08-17-2011, 07:29 AM | #101 | ||
Join Date: Sep 2006
Location: Seoul, Korea
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Re: [OOC] The Voyages of "The Hiawatha" [Hero Class] : GURPS Traveller
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Smart Vacc Suit w/ Flexible Space Helmet Nanoweave suit and gloves. The Smart Vacc Suit is TL10, I picked it because it's light-weight and 1/2 the cost of the TL9 Civilian Vacc Suit. The flexible Space Helmet I picked just because it was cheaper (1/4 the price a normal space helmet). The Nanoweave is just TL10 ballistics cloth. Are those items ok? Quote:
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08-17-2011, 10:28 PM | #102 |
Join Date: Jun 2011
Location: Arkansas
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Re: [OOC] The Voyages of "The Hiawatha" [Hero Class] : GURPS Traveller
Batteries are not a problem for now. But, ah, what's the DR of that nanoweave get-up? That's ok if it's TL10, but you'll likely need to get some spare parts and patches in a repair kit just in case the unthinkable happens, because I've been known to think about those sorts of things. Repair kits may be in a book somewhere, but if not (and I stress, ONLY if a price for such an item is not given already in some book or other) I'm thinking that such a kit should cost about 10% of the price of the vacc suit.
And, anyway, what makes that vacc suit 'smart'?? |
08-17-2011, 11:36 PM | #103 |
Join Date: Sep 2006
Location: Seoul, Korea
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Re: [OOC] The Voyages of "The Hiawatha" [Hero Class] : GURPS Traveller
Placeholder reply to your question so the Q and the A are closely connected in the thread. I'll copy/paste the stats from home tonight. The thing that makes it 'smart' is weight-saving technology in the life support equipment that reduces weight and cost (at the expense of DR, if I recall correctly).
Nanoweave Suit: DR 18/6*, LC3, coverage: all, weight 8 lbs., cost $1200 Nanoweave Gloves: DR 9/3*, LC4, Coverage: Hands, Weight: neg., Cost: $30 Smart Vacc Suit: "An improved civilian vacc suit design using advanced nano-catalytic systems to reduce the life support system’s bulk. The suit has built-in biomedical sensors (p. 187). It is sealed with the addition of a vacc suit helmet (p. 180), providing climate control (-459° F to 250°F) (p. 171), pressure support (p. 171) up to 10 atmospheres, radiation protection (PF 2) (p. 171), and vacuum support (p. 171). A vacc suit takes 30 seconds to put on or take off, though this time can be halved with a successful Vacc Suit skill roll." DR 6, LC4, Weight 15, Power: 2C/36 Hours, Cost: $5000, 12 hour air supply, extensible with air tanks Can't find the rules on repair kits. It does say that repairs to equipment that has lost more HP than it has require spare parts == 1d6*10% the base cost. Last edited by doulos05; 08-18-2011 at 06:44 AM. |
08-18-2011, 07:01 AM | #104 | ||
Join Date: Sep 2006
Location: Seoul, Korea
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Re: [OOC] The Voyages of "The Hiawatha" [Hero Class] : GURPS Traveller
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Additionally, the Ship's Locker will be reposted below, broken up by category so that we can ensure I've not missed any categories. Additionally, I've left the Pros and Cons intact below just in case you guys disagree but didn't get a chance to comment on it. We can still change it. Quote:
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08-18-2011, 07:41 AM | #105 |
Join Date: Sep 2006
Location: Seoul, Korea
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Re: [OOC] The Voyages of "The Hiawatha" [Hero Class] : GURPS Traveller
The price for Turrets factored in the M$0.1 to purchase the turret (since the Hero class only comes with hard points for mounting turrets, not pre-installed turrets).
As Captain, I'll suggest an outfitting, you guys can feel free to change it as you please. Software: Quicken 2070 Free Edition (TL 10 Accounting software) - $0 Damage Control (Complexity 3 for a 200 dTon vessel) - $50 Damage Control Database (Hero-class vessel) - $1,000 Datalink (Free) - $0 Entertainment - $0 Entertainment Databases (I'm gonna assume Halo:Vilani Scum 3 costs the same as Halo 3 did when it came out) x 10 $500 Internal Security System (Skill level 15, Complexity 5) $1000 Interpreter w/ Vilani Language Database (Native) (and as many additional language Databases as we can purchase: $1000/database) $2000 Jump-2 Navigation Software (Complexity 6) $5000 RVO (Piloting Skill 15 Complexity 5) $1,000 Targeting (Complexity 6, +1 targeting bonus) $5000 Software total: $14,550 Consumables (Food and Medical): 330 Man-days of rations $1980 (1 month for a full compliment of 5 passengers and 6 crew) Crash Kit TL/10 x 10 (+2 First Aid, -5 Surgery) $2000 50 patient/days of medical supplies $500 Surgical Instruments TL/10 x 5 $1500 Consumables total: $5,980 Ship to Ship Armament: 1 Turret w/ Sandcaster x 2 (each with 12 canisters) $609,600 1 Turret w/ TL9 Pulse Laser $600,000 Weapons Total: 1,209,600 Ship's Locker: Standard Issue Crew Equipment: "Pocket Pack" x 6 (UT38) $150 Small TL/10 Radio communicators x 6 (UT44) $1200 Smart VacSuits TL10 x 6 (with Helmets) $42,000 H&K USP, .40 S&W w/ Smart Electronics x 6 $4,620 60 .40 magazines $1920 Benelli M1 Super 90 12G Shotgun (HT) x 3 $1350 100 Buckshot Rounds $70 100 Slugs $70 30 Barricade-Penetrating Tear Gas Rounds $45 TL10 Laser Pistols x3 $3300 Sub-total: $54,590 Emergency Gear Survival Chest x 12 (GT:FT70) $26840 ($2440 each, I gave us a 10% discount off the price to purchase all the bits separately, seemed fair, but we can go up to the full price if you'd prefer which is $2708 ea or $32,496) Sub-total: $26,840 ($32,496) Maintenance: Armory (Small Arms) Portable Toolkit $600 Armory (Armor) Portable Toolkit $600 Armory (Beam Weapons) Portable Toolkit $600 Sub-total: $1,800 Ship's Locker Consumables 60 Rechargeable C Batteries $600 40 Rechargeable B Batteries $120 40 Rechargeable A Batteries $80 40 Rechargeable AA Batteries $40 Sub-total: $840 Cargo Gear 4A67/8 Modular Cargo Container x3 (GT:FT57) This is for speculative cargo, I assume Contract Freight customers will provide their own boxes...) $90,000 Sub-total: $30,000 Ship's Locker Total: $174,070 ($179,726 if we pay full price for the survival chests.) Remaining Cash: $345,800 ($340,144 if we pay full price for the survival chests.) The tear gas slugs are so we can neutralize less cautious enemies (since in our vacc suits, we'd be immune. Obviously, if the enemy is in vacc suits these wouldn't work, but they're only $1.50 each, so why not). I also added 2 more Modular Cargo Containers for speculative freight. There is enough money left over for 1 more Sandcaster w/ a full ammo load if you want, it's only $254,800, leaving us just over $90,000 in the ship's purse. If we don't spend that money, the Ship's purser will roll that over into speculative cargo on Prometheus. |
08-18-2011, 12:11 PM | #106 |
Join Date: Jun 2011
Location: Arkansas
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Re: [OOC] The Voyages of "The Hiawatha" [Hero Class] : GURPS Traveller
The closest thing I can find about the spare parts question is on UltraTech p. 82 -- under Tool Kits. For vacc suit repairs, it looks like the appropriate thing would be a Portable Workshop for Armoury/Electrician/Mechanic/Machinist skill, which would cost $15,000, weigh 200 lbs, [10C/100 hr -- whatever that means?]
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08-18-2011, 04:29 PM | #107 | |
Join Date: Sep 2006
Location: Seoul, Korea
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Re: [OOC] The Voyages of "The Hiawatha" [Hero Class] : GURPS Traveller
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08-18-2011, 04:43 PM | #108 |
Join Date: Jun 2011
Location: Arkansas
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Re: [OOC] The Voyages of "The Hiawatha" [Hero Class] : GURPS Traveller
I don't see a workshop module included in the plans for the Hero-class vessels. The rules only specify that a workshop is necessary for ships much, much larger that the Hiawatha. But, having said that, I have no problem with an ersatz workshop being made from some of the (limited) waste space in lower engineering. What were the rest of you thinking, if you had ideas about this situation?
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08-18-2011, 04:49 PM | #109 |
Join Date: Jun 2011
Location: Arkansas
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Re: [OOC] The Voyages of "The Hiawatha" [Hero Class] : GURPS Traveller
Looks like we're only missing sn0wball's Senior Chief ____, our Specialist/Interpreter/Gunner, to have a complete complement for the Hiawatha! Then the voyages can begin. Sn0wball, it doesn't have to be a 100% sheet for the Specialist yet, a name and some bare stats will do for now. And I'm pretty sure that not all of the posted characters are totally finished yet, but that's ok, too. Or we can wait until everything is finished for all characters. What say the players?
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08-18-2011, 05:24 PM | #110 |
Join Date: Sep 2006
Location: Seoul, Korea
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Re: [OOC] The Voyages of "The Hiawatha" [Hero Class] : GURPS Traveller
I say let's launch soon. I've still got to set up Silvester's equipment list, but other than that, I'm good.
We do need to make sure someone puts at least 1 point in Armory (Small Arms), Armory (Beam Weapons), and Armory (Armor) for the purpose of equipment repairs. |
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