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Old 06-01-2016, 07:47 PM   #41
Tallor
 
Join Date: May 2016
Default Re: Nitpicking: The .600 Nitro versus the .700

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Originally Posted by Ulzgoroth View Post
It might be like the rounds from this or this
It does DEADdxNOSAVE pi++ damage.
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Old 06-01-2016, 07:48 PM   #42
Fred Brackin
 
Join Date: Aug 2007
Default Re: Nitpicking: The .600 Nitro versus the .700

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Originally Posted by Tallor View Post
What would a modern, boat-tailed .600" be like? o:
For te first thing it'd be much heavier. It would be the same diameter of course but it would have an aspect ration of at least 4 to 1 instead of the 2.5 to 1 Doug lists in his article.

If you scaled up a .50 BMG to .60 it'd be 1.72x as heavy. If we took 720 gr as a common .50 weight the .600 bullet of the same style would be 1238 gr. That's more than 1/3rd more than the 900 gr .600 Nitro.

That's 1/3rd more recoil even if you don't increase velocity at all.

An updated round be loaded to more than the .40,000 psi of the .600 nitro as well. Go up to 55,00 psi and add a longer barrel and you might get the 2800 feet per second of the .50 BMG.

That would be a 40% velocity increase and I believe it would multiply the weight increase. I'm getting 1.92 x as much Newtonian recoil (and this would go up at least a little for using more powder). so call it 2x as much kick and I think you've got a vehicle mount rather than a rifle.
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Old 06-01-2016, 08:35 PM   #43
Ulzgoroth
 
Join Date: Jul 2008
Default Re: Nitpicking: The .600 Nitro versus the .700

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Originally Posted by Tallor View Post
It does DEADdxNOSAVE pi++ damage.
The KPV is in HT, though sadly the 15mm version of the MG151 is not. It doesn't actually make Pi++ damage (since the threshold is set at 15mm). The SAPHE-T round does more than enough pi+ to autokill a human (even without the bursting charge), though the APHCI-T in the table falls just a hair short with 'only' 16 dice of pi.


EDIT: Of course, if you're using the blow-through cap, no weapon can cause dead-no-save with non-vital pi damage in a single hit.
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Last edited by Ulzgoroth; 06-01-2016 at 08:44 PM.
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Old 06-01-2016, 09:56 PM   #44
Tallor
 
Join Date: May 2016
Default Re: Nitpicking: The .600 Nitro versus the .700

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Originally Posted by Ulzgoroth View Post
The KPV is in HT, though sadly the 15mm version of the MG151 is not. It doesn't actually make Pi++ damage (since the threshold is set at 15mm). The SAPHE-T round does more than enough pi+ to autokill a human (even without the bursting charge), though the APHCI-T in the table falls just a hair short with 'only' 16 dice of pi.


EDIT: Of course, if you're using the blow-through cap, no weapon can cause dead-no-save with non-vital pi damage in a single hit.
But what about shotguns?
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Old 06-01-2016, 10:02 PM   #45
Ulzgoroth
 
Join Date: Jul 2008
Default Re: Nitpicking: The .600 Nitro versus the .700

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But what about shotguns?
...what is the question about shotguns?
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Old 06-01-2016, 11:16 PM   #46
Tallor
 
Join Date: May 2016
Default Re: Nitpicking: The .600 Nitro versus the .700

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...what is the question about shotguns?
Theoretically, several pellets from a shotgun could cause a nearly "insta-death" scenario. Theoretically.
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Old 06-01-2016, 11:23 PM   #47
Ulzgoroth
 
Join Date: Jul 2008
Default Re: Nitpicking: The .600 Nitro versus the .700

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Theoretically, several pellets from a shotgun could cause a nearly "insta-death" scenario. Theoretically.
True, but only because the several pellets are not a single hit.
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