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Old 10-29-2012, 05:48 AM   #1
tantric
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Default Pocket Dimension advantage

I dealt with something similar to this a while back, with dryads. I ended up statting a tree as an Ally with Payload. Won't work in this case, I need the ability to pop into a pocket dimension provided you are in a certain area. This represents the magical room behind a waterfall that only the genius locus can access.
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Old 10-29-2012, 06:18 AM   #2
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Default Re: Pocket Dimension advantage

Jumper with Anchored probably.
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Old 10-29-2012, 06:52 AM   #3
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Default Re: Pocket Dimension advantage

If you want control of or fantastic contents like Snoopy's doghouse or Oscar's trashcan, lots of persistent Shrinking on inhabitants makes environmental powers to furnish the "room" cheap. You can have the genius walk people behind the waterfall through a tiny crevice/perilous cavern into a sub-hex geode with room for all the children of Hamlintown while the sultan's army has no hope of following, even if they dam the waterfall's source, leaving merely months of water for the shrinkies.
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Old 10-29-2012, 07:05 AM   #4
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Default Re: Pocket Dimension advantage

That doesn't seem right - this is a private, personal space. It's more like Signature Gear.
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Old 10-29-2012, 07:46 AM   #5
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Default Re: Pocket Dimension advantage

Quote:
Originally Posted by Refplace View Post
Jumper with Anchored probably.
This seems like a reasonable starting point.
Anchored is in Powers for Warp, and while I can't see it specifically listed for Jumper, it seems to reasonably match the requirement.
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Old 10-29-2012, 10:23 AM   #6
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Default Re: Pocket Dimension advantage

Quote:
Originally Posted by tantric View Post
That doesn't seem right - this is a private, personal space. It's more like Signature Gear.
Can it travel? Otherwise, just make it be a mouthless cave to be entered with Warp + Tunnel or Permeation + Tunnel.
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Old 10-29-2012, 10:43 AM   #7
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Default Re: Pocket Dimension advantage

If someone were to do a lot of digging, would they find the cave behind the waterfall? If not, then use:

Jumper (Spirit) (Tunnel; Anchored (at both ends?); One World Only (forgetting the name of the limitation...))

The size upon arrival is just a special effect. Or similar.


If someone can get there by digging, then Warp and/or Shrink seems to be the way to do it.
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Old 10-30-2012, 08:15 AM   #8
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Default Re: Pocket Dimension advantage

Quote:
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That doesn't seem right - this is a private, personal space. It's more like Signature Gear.
I'd use the rules on headquarters from Supers, p85. It let's you define it either as signature gear, a perk or a patron, along with enhancements and add-ons for extra-dimensional havens, space stations, etc.
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Old 10-30-2012, 04:43 PM   #9
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Default Re: Pocket Dimension advantage

Going with the rules for Headquarters, a comfortable house (Status 1) is 5pts, with the +100% Special Abilities/Magic to make it accessible only through teleportation. 10pts? I agree that this is according to RAW, but it does seem very cheap.

Thanks, y'all.
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Old 10-31-2012, 03:43 AM   #10
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Default Re: Pocket Dimension advantage

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Originally Posted by tantric View Post
Going with the rules for Headquarters, a comfortable house (Status 1) is 5pts, with the +100% Special Abilities/Magic to make it accessible only through teleportation. 10pts? I agree that this is according to RAW, but it does seem very cheap.

Thanks, y'all.
It's just a home with some magic flair that means your home won't get robbed or discovered very easily.

The effect sounds grand, but the actual impact on gaming balance isn't that much so I think it sounds more than fair to me.
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