07-11-2012, 04:27 PM | #11 | |
Join Date: Dec 2006
Location: Eindhoven, the Netherlands
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Re: Sun and Moon Talents
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My Blog: Mailanka's Musing. Currently Playing: Psi-Wars, a step-by-step exploration of building your own Space Opera setting, inspired by Star Wars. |
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07-11-2012, 05:46 PM | #12 |
Join Date: Nov 2008
Location: Yukon, OK
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Re: Sun and Moon Talents
Healing Slumber
Causes the target to fall asleep and if the sleep is deep enough he gains supernatural recuperative powers for the duration. This can be set for any length of time the caster desires. Statistics: Affliction 5 (Affliction Sleep +150% with Permanent Duration +150%; Secondary Effects +98%: Metabolism Control 10 (Only while sleeping, -50%), Rapid Healing (Only while sleeping, -50%), Regeneration (Regular, Only while sleeping, -50%), Very Fit (Only while sleeping, -50%)) [249] Pricey but there are no limitations on it yet, as I don't know your campaign or goals well enough. As it is this is a powerful attack that can put a target to sleep with a HT-5 to resist. If critically fail or fail by 5 or more then the secondary healing powers take effect. Metabolism Control changes the sleep to Hibernation and lets the caster specify a time to wake up.
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My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more! My GURPS fan contribution and blog: REFPLace GURPS Landing Page My List of GURPS You Tube videos (plus a few other useful items) My GURPS Wiki entries |
07-11-2012, 05:58 PM | #13 | |
World's Worst Detective
Join Date: May 2011
Location: Columbus, Ohio
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Re: Sun and Moon Talents
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07-11-2012, 06:27 PM | #14 |
Join Date: Jun 2010
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Re: Sun and Moon Talents
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07-11-2012, 06:49 PM | #15 | |
Join Date: Nov 2008
Location: Yukon, OK
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Re: Sun and Moon Talents
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What the Op wants is going to be pretty hard for all the abilities on that ow a budget too.
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My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more! My GURPS fan contribution and blog: REFPLace GURPS Landing Page My List of GURPS You Tube videos (plus a few other useful items) My GURPS Wiki entries |
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07-11-2012, 08:23 PM | #16 |
World's Worst Detective
Join Date: May 2011
Location: Columbus, Ohio
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Re: Sun and Moon Talents
First note: Rapid Healing is included in Regeneration. I'm just throwing that out there.
Why does it have to cost so much? It surely doesn't need to. Well, not the way that I'm seeing it. It doesn't have to be ultra powerful. Forgive me for not being able to do this myself. My mind is really messed up right now and I've had a stressful day, but I know I won't be able to rest until I can solve this. -I want it to be a "beneficial" Affliction (no need to target enemies) -There isn't currently a need to take it past level one -Permanent Duration is not necessary -Metabolism Control is not necessary -Very Fit is not necessary -Automatically assume my custom -25% limitation is on it -It should require concentration -A higher level of Regeneration would be more useful |
07-11-2012, 08:35 PM | #17 | ||
Join Date: Nov 2008
Location: Yukon, OK
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Re: Sun and Moon Talents
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The higher level is useful for making them fail their HT roll and increasing the duration if you remove permanent. OK so all you want is just healing of HP? The other stuff was added to increase effective HT to recover from disease and poisons.
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My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more! My GURPS fan contribution and blog: REFPLace GURPS Landing Page My List of GURPS You Tube videos (plus a few other useful items) My GURPS Wiki entries |
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07-11-2012, 09:06 PM | #18 | |
World's Worst Detective
Join Date: May 2011
Location: Columbus, Ohio
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Re: Sun and Moon Talents
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Well, I don't think I need to worry about super long duration. I mean... He's an Ally at the beginning of the campaign. He doesn't need super badass abilities. Which is also why I think I can save the poison/disease stuff for later as well. |
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07-11-2012, 10:15 PM | #19 |
Join Date: Apr 2005
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Re: Sun and Moon Talents
That's completely different. That's unconscious use only, meaning you can't control when it works.
That said, "only while asleep" would be essentially 1/3 of the time, giving it a base value of -25% as an Accessibility limitation. I would be tempted to give an extra -5% due to not being ever used while the character is active, which seems somewhat more constraining for (some) abilities than if the ability was active for the same amount of time, but while the character was also active. Then again, that might be too generous when you consider that a person can often get extra sleep. |
07-12-2012, 01:34 AM | #20 | |
Join Date: Jun 2010
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Re: Sun and Moon Talents
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Carry on then. |
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Tags |
moon, powers, sun, talents |
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