09-03-2019, 11:51 AM | #31 |
Join Date: Dec 2005
|
Re: GURPS Prime Directive
If it was a Star Trek the Next Generation game, I'd say the phasers were over powered. Of course, TNG is set after 60 years of peace with an extremely ideological government controlling the Federation. "Do we really need phasers that can outright disintegrate people?"
__________________
http://www.neutralgroundgames.com Last edited by David Johansen; 09-03-2019 at 05:27 PM. |
09-03-2019, 12:26 PM | #32 | |
Join Date: Aug 2019
|
Re: GURPS Prime Directive
Quote:
There is also a group on Facebook that I monitor that is focused on Prime Directive: https://www.facebook.com/groups/SFUPRIMEDIRECTIVE/ |
|
09-03-2019, 12:59 PM | #33 | |||||
Forum Pervert
(If you have to ask . . .) Join Date: Feb 2005
Location: Somewhere high up.
|
Re: GURPS Prime Directive
As for the TL discussion, I really think licensed products should use their own TL format. It would save a lot of confusion. My Supers Trek games (based on Prime Directive with Super Heroes) basically has STE (Early), STM (Mid), STL (Late), all which may or may not have ^ which indicates "Supers tech."
Quote:
ToC: Using SFB or FC for Space Combat is listed on page 291. It is actually on page 299. Listed within the "Weapons Officer" paragraph on the second column, on page 299, states "used as per the chart on p. 290." The chart is on page 300. Additionally, the pages of the PDF are one higher than the page number listed on the page. Quote:
Quote:
(I also see this information in the 2nd column on that page. Still doesn't make any sense compared to the damage we see.) Shooting a human/analog with a phaser on Stun-1 would have the same effect as shooting the rock. . . raising their temperature to lethal levels. That's not a HT -1 save for Unconsciousness, that's like . . . 10d burning? Someone maths-check me on that (I just did a guestimate). To heat a homogeneous object is going to take a lot of energy. Energy that will easily boil us "bags of mostly water." That's not a stun setting that's a "flame-broil" setting. (Similar to our "set phasers to humiliate" order.) Quote:
Quote:
Disnt-3 does 8d (3) burn damage. While that's mediocre damage, especially against armor, it's not going to disintegrate very much. That's 28 points of average damage, and would disintegrate something with 2 HP, but not 3. Max damage--48--would let you disintegrate something with 4 HP. Disintegration requires you take something to -10 x HP. Not - HP. The armor divisor isn't going to help you disintegrate much. To disintegrate a 10 HP human, you'll need to do 110 points of injury. Assuming no armor, that's the average damage from a 32d attack (112). Ethnic Klingons have a ST+1, so they would require 121 points of injury, or a 35d attack (122.5). So . . . Disnt-1 should probably start around 30d (6dx5) to 40d (8dx5). The average damage from 40d (140) would disintegrate a character with 12 HP. Kill-2 through Kill-4 do about as much damage as pistols/light SMGs. Kill-5 is a light AR with AP rounds. Personally, I've had gas stronger than Kill-1, and definitely stronger than Stun-3. Kill-3 and Kill-4 are inferior to the .44 auto-pistol you have on the next page . . . also, errata for that page (pg 282), 9mm generally do pi damage not pi+ damage, the Auto Pistol, 9mm is listed as 2d+2 pi+ should, likely be 2d+2 pi. The 9mm SMG lower is correct. [eta] The phasers for my Supers Trek game do: Light Stun, 1d (5) bu + Side Effect (Unconsciousness) (Phaser I) Improved Stun, 2d (5) bu + Side Effect (Unconsciousness; Heart Attack -5) (Phaser II) Heavy Stun, 3d (10) bu + Side Effect (Unconsciousness; Heart Attack -5) (Phaser Rifle) Disrupt, 5d (10) bu (Phaser I) Kill, 10d (10) bu (Phaser II) Heavy Kill, 20d (10) bu (Phaser Rifle) Disintegrate 1, 40d (∞) bu (Phaser I) Disintegrate 2, 80d (∞) bu (Phaser II) Disintegrate 3, 120d (∞) bu (Phaser Rifle) [/eta] Last edited by Mark Skarr; 09-03-2019 at 01:20 PM. Reason: added my phasers |
|||||
09-03-2019, 01:22 PM | #34 | |
Join Date: Aug 2007
|
Re: GURPS Prime Directive
Quote:
__________________
Fred Brackin |
|
09-03-2019, 01:51 PM | #35 | ||
On Notice
Join Date: Aug 2004
Location: Sumter, SC
|
Re: GURPS Prime Directive
Quote:
GURPS Fantasy further expanded the 4e Tech system with Equivalent TL which added another tool to the GM's tool box. Quote:
__________________
Help make a digital reference for GURPS by coming to the GURPS wiki and provide some information and links (such as to various Fanmade 4e Bestiaries) . Please, provide more then just a title and a page number. |
||
09-03-2019, 01:54 PM | #36 |
Join Date: Aug 2019
|
Re: GURPS Prime Directive
In some ways, phasers in TOS are magic. They know to disintegrate the human, but not the bulkhead behind him. To make them do what the TV show had is going to take a lot of hand-wavium. Feel free to house rule phasers.
You will note that I already have changed the TOC wrong page number. The Weapons officer thing. Drat. I know what happened. Somewhere when I numbered the pages before assembly, I got off by 10 pages. I obviously didn't catch that after fixing the main problem. I am sorry. I have also caught the reference to precise distance and fixed it. I'll be going through the book this afternoon to find other references and fix them. I am so sorry and so embarrassed. The one page off is due to us including the cover. That I cannot help. I really cannot create six books (3 print and 3 PDF) when the answer is to add one to the whole book or to add the leading pages in v. 2. |
09-03-2019, 02:32 PM | #37 | |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
|
Re: GURPS Prime Directive
Quote:
Doug here from Gaming Ballistic. I sent you a PM (and am about to send another), and I think I might be able to help if you're interested.
__________________
My blog:Gaming Ballistic, LLC My Store: Gaming Ballistic on Shopify My Patreon: Gaming Ballistic on Patreon |
|
09-03-2019, 02:32 PM | #38 |
Join Date: Aug 2004
Location: MO, U.S.A.
|
Re: GURPS Prime Directive
On being off by one page number, ask SJGames how they make their page numbering work. For those .pdfs that come from a book intended for print, they list the covers as page i and ii, the page numbers then line up with the ToC and Index.
Cross posted, Douglas Cole should have what you need.
__________________
Xenophilia is Dr. Who. Plus Lecherous is Jack Harkness.- Anaraxes |
09-03-2019, 03:05 PM | #39 |
Join Date: Jul 2007
Location: One Mile Up
|
Re: GURPS Prime Directive
I will say that I have enjoyed my group's slightly-housed PD campaign very much over the years and leave other opinions in my posting history in the face of a marketing push. My though on the specific mechanical issues can be found easily in other threads. At the moment, I wish this project luck.
|
09-03-2019, 05:29 PM | #40 |
Join Date: Dec 2005
|
Re: GURPS Prime Directive
I'll probably get it for the GURPS Space Ships stats.
I had a Star Fleet Academy campaign this spring. We never really got any ship to ship combat. They had a lot of mishaps. Much like my GURPS Hogwarts game, there's no way the school would be left operating by the time the PCs were done :D
__________________
http://www.neutralgroundgames.com |
Thread Tools | |
Display Modes | |
|
|