07-05-2015, 02:04 PM | #151 |
Join Date: Mar 2013
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Re: Ideas Are Easy
Don't really have a name for the setting but I do have an idea for a monster hunting game but set in a cyberpunk city
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Jordan Smith, Dimension hoping hobo: http://forums.sjgames.com/showpost.p...&postcount=492 |
07-05-2015, 03:24 PM | #152 |
Join Date: Dec 2007
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Re: Ideas Are Easy
Demon City: The characters are police officers in a near future city plagued with mysterious malfunctions of advanced technology. When it isn't just breaking down it seems to acquire a mind of its own. The result is a very schizo-tech setting as citizens choose between modern, inexpensive and unreliable, over engineered, really expensive and slightly iffy, or just plain retro. As cops you find yourself being being issued revolvers just because your pistols kept jamming and the city is trying to find the money to build "police boxes".
But you have more immediate problems with the unidentifiable predator attacks, mysterious disappearances, museum thefts, and apocalyptic cult leaders... Stuff happens when the magic starts to come back. Last edited by David Johnston2; 07-05-2015 at 11:08 PM. |
07-06-2015, 06:06 AM | #153 |
Join Date: Aug 2004
Location: Copenhagen, Denmark
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Re: Ideas Are Easy
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07-06-2015, 06:11 AM | #154 | |
Join Date: Aug 2004
Location: Copenhagen, Denmark
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Re: Ideas Are Easy
Quote:
Hans |
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07-09-2015, 10:20 AM | #155 |
Join Date: Mar 2013
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Re: Ideas Are Easy
Devils to the west: A monster hunting game in the style of Hellboy but set in the wild west, where the players play monsters hired to fight evil monsters with steampunk weaponry
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Jordan Smith, Dimension hoping hobo: http://forums.sjgames.com/showpost.p...&postcount=492 |
07-11-2015, 07:36 PM | #156 |
Join Date: Mar 2013
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Re: Ideas Are Easy
Labyrinth: In the near future modern day society finds a set of ruins with monsters from European lore, deadly traps and magical artifacts, and then they start finding more. In the year 2070 human society has used the magic from these ruins to create marvels of technology, the players play specialists trained exclusively to raid these ruins. Basicly it's your typical dungeon fantasy but with proagnists you'd only find in a cyberpunk game.
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Jordan Smith, Dimension hoping hobo: http://forums.sjgames.com/showpost.p...&postcount=492 |
07-12-2015, 12:15 PM | #157 | |
Join Date: Aug 2004
Location: Jacksonville, AR
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Re: Ideas Are Easy
Quote:
[setting riff] Voices From Below and the Long Stairs [setting riff] The Long Stairs --- Second Landing system agnostic] Operation Long Stairs as a justification for a strange conspiracy game and a wiki Subterrestrial Operational Theater
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Travis Foster |
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07-12-2015, 07:05 PM | #158 | |
Untagged
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Re: Ideas Are Easy
Quote:
Of course many would invade to steal their magi-tech. It's not like they're really people.
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Beware, poor communication skills. No offense intended. If offended, it just means that I failed my writing skill check. |
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07-22-2015, 12:51 AM | #159 |
Join Date: Mar 2013
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Re: Ideas Are Easy
Battlefield: Metropolis: In the near future a comet strikes the earth that gives one half of the earth's population super powers and kills the other half, now a devastated world is being fought over by humans with strange abilities. Basically capepunk meets mad max.
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Jordan Smith, Dimension hoping hobo: http://forums.sjgames.com/showpost.p...&postcount=492 |
08-01-2015, 08:36 AM | #160 |
Join Date: Mar 2013
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Re: Ideas Are Easy
Age of dragons: A world war 2 setting where the world has always had a variety of species of dragons as wide and as varied as the how to train your dragon movies, except humanity has never made a vehicle stronger than that of a dragon. Basicly it's WW2 era warplane movie but with dragon riders instead of pilots.
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Jordan Smith, Dimension hoping hobo: http://forums.sjgames.com/showpost.p...&postcount=492 |
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