10-09-2012, 01:50 PM | #1 |
Join Date: Oct 2004
Location: Sierra Vista, Arizona
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Cadillac-Gage V-150
I'm thinking of doing a GURPS Morrow Project game when I get settled in after my move. Has anyone worked up stats for the V-150 armored car?
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"It's never to early to start beefing up your obituary." -- The Most Interesting Man in the World |
10-09-2012, 08:14 PM | #2 |
Join Date: Jun 2007
Location: Kansas City, MO
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Re: Cadillac-Gage V-150
Somewhere in my notes is the basic model, also the XR311. I might have a turret variant too. I'll go look, Are you doing Recon or MARS?, I'd be interested in the templates. Update: all I can find is the construction notes, I'll redo it. I believe I used the fusion plant in Pyramid.
Last edited by ronom; 10-09-2012 at 08:29 PM. |
10-09-2012, 08:52 PM | #3 |
Join Date: Mar 2005
Location: near Houston
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Re: Cadillac-Gage V-150
It's for 3e, but I think there is a one-page write-up in GURPS SWAT.
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A generous and sadistic GM, Brandon Cope GURPS 3e stuff: http://copeab.tripod.com |
10-09-2012, 10:44 PM | #4 |
Join Date: Mar 2010
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Re: Cadillac-Gage V-150
You can always shift the vehicle stats to something similar - there is no need to match things exactly, perhaps the project made a few improvements!
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10-09-2012, 11:45 PM | #5 | |
Join Date: Oct 2004
Location: Berlin, Germany
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Re: Cadillac-Gage V-150
Quote:
Cheers HANS
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I blog at Shooting Dice. |
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10-13-2012, 09:44 AM | #6 | |
Join Date: Oct 2004
Location: Sierra Vista, Arizona
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Re: Cadillac-Gage V-150
Quote:
__________________
"It's never to early to start beefing up your obituary." -- The Most Interesting Man in the World |
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10-13-2012, 11:25 AM | #7 |
Join Date: Mar 2010
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Re: Cadillac-Gage V-150
I would recommend Bullets and Bluegrass - of all the modules produced, it is the only one where the "waking sequence" really drives the game. From there it is pretty straightforward to convince the players to try and find Prime Base, with the remaining modules being interposed along the way.
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10-13-2012, 09:06 PM | #8 |
Join Date: May 2007
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"Bullets & Bluegrass" --
Fun, but less credible than usual.
[Warning -- spoilers] Building major & complex weapons' systems is probably beyond the likelihood. If I ran such a scenario I'd limit the other sides stuff to that c. 1918 or so. Even so I might be too generous. |
10-13-2012, 09:52 PM | #9 | |
Join Date: Mar 2010
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Re: "Bullets & Bluegrass" --
Quote:
Besides, from a narrative standpoint, pushing them too far back puts the onus of opposition on sheer numbers, and there is little satisfaction in having a Morrow Team kill off a thousand soldiers hoping to overwhelm their vastly superior technology with sheer numbers. |
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10-24-2012, 02:14 PM | #10 |
Join Date: Oct 2012
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Re: Cadillac-Gage V-150
The upper half of this page has "real world" stats on the V150 till you could plotz.
http://asmrb.pbworks.com/w/page/4798...Specifications It's part of our wiki for a (cough) CoC-based Morrow Project campaign. The "Further Development by the Project" section varies a bit from canonical MP info. -- Michael B. |
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high-tech, pyramid 3/53, vehicles |
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