10-31-2020, 05:13 PM | #21 |
Join Date: May 2015
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Re: Critical success/failure table, p 9
My view is that page 9, or any such table where adding difficulty dice means higher chance of either auto-success or critical success, is pretty clearly broken.
But notice that page 9 is talking about various success rolls, not combat. And it also says that the GM may rule out automatic success in situations where it doesn't seem appropriate. |
11-01-2020, 04:05 AM | #22 | |
Join Date: Mar 2018
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Re: Critical success/failure table, p 9
Quote:
THe forum discussed ages ago (as in, before this table appeared) the idea of including 3 coloured dice in rolls of 4+ dice. Auto and critical success/failure based on those dice only. Might have been your idea Skarg? Anyway I like this as a really elegant mechanic. It kept failure and success rates constant as dice number varied, and also meant no tables needed to be consulted. Elegant as it is, it doesn't work with the current mechanic where auto-failure gets more and more likely with dice. But maybe the 3 colored dice could still be used, exclusively for auto and critical success. That would keep auto success rates from varying as dice number varies, while allowing auto failure rates to increase according to the table Will move to house rules for a further post http://forums.sjgames.com/showthread.php?t=170965 Last edited by RobW; 11-01-2020 at 05:30 AM. |
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11-01-2020, 08:15 PM | #23 | |
Join Date: Jun 2018
Location: Durham, NC
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Re: Critical success/failure table, p 9
Quote:
Hitting someone dodging is combat. Also note that ITL pg 108 lists the critical success and failure rolls for combat but only for 3 dice values. Here if fails to list critical success and failure values for when it is more than 3 dice. |
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11-08-2020, 11:07 PM | #24 |
Join Date: May 2015
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Re: Critical success/failure table, p 9
See ITL p.117, at least for 4-die rolls.
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11-09-2020, 07:48 AM | #25 |
Join Date: Jun 2018
Location: Durham, NC
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Re: Critical success/failure table, p 9
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