10-18-2014, 10:51 AM | #1 |
Join Date: Oct 2014
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Statting Richter Belmont from Castlevania in GURPS
Basically, how would I represent this guy doing all the things he does in the video below in GURPS?
https://youtube.com/watch?v=VwqjEVeTi34 Also, how would I go about designing his 'vampire killer' whip, or even just a whip which is better than the one listed in the GURPS core rule book? |
10-18-2014, 12:32 PM | #2 |
Join Date: Dec 2009
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Re: Statting Richter Belmont from Castlevania in GURPS
I made a Belmont. He had a bunch of weapon skills, good attributes, Combat Reflexes, Energy Reserve, Super Jump, and some ancillary stuff.
The Vampire Killer was a whip that added 1d of injury per hit to demons and undead. The subweapons were Innate Attacks that cost ER. Last edited by arconom; 10-18-2014 at 12:34 PM. Reason: jumping |
10-18-2014, 01:32 PM | #3 |
formerly known as 'Kenneth Latrans'
Join Date: Aug 2009
Location: Wyoming, Michigan
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Re: Statting Richter Belmont from Castlevania in GURPS
The Vampire Killer looked more like a morningstar than a whip if you got any powerups in the old games so when I made a character in reference to the series I gave him Higher Purpose (Destroy Undead) and the Flail skill. Also Perks to eliminate skill penalties for attacking while kneeling.
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