09-19-2020, 08:59 PM | #131 | |||
Join Date: Jan 2014
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Re: DreadStormers [IC]
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Maybe give it a day or two before I get started? Quote:
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09-20-2020, 06:39 AM | #132 | |||
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: DreadStormers [IC]
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"You're a rotten liar. You owe me. Stay within line of sight. Its regulation. Next time I'll report you. Back on Korvi I'd strap you to the forklift and turn on autopilot."
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
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09-20-2020, 07:16 PM | #133 | |
Join Date: Jan 2014
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Re: DreadStormers [IC]
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Right. Back on the straight and narrow for the rest of the day. |
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09-21-2020, 10:33 AM | #134 |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: DreadStormers [IC]
Hua is good to her word and stays within sight of Botha for the next few days. Botha might be mollified, or she might not. Hua goes down to deck 19 to dance on Wenesday, dragging Botha along with her. Daymar also has the opportunity to visit deck 19 to indulge in some gambling (I'm still waiting for his official bet on when the first shot will fired).
On thursday, they drop out of hyperspace for the first time. Hua has a comparatively busy day stockpiling warheads and laser fluid cartridges, and then moving them back once they go to hyperspace. Daymar has a strangely boring day: he and Pothi do more work when they are in hyperspace, while the rest of their section does more work in real-space. They end up standing around the hyper-drive giving occasional reports while the rest of their shift (and mess mates) run around trying to do things as quickly as possible. That night, rumors as to their destination about, as well as rumors about where they stopped over. Most of the information is probably unfounded, though some of it will have leaked from navigation, most of it will be wild conjecture. Friday most the ship feels good about relaxing. Which is why there is a dance on deck 19, crowding into some of Daymar's gambling space. I need the 3 day period job rolls from Daymar to cover not eating the addatives through Friday. Also, I need a way for him to pick up extra calories or he'll be down 1 FP. Hua is ready to try and destroy the flour. She has the kit, she has the cover, and the time is right.
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
09-21-2020, 05:14 PM | #135 | |
Join Date: Sep 2005
Location: Canada
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Re: DreadStormers [IC]
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Edit: to speed things up, I've done 5 Palmistry and 5 Mental Surgery rolls. For others Day regularly dines with, he'll give them the same Delusion as Pothi (Day is above suspicion) [-5]; to any cooks, he'll give Delusion (We should use salt instead of the psi-suppressants) [-5] and Delusion (The flour is contaminated) [-5]. [75] 20-09-22 01:50:03 CEST Fortune-Telling (Palmistry) 3d6 <= 15 1: 5 + 2 + 2 = 9 ... success 2: 5 + 3 + 5 = 13 ... success 3: 5 + 6 + 1 = 12 ... success 4: 5 + 1 + 3 = 9 ... success 5: 5 + 1 + 5 = 11 ... success [76] 20-09-22 01:50:44 CEST Mental Surgery 3d6 <= 16 1: 2 + 6 + 1 = 9 ... success 2: 1 + 3 + 2 = 6 ... success 3: 2 + 2 + 6 = 10 ... success 4: 5 + 5 + 6 = 16 ... success - hoping whoever this is rolls poorly to resist! If not, he might have to resort to Suggestion to avert any negative reaction. 5: 5 + 1 + 4 = 10 ... success
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Secret: Not a Gnome. (Actually a Dwarf with Dwarfism). Last edited by GnomesofZurich; 09-21-2020 at 05:52 PM. |
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09-21-2020, 05:27 PM | #136 | |
Join Date: Sep 2005
Location: Canada
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Re: DreadStormers [IC]
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I'd like to resolve his fortune-telling and mental surgeries, first, since that is the long-term solution he's opting for to avoid contaminated food. He is also going to continue trying to find time to do mental surgery on others in his mess (crew and cooks), all he needs is 1 second of contact over Wednesday and Thursday. As for picking up extra calories, Day will raid the food stores one level down to supplement his diet.
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Secret: Not a Gnome. (Actually a Dwarf with Dwarfism). |
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09-22-2020, 04:35 PM | #137 | |||||||
Join Date: Jan 2014
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Re: DreadStormers [IC]
OK, time to go to it:
Holdout to hide the kit for a short while at the dance: Quote:
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09-23-2020, 09:03 AM | #138 | |||
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: DreadStormers [IC]
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The breakfast cooks dutifully absorb the mental surgery, as does the first lunch cook. The second cook resists the effect. Beyond resisting the effect, his eyes immediately go wide. You can tell he knows exactly what you just tried to do to him. You also notice that he's done the exact opposite of what spacers are trained to do, which is to not react at all. The other cook hasn't noticed this at all yet. Daymar has a few seconds to react before everything goes up in flames (metaphorically. Literally, he has a few days before Hua starts burning food) Quote:
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
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09-23-2020, 09:16 AM | #139 | |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: DreadStormers [IC]
Quote:
Hua dances for a short while, helping others work off their steam and getting Botha relaxed, then slips away. Both is busy being perused by men (the ratio of men to women in a military spaceship is in her favor, even if she isn't the prettiest girl on the vessel). (she rolled a 14) She rigs the sprinklers and a fire on deck 19 successfully. She rigs a trap on deck 18 as well (something has gone wrong, but she doesn't notice and won't discover what went wrong until after the trap is sprung). Also, I swear she had luck on her sheet. oh well. How long of a delay does she want before the fires break out?
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
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09-23-2020, 10:30 AM | #140 | ||
Join Date: Sep 2005
Location: Canada
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Re: DreadStormers [IC]
Quote:
[87] 20-09-23 18:27:26 CEST Mental Surgery (at -1 for repeated attempt) to give Delusion (Day did not just try to alter my brain) 3d6 <= 16 6 + 6 + 1 = 13 ... success by 3 If this doesn't work, he'll have to resort to Suggestion to have the cook keep his mouth shut. Quote:
Stealth to raid food stores 3d6 <= 14 5 + 6 + 1 = 12 ... success
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Secret: Not a Gnome. (Actually a Dwarf with Dwarfism). |
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