03-02-2021, 07:07 PM | #1 |
Join Date: Oct 2020
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Pole Weapon Rework
Earlier in the Discord I mentioned the idea of Pole Weapons having reduced DX instead of dealing less Damage. Thinking over my idea the Charge rules will have to be tweaked as well, so here is the idea:
* Can be adjusted for balance. I am not convinced this is a good idea, but am interested in your guys feedback. |
03-03-2021, 12:16 PM | #2 | |
Join Date: Jun 2008
Location: Boston area
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Re: Pole Weapon Rework
Quote:
At the end of each turn, a poleweapon user disengages for free and loses the DX penalty for polearms, assuming that there is space to do so. |
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03-03-2021, 11:24 PM | #3 |
Join Date: Jan 2018
Location: Sydney, Australia
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Re: Pole Weapon Rework
Very technical issue with this:
Advantages can be divided into two categories according to how they scale:
Fixed advantages are always worth the same in attribute terms. But proportional advantages are worth more for experienced characters than inexperienced ones. You're proposing a polearm penalty that's fixed. But the advantages of polearms are a mix of fixed and proportional. So using a polearm will be a better deal for an experienced hero than for a 32-point grunt. I'm not sure that's a good thing, in fact the reverse might be better. |
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