10-22-2014, 03:57 PM | #141 | ||
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Artillery
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10-22-2014, 04:21 PM | #142 |
Banned
Join Date: Oct 2014
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Re: Artillery
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10-22-2014, 04:28 PM | #143 | ||
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Artillery
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10-22-2014, 04:41 PM | #144 |
Banned
Join Date: Oct 2014
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Re: Artillery
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10-22-2014, 05:10 PM | #145 | ||
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Artillery
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10-22-2014, 05:32 PM | #146 |
Banned
Join Date: Oct 2014
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Re: Artillery
Can't argue with that.
Since this is an Artillery skill thread, I hope talking about Guided Missile isn't too much of a derail. Why is it a specialization of Artillery, and why is it IQ-based? Most ATGMs aren't indirect! IQ may work for Stingers and Vikhrs, but I think SACLOS and MCLOS missiles are almost purely DX. Sure, you can make the attack rolls as DX-based but you still have to buy up the skill with IQ, even if a Sagger is all you will ever use. |
10-22-2014, 05:51 PM | #147 | |
Join Date: Jul 2008
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Re: Artillery
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If you decided to make all the rolls for your Artillery (Guided Missile) work be DX-based, the skill being nominally IQ based would have almost no significance. The only consequence I can see would be on skill defaults (either Artillery at default from another skill or some other skill at default from Artillery), but I don't think there are any defaults either to or from Artillery (Guided Missile).
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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10-23-2014, 01:41 AM | #148 |
Banned
Join Date: Oct 2014
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Re: Artillery
In most cases it would be insignificant, but you'd still have to have your players buy up DX while looking at a skill that nominally requires IQ. Easily houseruled away entirely, but it's an unnecessary nuisance.
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Tags |
artillery, high-tech, skills |
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