04-20-2014, 01:18 AM | #21 | |
Join Date: Jan 2010
Location: Brighton
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Re: Stats for GAU-8 Avenger?
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TBH the vehicles rules in Basic are somewhat truncated, and I think as it stands they're more more suited to a driver hanging out the window firing a gun, then a pilot actively lining up an attack run and pulling the trigger on his control stick as he puts the boxes on his HUD over the targets and fires the weapon his plane is built around. This leaves aside that fact that at different scales suppressive fire means different things for different weapons and their firers. An A10 pilot flying at a couple of hundred miles an hour firing a rotary cannon with 4000+ rpm firing suppressive fire in order to hose down a column of vehicles is rather different from a solider concentrating on keeping some heads down with his rifle even if in GURPS terms they are the same. Basically it comes down to what the weapon is designed to do, and how its used. This is what the GAU is designed to do, and if GURPS says doing so has this high chance of ploughing your plane into the ground than I suggest it's more that the Generic suppressive fire rules as they interact with the Generic control of vehicles rules when firing weapons doesn't quite match the specifics of the reality of single pilot ground attack planes vis a vis the A10 the GAU and it ancillary systems. Last edited by Tomsdad; 04-20-2014 at 08:44 AM. |
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04-20-2014, 01:39 AM | #22 | |||
Join Date: Jul 2005
Location: Jeffersonville, Ind.
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Re: Stats for GAU-8 Avenger?
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Considering the simulator is a civilianized version of the U.S. Air National Guard conversion simulator from the A-10A to the A-10C I'm sure it's as accurate as you can get. (It was written by DCS under contract to be the conversion simulator and the company got permission to turn it into a game. I've seen photos of classrooms from ANG bases with computers, Thrustmaster Warthog HOTAS and the military version of this game.)
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04-20-2014, 01:46 AM | #23 | |||
Join Date: Jul 2008
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Re: Stats for GAU-8 Avenger?
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04-20-2014, 02:12 AM | #24 | |
Join Date: Jan 2010
Location: Brighton
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Re: Stats for GAU-8 Avenger?
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(and before we get into semantics of 'result' vs. 'roll', this is roll that doesn't usually have mods IIRC). But in reality if I had to use this I'd give a a A10 a pretty good handling score and apply enough negative to the 1d6 roll meaning that unless other factors were involve it wouldn't go out of control. That or just not use this rule full stop and go with the alternatives I suggested. Because firing lots of rounds into an area attempting to hit large targets within that area is the closest thing in GURPS to what is happening here, the fact that's what GURPS calls suppressive fire is a matter of GURPS definitions. However your other options are to fire 70 rounds at one target, or to fire several times at different targets, or to fire at one target and hope you missed rounds hit another. etc. I'e it's the best fit, not an exact fit. Again until we get a more complete set of vehicles (and vehicle combat) rules and or specific rules for attack runs against platoons of vehicles with 70 rounds of 30mm a second, we're going to have accept that a combat system thats really calibrated for skirmishes between individuals may have some interpretive issues when dealing with A10's and convoys and attack runs. But IMO none that can't solved with a bit of common sense. If nothing else 'Who's at the wheel' pretty much indicates the original pilot has "left the controls". Only this isn't the case with A10 pilots firing their guns, so I don't think it's an appropriate use of that rule in this situation anyway. Last edited by Tomsdad; 04-20-2014 at 08:45 AM. |
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04-20-2014, 02:16 AM | #25 | |
Join Date: Mar 2013
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Re: Stats for GAU-8 Avenger?
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04-20-2014, 02:29 AM | #26 |
Join Date: Sep 2006
Location: Luxembourg
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Re: Stats for GAU-8 Avenger?
In fact, couldn't you use a piloting skill roll (at a suitable penalty and with associated technique ) as the attack skill ?
Since you cannot stop moving, and aiming the gun involve aiming the aircraft, I think asking for a piloting roll, with success granting aim bonus could work ? I have little to none Gurps vehicular combat experience, so ... no idea if it would be balanced/workable. Celjabba |
04-20-2014, 06:09 AM | #27 |
Banned
Join Date: Apr 2008
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Re: Stats for GAU-8 Avenger?
It seems to me that this issue could be improved, if not solved, by adapting the high cyclic rate of fire rules from HT83.
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04-20-2014, 08:31 AM | #28 |
Join Date: May 2007
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Re: Stats for GAU-8 Avenger?
I've been out of the GURPS arena for...what, a decade now? So, please excuse me if what I'm about to suggest opens an ancient can of worms.
It would seem that, given no Fourth Edition equivalent of the 3e Vehicles volumes, it might be best to model a solution based on Vehicles, Second Edition until a new, official rule comes down the line. Skills work pretty much the same, right? So, here's what the sidebar on Vehicles 2e, p. 177 has to offer for relevant modifiers: Weapon firing from air: -1, Firing vehicle has SR 5 or more (I'll give it the benefit of the doubt here; it does have computer assistance): +1, Weapon mounted in body: +2, Vehicle operator firing weapon built into body: Gunner skill limited to vehicle operation skill -3. So, our base attack is Gunner-1. That sounds reasonable. Page 185 goes on to give rules for Strafing (which seem to be a special action of their own; call it a subset of Move and Attack since no provision is given to use other actions to modify this attack). Nutshelled: the "beaten zone" is 1 yard per Speed/Range modifier, +1 yard per 200 mph of Speed, and is 1 hex wide. Pick a hex and make a Gunner roll, ignoring cover, target size, etc. (because you're aiming at the ground) but do modify for Accuracy, range, and targeting systems. On a critical success, the beaten zone is centered on the desired hex. On a regular success, it scatters randomly by one hex per 200 mph. On a regular failure, it scatters by 5 hexes per Speed/Range modifier. On a critical failure, the GM basically places the beaten zone wherever it would suck most, but no shots can hit the target hex. You then work out how many rounds hit each hex: at RoF 65 that's 22 in the center hex, with the other 43 distributed evenly among all the other hexes in the beaten zone. Anyone in the beaten zone gets attacked as if by a burst of that number of rounds at a skill of 9 - cover modifiers only. So, maybe not 100% Fourth Edition compliant, but I don't see why it won't work. (Cue a thousand posts about why it won't work.) |
04-20-2014, 08:49 AM | #29 | |
Join Date: Jan 2010
Location: Brighton
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Re: Stats for GAU-8 Avenger?
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Or are you suggesting a free choice between the two to model concentrating on one target or firing in a way to hit several. |
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04-20-2014, 09:12 AM | #30 | |||||||
Join Date: Jul 2008
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Re: Stats for GAU-8 Avenger?
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(Also, "left the controls" is not an actual quote. What it says is "taken out of action (killed, fell off, abandoned the controls, etc.)") Quote:
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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high-tech, vehicles |
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