12-29-2014, 09:13 PM | #1 |
Join Date: Nov 2011
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Sound Suppression
I find the way High-Tech handles sound suppression to be a little confusing.
Why is silent ammunition easier to hear than a light pistol with a maximum quality suppressor? The way human produced sounds and weaponry compares on the table seems odd as well. An airgun is easier to hear than shouting while a crossbow is comparable to it and a bow is comparable to loud conversation. Unless I'm missing something that seems wrong, I can certainly hear loud conversation easier and farther than someone firing a bow. Wiper suppressors seem rather poor in comparison to baffle suppressors. They don't last as long and reduce damage and range significantly. In exchange the pistol or SMG version is cheaper and weighs slightly less. The rifle version has an upside that PCs will actually care about by allowing higher max quality (though that lets it be as quiet as a max quality suppressor for a very light pistol or quieter than heavier pistols) at the cost of even worse damage and range reduction and no reduction in weight. I don't know if that's reasonable or if it's worth looking for an upside to make them better though. While on the subject of suppression Mysteries pegs the limit of human hearing as -6 which is a pretty important addition to the hearing rules. Any opinions on that? Also Ultra-Tech of course has alternatives to conventional firearms and privacy field technology at TL 10 but how might it improve suppressors? |
12-30-2014, 02:15 AM | #2 |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: Sound Suppression
Mysteries seems to have a mind of its own that is staying somewhat away from the rest of GURPS, not very compatible.
Anyway, the human hearing limit seems to mean that a Per 10 Hearing +0 human is barely able to have a chance to hear this sound (makes sense - it's a roll against 4, or about 2%). |
12-30-2014, 02:34 AM | #3 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Sound Suppression
The hearing rules are pretty broken in Basic; I'm not sure what the rules in Mysteries are, but they're probably broken too just in different ways.
On the topic of sound suppressors, it's entirely possible that a proper silencer, on subsonic ammunition, will perform better than silenced ammunition. |
12-30-2014, 02:48 AM | #4 |
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Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Re: Sound Suppression
One issue Gurps never deal with is how perceptive understanding is only a small subset of sensory detection .
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12-30-2014, 07:21 AM | #5 |
Join Date: Sep 2007
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Re: Sound Suppression
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12-30-2014, 08:27 AM | #6 | |||
Join Date: Jun 2013
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Re: Sound Suppression
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For the first, it might not be outlandish to use Time Spent. Any sound that lasts a second or less uses a normal Hearing roll, but beyond this every doubling of the time gives +1 to Hearing, probably to a maximum of +4 or so (at 16 seconds). For the second, a blanket +1 to Hearing for noticing people talking - provided they are the only ones talking - might work (although it's probably overstating things). Alternatively - and perhaps more realistically - this +1 (maybe even up to +2) can negate penalties for not paying attention (the Listener Distracted listing). Quote:
That puts an average human being able to hear someone sneaking around at a maximum of 16 yards, or hearing light traffic at 128 yards. That doesn't seem too bad. Note that only some penalties should apply hear, and having Acute Hearing should probably extend the needed penalty. For the former, background noise, distraction, lack of familiarity, and so forth shouldn't count, but range and sound reducers (terrain, ear coverings, suppressors, etc) should. That is, only penalties related to the sound actually reaching you (as opposed to you being able to notice it) should be counted here. For the latter, you need to have a -6 penalty after Acute Hearing has come into play - that is, with Acute Hearing 2, you'd need a total of -8 from range and sound reducing bits. Note that terrain that actually amplifies sound (like bare concrete) should probably function as Acute Hearing here. Unless you're going for harsh realism, I'd probably ignore the "-6 is silent" bit. |
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12-30-2014, 12:26 PM | #7 | ||||||
Join Date: Nov 2011
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Re: Sound Suppression
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12-30-2014, 12:46 PM | #8 | ||
Join Date: Jun 2013
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Re: Sound Suppression
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EDIT: In fact, it might just be that they set the dB level based on how much noise they make in the frequencies we can hear. Not being able to perceive something solely due to background noise (assuming no actual destructive interference is going on) is a processing issue, not an issue in terms of raw human hearing. A character with high Per has high processing, and as you need a rather above-average Per to reliably hear things that are imposing a -6 or greater penalty anyway, this is pretty much a non-issue. As I said, the "-6 is silent to humans" bit should only apply to things that actually reduce your ability to hear them, rather than just reducing your ability to notice them. |
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12-30-2014, 01:08 PM | #9 | |||
Join Date: Nov 2011
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Re: Sound Suppression
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I don't know why High-Tech doesn't include all the features of subsonic if silent ammunition includes it or for that matter why it doesn't actually state that silent ammunition and subsonic ammunition or silencers can't be combined and sets silent ammunition at a particular line rather than using penalties like everything else. If I were to guess I'd say that it's because silent ammunition is so ridiculously rare and such a significant design alternation that it was approached more as a detailing of the effects of the silent ammunition that actually exists than as a lens to turn ammunition into silent ammunition. Quote:
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12-30-2014, 01:25 PM | #10 | |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Sound Suppression
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No, it's an issue of the raw sensor as well -- to put it in sensor terms, loud background means you have to turn down the gain on your microphone to avoid being deafened, which means you can't pick up as dim sounds. Even if you had sensors that were immune to that, S/N ratios place hard limits on what is theoretically possible to detect. |
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Tags |
high-tech, silenced, silencers, silent ammunition, suppressor |
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