08-11-2022, 11:36 PM | #31 |
Join Date: Jun 2008
Location: Boston area
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Re: DX penalties for attacking a flying critter
I think you're right, Axly. Same answers as I came up with, but I hadn't even thought of the Rope spell.
But it's a bit unfortunate that the text says "Magical Attacks" rather than "Thrown Spells". |
08-12-2022, 11:23 AM | #32 | ||
Join Date: Oct 2015
Location: New England
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Re: DX penalties for attacking a flying critter
Quote:
Quote:
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08-12-2022, 12:03 PM | #34 |
Join Date: Dec 2021
Location: Indiana
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Re: DX penalties for attacking a flying critter
This has been a great discussion. Kudos to phiwum for stirring this pot.
I remember a classic character that rode a Pegasus. There were always fairly lively discussions about the DX modifiers for flying creatures and fighters on flying creatures. I'm trying to access my deep memory banks to remember how most were resolved. |
08-16-2022, 03:36 PM | #35 | |
Join Date: May 2015
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Re: DX penalties for attacking a flying critter
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So what are the actual resulting questions? I see: 1) What about attacks on multi-hex fliers? A) Basic Wizard and the GM Screen offer one answer to this, which is only -1 DX for all multi-hex creatures. To me, it is clear that that is a basic rule, which is replacable by the more advanced rule in Advanced Melee and Legacy ITL, which would have the penalty be -4 for multi-hex fliers not stuck (e.g. in a tunnel) offset by +1 for each hex the firer can trace LOS to (except the first hex). 2) What's a magical attack as mentioned there. A) It means a Thrown spell. 3) Why does the Flight spell say its penalty is for the subject being awkward, but its penalty to melee-attack ground targets is actually on -2, instead of the -4 that AM/ITL gives? A) Because it was written before that penalty was added to the rules, and never integrated. The logical response is to add the -4 DX for fliers attacking ground targets, so someone using a Flight spell would be at a total -6 DX to do that. Any other questions? |
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08-16-2022, 08:15 PM | #36 | |
Join Date: Jun 2018
Location: Durham, NC
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Re: DX penalties for attacking a flying critter
Quote:
Thus the magical attack would include all thrown spells AND Rope. But not include missile spells or any other magical attack (swing a magical sword) that can be classified as something else (eg. missile attack, melee attack, etc). |
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08-17-2022, 04:59 PM | #38 |
Join Date: Jun 2019
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Re: DX penalties for attacking a flying critter
No.
Wall, Fire and Shadow must be cast on solid ground.
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"I'm not arguing. I'm just explaining why I'm right." |
08-24-2022, 08:57 AM | #39 |
Join Date: Aug 2004
Location: Pacheco, California
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Re: DX penalties for attacking a flying critter
Is levitation by a spell (or disease) the same effect as winged flight?
Levitation vs Winged Flight in The Fantasy Trip By Henry Cobb While the actual listed adjustments for attacks from or against flying creatures in the TFT rulebooks are correct, the same word "flight" is used for two different concepts. The Flight spell (ITL 25), its enchantment, and vampirism provide Levitation, while flying carpets, gargoyles, dragons, bats, birds and the like have winged flight. The differences are:
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-HJC Last edited by hcobb; 08-24-2022 at 09:27 AM. |
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