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01-05-2011, 05:10 AM | #1 |
Join Date: Aug 2004
Location: Germany
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GURPS Monster Hunters: what will you do with it?
Now that GURPS Monster Hunters has been officially announced (DI):
What are your plans? What campaigns would you like to run? Or play in? What kind of character templates do you expect?
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Malmsturm: German FATE Sword&Sorcery Roleplaying |
01-05-2011, 08:05 AM | #2 | |
Join Date: Apr 2008
Location: Århus, Denmark
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Re: GURPS Monster Hunters: what will you do with it?
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A refreshing idea would be a template for an ancient setting, some "swords & sandals" thing like Egypt or Greece. Naturally with customization notes to convert to medieval or so. I run and play Cliffhangers, and we sometimes run into monsters. Although I'm not sure I'll get that book. It really is just on-and-off with the occult.
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Playing GURPS since '90, is now fluent in 4th ed as well. |
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01-05-2011, 08:26 AM | #3 |
Never Been Pretty
Join Date: Jan 2005
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Re: GURPS Monster Hunters: what will you do with it?
Since the theme is modern day, that seems less likely.
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01-05-2011, 08:31 AM | #4 |
Join Date: Apr 2008
Location: Århus, Denmark
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Re: GURPS Monster Hunters: what will you do with it?
Bugger! Thought it was a generic, cross-genre book. Like Loadouts: Monster Hunters.
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Playing GURPS since '90, is now fluent in 4th ed as well. |
01-05-2011, 08:33 AM | #5 |
Never Been Pretty
Join Date: Jan 2005
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Re: GURPS Monster Hunters: what will you do with it?
DI says: "Modern-day heroes using axes, silver bullets, flamethrowers, holy water, prayers, spells, and every other weapon in the natural and supernatural arsenal to hunt down Bad Things from A (albino alligators) to Z (zombies) – yes, including toothy blood-suckers, both vamps and chupacabras."
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01-05-2011, 12:05 PM | #6 | |
Join Date: Aug 2004
Location: Dobbstown Sane Asylum
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Re: GURPS Monster Hunters: what will you do with it?
Quite the opposite. As today's DI says, this is a "grab-n-go" treatment of a specific genre: Modern-day, high-powered monster hunters, with a strong focus on action and being awesome. (It will not just be CombatCombatCombat, though; investigation, tracking, pursuit, etc., are equally important.)
Much like DF and Action, the idea is that all you need is the Basic Set and Monster Hunters, and you've got everything you need to run a game that emulates Buffy (tVS), Supernatural, Blade, Resident Evil, Underworld, Night Watch, Vampire$, Van Helsing, Constantine, The Prophecy . . . the list does go on, but all with a fairly similar theme. Quote:
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01-05-2011, 12:13 PM | #7 |
Join Date: Oct 2007
Location: Kentucky, USA
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Re: GURPS Monster Hunters: what will you do with it?
Seeing as one side in our gray and black mega-crossover universe has all the basic qualities of a bunch of monsters (cults, magic, insanity aka DF squid morality) it might be fun to run a few one-shots where they wear the "designated enemy" sign.
Looking forward to it!
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GURPS Fanzine The Path of Cunning is worth a read. |
01-05-2011, 08:26 PM | #8 | |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: GURPS Monster Hunters: what will you do with it?
Quote:
Ghostdancer
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01-05-2011, 10:24 PM | #9 |
Join Date: Feb 2007
Location: Reaving along the Black Coast
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Re: GURPS Monster Hunters: what will you do with it?
I plan on using GURPS Horror and Monster Hunters to run Supernatural (TV Series) type game.
I have two players that are big fans of the show and I bought the Supernatural RPG, but the Cortex system didn't appeal to me and it's been sitting on my shelf. I should be good to go shortly. P.S I've been eagerly awaiting GURPS Horror and Monster Hunters is icing on the cake. It's great that SJG is supporting the core Horror book (Monster Hunters and Infinite Worlds of Horror so far) and I hope there is more to come. |
01-05-2011, 11:24 PM | #10 |
"Gimme 18 minutes . . ."
Join Date: Sep 2005
Location: Albuquerque, NM
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Re: GURPS Monster Hunters: what will you do with it?
I'll probably do the same as Ghostdancer, as I'm just about to start up my cliffhangers return of magic/secret history/hellboy game.
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