02-19-2021, 12:08 AM | #471 | ||||
Join Date: Nov 2016
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Re: DreadStormers [IC]
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(Could you tell us Erick?) I am stealthy (says Pacifica as she demonstrates her ability) , plus your ability should cover me as well… I guess. Displacement (Pacifica making a demonstration) 3d6 <= 14 2 + 2 + 2 = 6 ... success (As per Psionic Powers 36, you can cover Pacifica within your 2-yard radius, unless you want Hua to go solo). Understood, let’s aim for the best. Thank you.
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02-19-2021, 07:34 AM | #472 | ||||
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: DreadStormers [IC]
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The supply depot is not likely to be a proper base, more likely just a stash of supplies. There is a 40% of meeting another ship there, and a 15% chance the other ship is already there. Quote:
The schedule is 8 hours of sleep, 2 hours of morning, 8 hours work, six hours off. During Pacifica's sleep, Hua will have 2 hours of morning and six hours of work. During Hua's sleep, Pacifica has 2 hours of work and six hours off. There is an moment when they both have an excuse to be in bed, but its literally the start of Pacifica's sleep and the end of Hua's. Quote:
correct, the pin is for security.
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02-19-2021, 10:26 AM | #473 | |||
Join Date: Jan 2014
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Re: DreadStormers [IC]
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Last edited by TGLS; 02-19-2021 at 01:54 PM. |
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02-19-2021, 11:09 AM | #474 |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: DreadStormers [IC]
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02-19-2021, 12:48 PM | #475 | ||
Join Date: Nov 2016
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Re: DreadStormers [IC]
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In these situations, you need someone doing watch. Quote:
Ultimately, the two of us could deliver a bigger package. (Erick, where are the weapons stored? I checked the maps but I could not tell their location...) (If the armouries are separated) I would only raid a single location. Because surely, if you burn one place, it will draw attention ASAP; you don’t have to be a genius to deduce the other location will be compromised. So, this cuts the operation to 30 minutes. My buddy isn't brainwashed, so I cannot leave her. As long as you work during my shift's sleep hours, I will be OK. You have the final say, I trust in your skill.
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02-19-2021, 02:29 PM | #476 | ||
Join Date: Jan 2014
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Re: DreadStormers [IC]
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I'm just frying the collimators on all the guns; provided no mess ups with the alarm or concealing the the stolen guns, they'll see nothing at all. |
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02-19-2021, 03:16 PM | #477 | |
Join Date: Nov 2016
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Re: DreadStormers [IC]
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Alright then. How many weapons will you fry? Is it going to be noticeable?
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02-19-2021, 03:36 PM | #478 |
Join Date: Jan 2014
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Re: DreadStormers [IC]
There's too many for them to check. If they notice that a gun is missing, they might detect the sabotage, but then we'd have bigger fish to fry. Any ideas on how to make the rack look full?
Last edited by TGLS; 02-19-2021 at 03:39 PM. |
02-19-2021, 05:11 PM | #479 | |
Join Date: Nov 2016
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Re: DreadStormers [IC]
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And so, Pacifica listens to Hua’s description of the armoury and interprets it using her soldier skill: Pacifica (Soldier) 3d6 <= 14 5 + 2 + 6 = 13 ... success Then, Pacifica comes up with the most likely way personnel will be checking the guns, to assess (per elimination) the more adequate guns (or gun sections) for frying and fetching: Pacifica (Management) 3d6 <= 14 5 + 1 + 3 = 9 ... success I wonder if Hua’s insight provides me with an advantage here. ... awaiting input.
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02-20-2021, 11:41 AM | #480 | |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: DreadStormers [IC]
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This is something dreadstormer training covers, as a lot of plots center around those armories. Due to the history of this ship, the most likely layout is visible plastic racks the guns rest on at an 75 degree incline to vertical. Each rack half the height of the chamber, and five feet long. The guns are uncovered, relying on the lock and weather proofing of the 10 by 10 room they are in. There are two "Aisles" in the room, with four racks on each side of each Aisle.
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