04-10-2021, 09:27 PM | #1 |
Join Date: Oct 2020
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Monsters Modified
This board is for sharing any reworks you have done to the monsters in your games. I'll start off with two simple changes I have made and why:
We wanted dragons to be a bit scarier, but still fight-able for a well equipped hero. On one hand we figured a 12-15 foot dragon (7 hexes) should probably kill who ever they hit but we ended up deciding a 40 pimped out hero should be able to put up a fight versus a 7 hex dragon, and be able to take one average attack from a 14 hex one. This is what we came up with. Dragons reworked St: #hexes*10 Dx: unmodified IQ: unmodified MA: greater of 8 or #hexes*2 MA-Flying: MA*2 Claw: (#hexes/2)d in case of odd hexes round down and add 2 dmg; 1-hex dragons deal 1d-1. Breath: same damage and cost; breath attacks are AoE weapons after traveling 2 hexes increase the width by 1 hex and reduce the dmg by 1d. Victim rolls to dodge rather than the dragon rolling to hit. Armour: all sizes stop 1 more hit per attack. Demons didn't need much of a change but since you have to do and IQ contest to get a wish we decided that the contest should actually be hard. Also I have ways to stop people from teleporting in my games so demons needed a normal MA just in case. Lesser Demon rework IQ: 15 MA: 10, when not teleporting. Greater Demon rework IQ: 20 MA: 14, when not teleporting. I left my stuff at my parents' house so my other changes will have to wait to be posted. |
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