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Old 04-10-2021, 09:27 PM   #1
Kieddicus
 
Join Date: Oct 2020
Default Monsters Modified

This board is for sharing any reworks you have done to the monsters in your games. I'll start off with two simple changes I have made and why:

We wanted dragons to be a bit scarier, but still fight-able for a well equipped hero. On one hand we figured a 12-15 foot dragon (7 hexes) should probably kill who ever they hit but we ended up deciding a 40 pimped out hero should be able to put up a fight versus a 7 hex dragon, and be able to take one average attack from a 14 hex one.
This is what we came up with.

Dragons reworked
St: #hexes*10
Dx: unmodified
IQ: unmodified
MA: greater of 8 or #hexes*2
MA-Flying: MA*2
Claw: (#hexes/2)d in case of odd hexes round down and add 2 dmg; 1-hex dragons deal 1d-1.
Breath: same damage and cost; breath attacks are AoE weapons after traveling 2 hexes increase the width by 1 hex and reduce the dmg by 1d. Victim rolls to dodge rather than the dragon rolling to hit.
Armour: all sizes stop 1 more hit per attack.

Demons didn't need much of a change but since you have to do and IQ contest to get a wish we decided that the contest should actually be hard. Also I have ways to stop people from teleporting in my games so demons needed a normal MA just in case.

Lesser Demon rework
IQ: 15
MA: 10, when not teleporting.

Greater Demon rework
IQ: 20
MA: 14, when not teleporting.

I left my stuff at my parents' house so my other changes will have to wait to be posted.
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