11-08-2021, 08:04 AM | #1031 | |||
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: DreadStormers [IC]
Quote:
Quote:
Quote:
The shots are not quite gunshots, and the ship as a whole is fairly noise dampening. She's on off duty... if she wants to be in the vicinity, she could be doing laundry or at the establishments. Otherwise she is probably at her quarters.
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
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11-08-2021, 08:48 AM | #1032 |
Join Date: Jan 2014
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Re: DreadStormers [IC]
Well it only takes a second to do the brainwashing, right? I'll get Daymar back under the photorefraction barrier and he can brainwash the two guards. Then get out before other guards arrive to help sweep.
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11-08-2021, 02:31 PM | #1033 |
Join Date: Sep 2005
Location: Canada
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Re: DreadStormers [IC]
Daymar will suggest to the guard he's controlling to also drop his rifle. He will then approach him, make contact, release suggestion and perform mental surgery.
[685] 21-11-08 22:30:38 CET Mental Surgery (Fanaticism, La Quinta Republica) 3d6 <= 15 5 + 1 + 6 = 12 ... success He will do this as well with the dazed guard, assuming no interruptions (waiting to roll until I see how the first one goes).
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Secret: Not a Gnome. (Actually a Dwarf with Dwarfism). |
11-09-2021, 07:32 AM | #1034 |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: DreadStormers [IC]
I take it theses changes will instantly take effect?
That should take about three seconds for all of it. The first guard is effected.
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
11-09-2021, 02:34 PM | #1035 | |
Join Date: Sep 2005
Location: Canada
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Re: DreadStormers [IC]
Quote:
Since the other guard is dazed, Daymar will then attempt to do the same to him. With Hua watching over him and the apparently converted first guard, he will focus all his attention on this (All-Out Concentrate). [686] 21-11-09 22:31:10 CET Mental Surgery (Fanaticism, La Quinta Republica), All-Out Mental (should be All-Out Concentrate) 3d6 <= 16 2 + 1 + 5 = 8 ... success
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Secret: Not a Gnome. (Actually a Dwarf with Dwarfism). |
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11-10-2021, 08:37 AM | #1036 |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: DreadStormers [IC]
Will you leave them like so without instructions, wipe their memories, or give them a cover story?
__________________
Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
11-10-2021, 08:44 AM | #1037 | ||
Join Date: Jan 2014
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Re: DreadStormers [IC]
Quote:
So now to make Daymar disappear and sneak out of there. Quote:
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11-10-2021, 02:32 PM | #1038 |
Join Date: Sep 2005
Location: Canada
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Re: DreadStormers [IC]
Wiping their memories would require giving them a Delusion, and I don't think I can afford another Mental Surgery with the additional penalties. As TGLS suggested, we can give them a cover story and tell them to keep an eye out for a signal to act.
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Secret: Not a Gnome. (Actually a Dwarf with Dwarfism). |
11-11-2021, 01:10 PM | #1039 |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: DreadStormers [IC]
"Yes Sirs!" they tell you.
Doors are beginning to squeak open. Which direction will you be leaving? Or will you be hiding in the compartment? (up is establishments, down is more crew quarters, fore is engineering floor, aft is blocked, port and starboard are hydrogen cell storage)
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
11-11-2021, 02:44 PM | #1040 |
Join Date: Jan 2014
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Re: DreadStormers [IC]
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