 + 1 + 3 = 7 ... success
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03-11-2021, 08:03 AM | #540 | |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: DreadStormers [IC]
Nejora's temper flares when the clumbsy man from Engineering bumps into her (Daymar). She gives him a few choices words as he sheepishly moves on past. As Nejora and Pacifica begin their shift, Pacifica notices Nejora looking over at Pacifica a lot more than normal, with a slightly less grumpy face than normal.
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Wow, those are some really good rolls. I'm switching DX to acrobatics and assigning a penalty... but you have acrobatics and can take the penalty. Hua is able to quickly flit over the security guy as he stoops down looking for the tool. She lands silently, the tool in hand. The guy shakes his head, unable to find the obstruction, and tries shutting the door again. It shuts and locks with a click. He scowls at the door, then continues on his way to relieve himself in the washroom. Hua gets in and causes one of the main elevators at the back of the ship to go flaky, delivering goods to the wrong floor. The effect is nearly instant, and within 10 minutes a team of mechanics is looking at why the elevator broke.
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