04-10-2015, 10:29 PM | #1 |
Join Date: Oct 2007
Location: Kentucky, USA
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Non-Stacking Talents
How much would a limitation on talents be that prevented them from having stacking bonuses to skill? That is, if you have 2 talents that overlap, the overlap would only use the best talent bonus, not add them together.
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04-10-2015, 10:35 PM | #2 |
Join Date: May 2008
Location: CA
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Re: Non-Stacking Talents
It's not a general limitation; this should only decrease costs if the player actually encounters a situation like that.
In that case, just use the normal Talent pricing rules for whatever situation the character is in. He has one Talent with 10 skills, another Talent with 9 skills, and 4 of the skills are shared between the Talents? That should be priced at 10/level for the first Talent and 5/level for the second instead of the normal 10/level for both. Remember the normal pricing rules: 5/level for 6 skills or fewer, 10/level for 12 skills or fewer, and 15/level for any more. |
04-10-2015, 10:58 PM | #3 | |
Join Date: Oct 2007
Location: Kentucky, USA
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Re: Non-Stacking Talents
Quote:
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04-10-2015, 11:34 PM | #4 |
Join Date: May 2008
Location: CA
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Re: Non-Stacking Talents
There's an alternative pricing scheme in Power-Ups 3: Talents that's essentially linear; 1 point/skill with a 5 point minimum per level.
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04-11-2015, 02:04 AM | #5 | |
Banned
Join Date: Oct 2007
Location: Europe
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Re: Non-Stacking Talents
Quote:
Assuming a normal campaign with a 150+ point budget, of course. Things will almost certainly be different if points are very thight. |
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04-11-2015, 02:48 AM | #6 | |
Join Date: Oct 2007
Location: Kentucky, USA
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Re: Non-Stacking Talents
Quote:
But using the alternate talent pricing (thanks Langy!) solves this neatly. I'm strongly considering removing Magery 1+, making Magery 0 a binary can/can't cast spells switch, and putting all of the old Magery skill increases in the hands of the style talents. |
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04-11-2015, 04:17 AM | #7 |
Banned
Join Date: Oct 2007
Location: Europe
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Re: Non-Stacking Talents
If so, why not just use a flat -15%? Or -10%? Clean, and much simpler than sitting there and counting overlap in each of a multitude of potential combinations.
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04-11-2015, 08:36 AM | #8 |
Join Date: Jun 2006
Location: On the road again...
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Re: Non-Stacking Talents
I'd probably use a -20% as it divides nicely into the little 5/level talents, and given the situation described above in the first post where roughly half the skills overlapped it might qualify as a "50% of the time" Accessibility, which comes to -20%.
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"Life ... is an Oreo cookie." - J'onn J'onzz, 1991 "But mom, I don't wanna go back in the dungeon!" The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation. Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting |
04-11-2015, 01:49 PM | #9 |
Join Date: Jan 2015
Location: Madrid, Spain
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Re: Non-Stacking Talents
In my DF I allow stacking talents with a capped limit.
All character have a talent called "class-talent": wizard, warrior, rogue, paladin, etc... This is part a talent and part an "unusual background" advantage. You can stack talents over your skills, but your class-talent is the maximum stackable bonus. So a 3-level rogue could stack up to +3 in bonus from one or more talents.
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"Imagination is more important than knowledge" Albert Einstein |
04-12-2015, 05:27 AM | #10 |
Join Date: Oct 2008
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Re: Non-Stacking Talents
In my current game talents stack up to the +4/skill. I have been using variable cost talents similar to the one in power ups since long before it came out. Thus for talents that would be >+4 total, the PC gets a direct discount of 1 point/skill that would go over/level over to the highest price talent.
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limitations, talents |
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