07-05-2018, 07:39 PM | #21 |
Join Date: Aug 2004
Location: Carrboro, NC
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Re: Modular Cidri
If I parse that correctly, then yes. The easier it is to integrate into an existing campaign, the more useful it is.
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07-05-2018, 07:41 PM | #22 | |
Join Date: Aug 2004
Location: Carrboro, NC
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Re: A really, really big Cidri. Big enough for all GM's campaigns to fit.
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(and of course to point out there are low-tech ways of estimating the size of the planet you're on, barring big Mnoren magic/tech that may invalidate the calculations) Last edited by tomc; 07-05-2018 at 07:43 PM. Reason: added the parenthetical |
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07-05-2018, 07:54 PM | #23 | |
Join Date: Apr 2014
Location: Coquitlam B.C.
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Background of adventures.
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These are the sorts of adventure supplements that I like... -- Adventures like Tegal Manor or Death Test. These can be dropped into pretty much any existing campaign, since they do not have any detailed relationship to things near by. -- An island or isolated region developed in great detail. I have a much easier job putting an island down into my campaign, than some kingdom with rivers, mountains, etc. (My world already has all of its rivers, mountains, etc. mapped.) -- A continent size campaign supplement. It gives lots of details on trade, politics, important groups, etc. Basically, the trade has to be worked out in enough detail that it saves me the effort of doing it myself. The area has to be pretty interesting to draw me in. Generic fantasy area would be a tough sell. *** Adventures that give a great deal of background of surrounding regions, are fine, but... But the more the surrounding areas are fleshed out, the more I have to adopt them as is, or struggle to figure out how they would fit into my campaign. Let us say that SJG made a map of a subcontinent sized area. Then you say, "all of our normal adventures are going to fit in this area". I could say, "OK, this big island is going to be important, and put its off on the edge of my campaign. As time goes by, that area progressively gets more detailed as you produce more and more adventures. That could be quite workable for me. Warm regards, Rick |
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07-05-2018, 08:22 PM | #24 | |
Join Date: Nov 2010
Location: Arizona
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Re: A really, really big Cidri. Big enough for all GM's campaigns to fit.
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(And I totally agree with your point on low-tech methodologies; let's face it, Pythagoras came up with his theorems on a beach using a stick (and if memory serves, someone else did the same thing a few centuries earlier, but didn't get credit for it); not a Cray to be found anywhere!) |
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07-05-2018, 08:38 PM | #25 |
Join Date: Jul 2005
Location: Geelong, Australia
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Re: Modular Cidri
Hi,
Our team back in the 80s (which admittedly contained 4 physicists) assumed Cidri was a Dyson sphere or ring. This would have a huge surface area! 5.11×10^8 square km vs 2.81×10^17 square km. That's 9 extra zeros!! Cheers, Wayne |
07-05-2018, 08:43 PM | #26 |
Banned
Join Date: Mar 2018
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Re: Modular Cidri
Okay guys, here you go. Cidri as viewed from space, this is how I have always pictured Cidri, so that it was *one big world*, yet made up of many alternate, yet connected, individual, smaller, alternate-reality GM-worlds.
Again, rightly or wrongly, that is the mental image that has served me so very well. Your mileage may vary. JK |
07-05-2018, 08:48 PM | #27 |
Join Date: Jul 2005
Location: Geelong, Australia
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Re: Modular Cidri
And here's the Enterprise (sticking to the Star Trek theme) inside a Dyson Sphere.
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07-06-2018, 03:34 AM | #28 | ||
Join Date: May 2018
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Re: Modular Cidri
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07-06-2018, 03:39 AM | #29 | |
Join Date: May 2018
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Re: A really, really big Cidri. Big enough for all GM's campaigns to fit.
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07-06-2018, 03:47 AM | #30 | |
Join Date: May 2018
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Re: Background of adventures.
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