11-11-2011, 02:38 PM | #11 |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: GURPS Power-Ups 3: Talents
Future collections of Talents (and perks) aren't ruled out, though! Don't forget that. It might take 5-6 years to have enough for another volume, though.
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
11-11-2011, 05:14 PM | #13 |
Join Date: May 2010
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Re: GURPS Power-Ups 3: Talents
Yeah. The "Misfit" disadvantage is especially useful to have for character-design purposes. "Oblivious" just doesn't cut it when you're trying to model a comic-book level supergenius who also socially inept.
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Handle is a character from the Star*Drive setting (a.k.a. d20 Future), not my real name. |
11-11-2011, 05:29 PM | #14 |
Join Date: Oct 2004
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Re: GURPS Power-Ups 3: Talents
Happily, i could just buy it - without much thinking or waging :D
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4E books: Basic, Powers, Fantasy, Magic, Thaumatology, High Tech, Ultra-Tech, Martial Art, Supers, Space (SC only), Spaceships plus GCA and 66 of 3E books PDF: 4E as above plus Bio-Tech, DF and more |
11-13-2011, 07:41 AM | #15 |
Join Date: Feb 2007
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Re: GURPS Power-Ups 3: Talents
Oh yes! That's the ticket! I must get this immediately.
I haven't read it yet, but from the sound of it, it could well be a supplement I use in every GURPS game from now on. DAMN! I bought it, but my new computer responds to download attempts with "Internet Explorer has stopped working". :(
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GURPS Settings Beneath Castle Everglory: A Dungeon, Lineage (Modern Fantasy) Paradise City (Cyberpunk), The World of Kung Fu (Modern Martial Arts Setting) Last edited by Greg 1; 11-13-2011 at 08:17 AM. |
11-13-2011, 08:45 AM | #16 |
Dog of Lysdexics
Join Date: Oct 2004
Location: Melbourne FL, Formerly Wellington NZ
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Re: GURPS Power-Ups 3: Talents
Try Chrome or Firefox 8)
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11-13-2011, 09:20 AM | #17 |
Join Date: Jun 2005
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Re: GURPS Power-Ups 3: Talents
Social Engineering...now Power-Ups 3.
Man, you guys are on a roll. I gotta budget for this...good work.
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11-13-2011, 11:46 AM | #18 |
Join Date: Feb 2007
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Re: GURPS Power-Ups 3: Talents
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GURPS Settings Beneath Castle Everglory: A Dungeon, Lineage (Modern Fantasy) Paradise City (Cyberpunk), The World of Kung Fu (Modern Martial Arts Setting) |
11-13-2011, 12:06 PM | #19 |
Join Date: Feb 2007
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Re: GURPS Power-Ups 3: Talents
I've read Power Ups 3 and it is great. Pure usefulness.
The alternative rules are just what I needed and the catalog of published talents is likely to be consulted in any GURPS game. 10/10
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GURPS Settings Beneath Castle Everglory: A Dungeon, Lineage (Modern Fantasy) Paradise City (Cyberpunk), The World of Kung Fu (Modern Martial Arts Setting) |
11-13-2011, 12:27 PM | #20 |
Join Date: Jun 2006
Location: Spain —Europe
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Re: GURPS Power-Ups 3: Talents
I'm glad to see this small sourcebook-compilation. Since I want to stress the use of talents during character creation, it's very useful to me.
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