05-22-2012, 03:57 PM | #41 | |
Join Date: Nov 2008
Location: Yukon, OK
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Re: Generation Ships
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However leadership should probably encourage social games so people feel less isolated and more a part of something. Loners are more likely to do bad things then people who care about what happens to the rest of the crew. Also easier to spot people going off there rocker if your interacting with them regularly. Though gradual changes can be subsumed and hard to spot regardless. |
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05-23-2012, 04:23 AM | #42 |
Join Date: Dec 2007
Location: Shropshire, uk
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Re: Generation Ships
In a word, yes.
While a generation ship society will have had to accept that it is in for a long journey this won't make them automaticaly adverse to the odd short cut. Think of the lure of you or at least your children reaching journey's end rather than living out their lives on a ship that is at the end of the day a disaster waiting to happen. Motive enough for running a few simulations of how you might get a bit more out of the engines? The other reason I think that it might grab a fair bit of attention is the presence of a few generations of engineers probably including a few propulsion specialists. Research is not actualy a bad way to keep people occupied and more than a few are almost certainly going to 'go with what they know' and start looking at engine technology. |
05-23-2012, 05:09 AM | #43 |
Join Date: Dec 2009
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Re: Generation Ships
I don't see any generation ship ever working as planned. Just look at any cruise ship line where people are onboard for just 5 days. Still, it is fun though for a campaign setting.
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05-23-2012, 05:26 AM | #44 |
Join Date: Aug 2010
Location: MI
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Re: Generation Ships
Most Navy warships designed are designed for an average of 2 weeks between shore leaves, in WWII, some ships with 2 years without the crew seeing land. A ship designed for a 100+yr voyage shouldn't have a major problem. Ships crew are hopefully put through a more stringent screening process than a cruise ship...
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05-23-2012, 05:39 AM | #45 | |||
Join Date: Jul 2007
Location: West Virginia
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Re: Generation Ships
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05-23-2012, 05:48 AM | #46 | |
Join Date: Jul 2007
Location: West Virginia
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Re: Generation Ships
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Mind you, Nannybot AIs would still be very useful on or off a starship.
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05-23-2012, 05:49 AM | #47 | |
Join Date: Dec 2007
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Re: Generation Ships
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05-23-2012, 03:15 PM | #48 | |||
Join Date: Nov 2011
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Re: Generation Ships
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Research is also a good excuse to keep people around who are skilled at areas of science and engineering that aren't necessary for day to day life. Quote:
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I think the idea is that the first generation will raise the next generation to an adequate level. Note that it's easier to cope with living in a generation ship that you were born in after everything settled down. |
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05-23-2012, 05:05 PM | #49 |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Re: Generation Ships
There's a problem. Doing science these days is very much dependent on the wider scientific community. News, scientific journals and the web are all important, and simply being able to discuss problems with a wide range of people is really important. Much of that tapers off as a generation ship gets further away and the data rate goes down. It may be necessary to re-invent some of the ways that earlier scientists worked, and there's no telling how those will cope with the problems of late TL8 or later.
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05-23-2012, 05:11 PM | #50 | |
Join Date: Nov 2011
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Re: Generation Ships
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I sort of supposed that they would work in the same way as scientists on earth, only slower. Speculation on how scientists on a generation ship will work is welcome too. |
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Tags |
brainstorm, generation ship, space, spaceships, ultra-tech |
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