03-12-2015, 10:01 PM | #111 | |
Join Date: Oct 2007
Location: Vermont
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Re: [SUPERS] My Unofficial Handbook to the DC Universe
Quote:
If you're talking about good places to get badass henchmen, the League of Assassins and Intergang will both do work for hire...but their rates are probably out of reach for your average escaped mental patient.
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My ongoing thread of GURPS versions of DC Comics characters. |
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03-13-2015, 07:25 AM | #112 | ||
Join Date: Oct 2007
Location: Vermont
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Re: [SUPERS] My Unofficial Handbook to the DC Universe
Anti-Villain: Bane
Alias: Antonio Diego, "The Man Who Broke the Bat" Affiliations: Suicide Squad, League of Assassins, Secret Six. Antonio Diego was born inside the walls of the notorious Pena Duro prison on the island nation of Santa Prisca. In a cruel perversion of justice, he was condemned from infancy to serve his deceased father's life sentence. Bane spent every day of his life in prison fighting for survival--it taught him cunning, cruelty, and perseverance. After escaping from prison, Bane proved himself to be one of Batman's most dangerous foes--in their first meeting, Bane out planned and out-maneuvered the dark knight, eventually breaking his back in their final confrontation. At the time, Bane made extensive use of Venom--a dangerous drug that grants superhuman strength and reflexes. He became addicted to the substance--an intolerable situation for a man who likes to be in control. Bane has currently quit Venom, and has vowed never to use it again. Even without chemical enhancements, Bane is still an extremely formidable foe. Bane has worked as a mercenary throughout South and Central America, briefly joined the League of Assassins, and is currently a member of the Secret Six. Foes who note Banes size and strength have a tendency to underestimate his skill and intelligence--it's a mistake few survive and nobody makes twice. Quote:
Super-Drug: Venom In the 1940s, Rex Taylor invented Miraclo--a drug that gave him superhuman strength speed and durability, for exactly 60 minutes. He kept this formula a secret and used this drug to become the hero Hourman and was a valued member of the JSA. Venom was an attempt to reverse engineer Miraclo. Unlike Miraclo, the effects of Venom will last longer than an hour--but it must be pumped into the blood stream constantly. Bane was the first person to create a device to administer a controlled dose of Venom in this way (and his was designed to give him an extra boost of the chemical to temporarily enhance its effects with some dangerous side effects (notably triggering Berserk). While on Venom, the user gains Superhuman Strength, Reflexes, and Endurance. Unfortunately Venom is also highly addictive and users gain a tolerance requiring higher and higher doses over time. Quote:
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My ongoing thread of GURPS versions of DC Comics characters. Last edited by aesir23; 03-27-2015 at 03:45 PM. |
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03-13-2015, 08:41 AM | #113 | |
Join Date: Nov 2011
Location: South Dakota, USA
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Re: [SUPERS] My Unofficial Handbook to the DC Universe
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So... yeah, my bad. I forgot Taskmaster is usually training for organizations, not "Thugs 4 Hire". Since too much of my DC knowledge are from continuities other than the main comics, does the Hive do anything akin to how they were portrayed in the Teen Titans series from Cartoon Network?
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My GURPS Fourth Edition library consists of Basic Set: Characters, Basic Set: Campaigns, Martial Arts, Powers, Powers: Enhanced Senses, Power-Ups 1: Imbuements, Power-Ups 2: Perks, Power-Ups 3: Talents, Power-Ups 4: Enhancements, Power-Ups 6: Quirks, Power-Ups 8: Limitations, Powers, Social Engineering, Supers, Template Toolkit 1: Characters, Template Toolkit 2: Races, one issue of Pyramid (3/83) a.k.a. Alternate GURPS IV, GURPS Classic Rogues, and GURPS Classic Warriors. Most of which was provided through the generosity of others. Thanks! :) |
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03-13-2015, 10:17 AM | #114 | |
Join Date: Apr 2010
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Re: [SUPERS] My Unofficial Handbook to the DC Universe
Quote:
It's known to be risky, and carry drawbacks like having to wear funny costumes, use themed weapons, and often abstain from practical firearms. But the pay is good and there is always work. But seriously, I agree with you. And I guess you could just handle that as a setting feature, or by allies--supervillains always have a group of loyal goons, and can recruit more now matter how many times they lead them to disaster. But it seems to me that the game-mechanical way to represent, in Gurps, someone who can always recruit new followers, is Charisma. Looking at Charisma in strictly game terms, it provides an overall reaction bonus, plus bonuses on Fortune-telling, Leadership, Panhandling, and Public Speaking. (Which seems like a limited and arbitrarily small list.) So I guess one could ask of each particular villain, is this someone who all things being equal gets good reactions, and who would be good at those skills if stripped of his identity and dropped on the street somewhere to survive by panhandling and fortune-telling? Bane, for instance, seems like a guy who, yes, has a certain presence. He has reputation and high Leadership, and could certainly terrify most people into submission. But he doesn't have that much Gurps Charisma (thinking of movie Bane here.) He has loyal followers because he leads an organization full of Fanatics, not because he wins their personal loyalty. Drop him in a strange place and he would get respect because he is so dangerous, and he would rise to leadership because of his skills. But drop the Joker into a strange place and he might take it over just by talking. I can picture him fast-talking his way out of a prison cell. People would find themselves following him and not really knowing why. He could absolutely survive by panhandling and fortune-telling if he had to. P.S. I like the Joker's disadvantages as done here, but (and maybe this is subsumed under "Play 'games' with Batman") the Joker often seems to have something like Obsession: Prove to Batman that the world is cruel and pointless, and all rules of morality are a joke. |
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03-13-2015, 12:09 PM | #115 |
Join Date: Aug 2007
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Re: [SUPERS] My Unofficial Handbook to the DC Universe
I'm probably no more current with mainstream DC than you are but I can't recall The Hive turning up anywhere except for Titans-related books.
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Fred Brackin |
03-13-2015, 08:00 PM | #116 |
Join Date: Nov 2011
Location: South Dakota, USA
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Re: [SUPERS] My Unofficial Handbook to the DC Universe
I'm down with a bad cold so please forgive me for being thick; in the Teen Titans animated series they offered training for super villains (at least, possibly others). Even if they don't directly show up in another book, that doesn't preclude this as a background element.
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My GURPS Fourth Edition library consists of Basic Set: Characters, Basic Set: Campaigns, Martial Arts, Powers, Powers: Enhanced Senses, Power-Ups 1: Imbuements, Power-Ups 2: Perks, Power-Ups 3: Talents, Power-Ups 4: Enhancements, Power-Ups 6: Quirks, Power-Ups 8: Limitations, Powers, Social Engineering, Supers, Template Toolkit 1: Characters, Template Toolkit 2: Races, one issue of Pyramid (3/83) a.k.a. Alternate GURPS IV, GURPS Classic Rogues, and GURPS Classic Warriors. Most of which was provided through the generosity of others. Thanks! :) |
03-13-2015, 08:07 PM | #117 | |
Join Date: Jun 2006
Location: On the road again...
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Re: [SUPERS] My Unofficial Handbook to the DC Universe
Quote:
I recall them being "the secret subversive organization with lots of supertech that somehow managed to keep from making the national or even local news", kinda like Marvel's Secret Empire who had it in for superheroes for some reason. They used a lot of supertech and minions, but didn't actually train minions for others.
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"Life ... is an Oreo cookie." - J'onn J'onzz, 1991 "But mom, I don't wanna go back in the dungeon!" The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation. Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting |
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03-13-2015, 10:57 PM | #118 | |
Join Date: Oct 2007
Location: Vermont
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Re: [SUPERS] My Unofficial Handbook to the DC Universe
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I have a good handle on Titan's villain Deathstroke from his appearances in other books, and of course I know the Robins inside out from being a huge fan of the Bat books, but that's pretty much it--unless they bear more of a similarity to "Young Justice" than I assume.
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My ongoing thread of GURPS versions of DC Comics characters. |
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03-14-2015, 08:02 AM | #119 | |
Join Date: Jun 2006
Location: On the road again...
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Re: [SUPERS] My Unofficial Handbook to the DC Universe
Quote:
Secret and Spoiler do not get along well, as Secret has a major crush on Robin. I forget whether their Gotham-wide brawl took place in Robin's book or Young Justice. o/` For the H.I.V.E. (and yes, it is an acronym in the mainstream DCU, at least circa the original Crisis on Infinite Earths), I would definitely read Judas Contract to get a feel for them. If you can find any TPBs of the New Teen Titans issues before Judas Contract, the H.I.V.E. figures prominently in major storylines before that, too.
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"Life ... is an Oreo cookie." - J'onn J'onzz, 1991 "But mom, I don't wanna go back in the dungeon!" The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation. Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting Last edited by Phantasm; 03-14-2015 at 08:24 AM. |
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03-14-2015, 12:00 PM | #120 | |
Join Date: Oct 2007
Location: Vermont
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Re: [SUPERS] My Unofficial Handbook to the DC Universe
Villain: Killer Croc
Due to the presence of an active Meta-Gene, Waylon Jones was born with green scaly skin, webbed toes, and slightly pointed teeth, but with each passing year he's become more crocodilian and less human. He began his criminal career in the underground fight scene, then began to take jobs as a body guard and hired goon. For a while he even ran his own gang. After being injected with a virus designed by Hush, Croc's size and strength increased and his deformities became much more pronounced, including a long tooth-filled snout, with the side effect of reducing his intelligence. He became less and less capable of relating to human beings and/or functioning in society (even the most violent and lawless subcultures.) He no longer has the mental acuity to run a gang, nor the self-control to work in someone else's. Currently, Killer Croc is more animal than man--whenever he's not locked up in a special, partially flooded cell in Arkham Asylum, he's living in Gotham's sewers, killing and sometimes eating anyone he encounters. Quote:
Croc's abilities have no power modifier--they are permanent physiological changes that operate inside the bounds of traditional physics and biology. His meta-power is to subconsciously make permanent physical changes to his body. A power-dampener or anti-power could only prevent further regressions (and only when activated).
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My ongoing thread of GURPS versions of DC Comics characters. Last edited by aesir23; 03-16-2015 at 01:59 PM. |
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batman, dc comics, phantasm, superman, supers, vonkatzen |
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