09-17-2007, 10:09 AM | #1 |
Join Date: Jun 2005
Location: Lawrence, KS
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Rules puzzle: Extra Attack and readying
I'm playing a character who has one level of Extra Attack. Because she often goes up against foes with ranged weapons, she's taken to throwing things at them: For preference, small steel balls at the weight that gives her max damage.
But once she throws one, she's disarmed, and needs to take out another. The GM has been letting her use one of her two attacks for a Ready maneuver, so she can throw as one action, draw a weapon as the next action, and repeat in the next turn. In effect, this gives her the equivalent of Fast-Draw (Rock) as a free side effect of Extra Attack. And it means that if she eventually actually learns Fast-Draw (Rock) she'll be able to throw two missiles in every turn, or at least every turn where she makes her Fast-Draw roll. Is this legal as a use of Extra Attack? If not, is the benefit of Extra Attack essentially negated whenever she throws things, holding her down to one throw every other turn? Or is there some intermediate solution that gives her some payoff for taking Extra Attack? Bill Stoddard |
09-17-2007, 10:19 AM | #2 |
Dog of Lysdexics
Join Date: Oct 2004
Location: Melbourne FL, Formerly Wellington NZ
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Re: Rules puzzle: Extra Attack and readying
No, it is not a legal use of Extra attack, Extra attack only give you an attack on attack manuvers (Attack, Move and attack, and All out Attack), and does nothing on other manuvers; and Ready is a separate manuver
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09-17-2007, 10:29 AM | #3 |
Join Date: Aug 2004
Location: Nashville, TN
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Re: Rules puzzle: Extra Attack and readying
Kromm has opined on this one in the past. In short, not the same thing -- as Rogue says.
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09-17-2007, 01:18 PM | #4 |
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(If you have to ask . . .) Join Date: Feb 2005
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Re: Rules puzzle: Extra Attack and readying
Specifically, there is no reason you couldn't use your normal action to ready the orb and then your extra attack to throw it.
But, as Rogue has said (and Kromm), Extra Attack is just an extra attack maneuver, not an extra action for the round. |
09-17-2007, 01:21 PM | #5 | |
Join Date: Aug 2005
Location: Saskatoon, SK, Canada
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Re: Rules puzzle: Extra Attack and readying
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09-17-2007, 01:25 PM | #6 | |
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Re: Rules puzzle: Extra Attack and readying
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09-17-2007, 01:34 PM | #7 | |
Join Date: Sep 2004
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Re: Rules puzzle: Extra Attack and readying
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It's also a lot cheaper than Altered Time Rate or Compartmentalized Mind. |
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09-17-2007, 01:35 PM | #8 | |
Join Date: Aug 2005
Location: Saskatoon, SK, Canada
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Re: Rules puzzle: Extra Attack and readying
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09-17-2007, 01:38 PM | #9 | |
Join Date: Sep 2004
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Re: Rules puzzle: Extra Attack and readying
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Looking at G:Martial Arts, it seems that Extra Attack might be the more expensive way to do this. |
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09-17-2007, 01:47 PM | #10 | |||
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Re: Rules puzzle: Extra Attack and readying
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That's saying that if I run out of bullets in my first gun and can't attack with it, I'm required to stop shooting with my other gun. No. That makes no sense. And that's a really BAD answer. Telekinesis with Animation is still classified as Telekinesis with Animation even if I'm not using TK to do it. It's a name. Get over it. Quote:
However, if so, Kromm is also wrong in this case because, if you read Extra Attack, it explicitly gives you an extra attack maneuver. Quote:
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