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07-21-2012, 04:44 AM | #1 |
Join Date: Apr 2008
Location: Wylie, TX
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Cinematic Gameplay: What GURPS Based Resources Are Out There?
I am rather new to playing GURPS and would like to run a cinematic fantasy campaign, somewhere along the lines of an Exalted / Lost World hybrid (huge beasts and diversified life vs just dinosaurs). Being new to play I am trying to find as many GURPS resources that cover cinematic play or give advice on running cinematic campaigns. My primary interest is in GURPS 3E products or Pyramid Magazine articles, Blog articles, webpages, online discussions, etc... Anything you feel compelled to mention or share from experience would be greatly appreciated!
An example from Pyramid I found online; Cinematic Points! GURPS Rules for Cinematic Play (by Chad Underkoffler). Anybody know if this was printed in the official magazine? I couldn't find it in my 4E Pyramid collection.
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Be Thankful For Everything For Soon There Will Be Nothing! Last edited by Mulsiphix; 07-21-2012 at 05:08 AM. Reason: added example to end of post |
07-21-2012, 04:45 AM | #2 |
Join Date: Apr 2008
Location: Wylie, TX
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Re: Cinematic Gameplay: What GURPS Based Resources Are Out There?
As far as official GURPS 4E books are concerned, I have been purchasing books on e23 since soon after the release of GURPS 4E and I have a pretty impressive collection. With the help of a new friend I have been able to plug most of the holes in my collection in order to create the list below.
I wanted to gauge which books might be most useful to me when it came to covering cinematic play. There was no easy way to do this so I ran a search of all of the PDF files and looked for the number of occurrences of the word "cinematic". These are my results. Note: Most occurrences of "cinematic" merely refer to cinematic games but offer no real information that would be useful to a reader. The intent of this list is to index wherever the word "cinematic" appears in GURPS 4E literature. Classifying the relevancy of the occurrence is something I might do in the future but that would take a LOT of time. The software used to make the search was dtSearch Desktop. If a book does not occur in the list below it is because it did not contain the word "cinematic" anywhere within. The only books not to be searched were;
Pyramid Magazine, Issues #3-01 to 3-43
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Be Thankful For Everything For Soon There Will Be Nothing! Last edited by Mulsiphix; 07-21-2012 at 05:06 AM. Reason: a few formatting fixes |
07-21-2012, 05:44 AM | #3 |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Re: Cinematic Gameplay: What GURPS Based Resources Are Out There?
It's usually best, when you're looking for how GURPS handles an idea, to start with the Basic Set. Page 488-89 introduce the concepts of cinematic GURPS, and everything else cinematic for 4e will be built on that.
That Chad Underkoffler article is from the previous incarnation of Pyramid, as a web-based magazine for GURPS 3rd Edition. It looks as if it was the first form of the "buying successes" rules that are on page 347 of the 4e basic set, and got filled out in Power-Ups 5: Impulse Buys. Lots of ideas created during the 3e period got incorporated into the 4e Basic Set. |
07-21-2012, 05:49 AM | #4 |
Join Date: Sep 2010
Location: Mannheim, Baden
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Re: Cinematic Gameplay: What GURPS Based Resources Are Out There?
The example article from Chad Underkoffler was part of the second incarnation of the Pyramid magazine. It didn't get printed, because the magazine was online-only, but it's just as official as the Pyramid pdfs of today.
Cinematic options in the Basic set are already pretty good, but Power-Ups 5 should help a lot. Martial Arts and Low-Tech are mostly about realistic rules, but the cinematic options in MA are actually pretty useful for players. I would mostly disregard the rest of the books, except for Action (which is, unfortunately, kind of hard to directly transfer to a fantasy setting). Edit: Ninja-ed. Last edited by Blind Mapmaker; 07-21-2012 at 06:01 AM. |
07-21-2012, 01:58 PM | #5 | |
Join Date: Aug 2004
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Re: Cinematic Gameplay: What GURPS Based Resources Are Out There?
Quote:
So, yes, articles are still "unofficial," but the current Pyramid has taken great pains to be "officially unofficial." (And that doesn't even count the larger amount of material written by official GURPS gurus... Personally, I'm tempted to give the benefit of the doubt to material written by Kromm, PK, Pulver, etc.) :-) |
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07-21-2012, 06:09 PM | #6 |
Join Date: Dec 2006
Location: Eindhoven, the Netherlands
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Re: Cinematic Gameplay: What GURPS Based Resources Are Out There?
For my cinematic games:
Martial Arts This is probably the single most important cinematic book you can get your hands on outside of Gun Fu, which isn't appropriate to your game. The pertinent chapter isn't the martial arts styles themselves, but the chapter on combat. Obviously, you'll want to take a gander at the cinematic rules, but don't limit yourself there. Pore over all the options, find whatever good nuggets pop out, and use them. Campaigns Campaigns contains all kinds of information, not just cinematic rules, but a discussion of how to run cinematic games. Many people overlook the core books when it comes to GM advice (I myself am often guilty of this), but the stuff in here is a great place to star. Power-Ups 5: Impulse Buys Most of the Power-Ups series is good stuff, but this one, in particular, speaks to me on a cinematic level. To me, "cinematic" often translates as "player control of the narrative." Get a roll you don't like? Buy it off! Get yourself in trouble in a cool way that advances the storyline? Have a reward! Truly random gameplay is fun and has its place, but "cinematic" games, to me, thrive on the structure of drama, and players need the ability to put that in place, as the default GURPS rules won't do that. Powers, Fantasy, Thaumatology My cinematic experiences are about a lot more than just cinematic rules. I can't know what you're looking for without more specifics, but when I hear people talk about "cinematic," I often see games with an epic scope, intriguing settings, well-developed characters and dangerous villains. In many ways, setting material itself, its tone, its focus, its design, will shape the setting into something more or less cinematic. Exalted isn't just cinematic because of the rules, it's cinematic because of how the setting itself works. By the same token, GoT is gritty not just because it has realistic "rules," but because it has a realistic, gritty setting. What I suggest you do is that you settle down, work out what sort of a game you want. How do you want combat to look? What sorts of characters will the players be? What is the core "conflict," the standard set-up, of your sessions? When you say "Cinematic," what do you mean, and what other stories are influencing your work? Once you have a solid idea of that, then it's just a matter of fussing with the rules until they resemble what you're looking for. That's how all of my cinematic games have come about. It's often not a case of just switching all the cinematic switches into "on," giving people a boat-load of points and hoping for the best, or at least I've never seen that sort of thing work. Instead, you pick a focus and go. Your cinematic will be different than my cinematic, and the cinematic for one sort of game will be different than the cinematic for another sort of game. EDIT: Oh, honorable mention: Fantasy Tech. A lot of GURPS authors get smirky and start calling things "silly," but when they do, take that as a point of interest and investigate further. Often what they mean with "silly" is "not remotely realistic, but nonetheless fun." Legendary Katanas have become a feature of my chambara game, as have the esoteric medical techniques from the book. For a more western fantasy, I'd probably steal a few more of the cinematic items therein, like the zweihander and the english longbow. (Really, I could go on, but I take a rather holistic approach to "cinematic." There's lots of little baubles, trinkets and treasures sprinkled all throughout the GURPS line that can help make your game work, depending on what you want).
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