Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 05-22-2012, 04:05 AM   #11
Flyndaran
Untagged
 
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
Default Re: Generation Ships

Quote:
Originally Posted by Gold & Appel Inc View Post
...
If I was a crewman on that ship and found out that somebody was wasting food to produce alcohol, I'd murder them myself.
Having food production so tightly controlled and regulated for every gram of efficiency that even the handful of ketchup packets it takes to make bad prison alcohol would be noticed sounds a lot more depressing than having a voluntary drunk tank.
__________________
Beware, poor communication skills. No offense intended. If offended, it just means that I failed my writing skill check.
Flyndaran is offline   Reply With Quote
Old 05-22-2012, 04:06 AM   #12
Sindri
 
Join Date: Nov 2011
Default Re: Generation Ships

Quote:
Originally Posted by Flyndaran View Post
Having food production so tightly controlled and regulated for every gram of efficiency that even the handful of ketchup packets it takes to make bad prison alcohol would be noticed sounds a lot more depressing than having a voluntary drunk tank.
Not to mention being a neon sign asking for disaster. I think it's reasonable for there to be excess production of food.
Sindri is offline   Reply With Quote
Old 05-22-2012, 04:07 AM   #13
Gold & Appel Inc
 
Join Date: Jul 2007
Location: One Mile Up
Default Re: Generation Ships

Quote:
Originally Posted by Sindri View Post
That's also interesting thus my questions about the economy and averting boredom. What do you do after you are done maintaining the ship? I could engage in hobbies and learning things only for a long time but not everyone can and a certain amount of activity is probably required for maintaining a technological society.
I'd try to emphasize hobbies that consume minimal resources, and discourage others. Sex and gaming are probably a great place to start - they contain enough variety to keep me obsessed for over two decades now, at any rate. We're all biased, of course, but I envision RPGs being especially popular because they require very little equipment and can change drastically every time you play. Playing a musical instrument is a good one, also: You can do it alone or socially, and it only adds a small amount of cargo once.
Gold & Appel Inc is offline   Reply With Quote
Old 05-22-2012, 04:08 AM   #14
Flyndaran
Untagged
 
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
Default Re: Generation Ships

Quote:
Originally Posted by Sindri View Post
Not to mention being a neon sign asking for disaster. I think it's reasonable for there to be excess production of food.
The first generation will whine about what food isn't on the ship. But the future ones will only know what they have, and won't miss what they never had.
__________________
Beware, poor communication skills. No offense intended. If offended, it just means that I failed my writing skill check.
Flyndaran is offline   Reply With Quote
Old 05-22-2012, 04:14 AM   #15
Sindri
 
Join Date: Nov 2011
Default Re: Generation Ships

Quote:
Originally Posted by Gold & Appel Inc View Post
I'd try to emphasize hobbies that consume minimal resources, and discourage others. Sex and gaming are probably a great place to start - they contain enough variety to keep me obsessed for over two decades now, at any rate. We're all biased, of course, but I envision RPGs being especially popular because they require very little equipment and can change drastically every time you play. Playing a musical instrument is a good one, also: You can do it alone or socially, and it only adds a small amount of cargo once.
Yeah and selecting for people who can do something like roleplaying for decades is useful but I think that it would make sense for there to be backups in case the next generations diverge significantly and produce a lot of people who just aren't satisfied if they don't feel they are making a difference or something.

Quote:
Originally Posted by Flyndaran View Post
The first generation will whine about what food isn't on the ship. But the future ones will only know what they have, and won't miss what they never had.
Well there is probably a necessary amount of food diversity but I meant that only producing enough food to feed everyone is problematic if something goes wrong and reduces the food production or the population increases or something. It makes sense to be paranoid when designing a generation ship.
Sindri is offline   Reply With Quote
Old 05-22-2012, 04:21 AM   #16
Flyndaran
Untagged
 
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
Default Re: Generation Ships

Quote:
Originally Posted by Sindri View Post
...
Well there is probably a necessary amount of food diversity but I meant that only producing enough food to feed everyone is problematic if something goes wrong and reduces the food production or the population increases or something. It makes sense to be paranoid when designing a generation ship.
Of course. I just meant that today's westerner can have foods from all over the globe nearly 365 days a year. Never eating another banana, or favorite fish would become the go to complaint from grumpy guses even if they can have 5000 styles of chicken and tuna. :)
__________________
Beware, poor communication skills. No offense intended. If offended, it just means that I failed my writing skill check.
Flyndaran is offline   Reply With Quote
Old 05-22-2012, 04:26 AM   #17
nondescript handle
 
nondescript handle's Avatar
 
Join Date: Jul 2009
Location: Berlin, Germany
Default Re: Generation Ships

Quote:
Originally Posted by Gold & Appel Inc View Post
[...] or passively (by not hitting the wrong button during off hours). The only way I'd even remotely consider it is if there was a designated "beer pen" where you essentially have your "keys" taken away until you can blow 0.00%, [...]
A generation ship will have an accessibility of mission critical equipment more like a cruise ship (there are children on board after all) than a warship (and there is sanctioned alcohol consumption on present day warships, at least those under German flag).

So I really can't see the drunkenly-pressed-the-"self destruct"-instead-of-the-"flush toilet"-button scenario.
nondescript handle is offline   Reply With Quote
Old 05-22-2012, 04:36 AM   #18
vicky_molokh
GURPS FAQ Keeper
 
vicky_molokh's Avatar
 
Join Date: Mar 2006
Location: Kyïv, Ukraine
Default Re: Generation Ships

Quote:
Originally Posted by Flyndaran View Post
A lot more like martial law than democracy. Freedom and slow decision making would lead to the death of everyone.
That's not what I meant. (Also, I'd point to The Culture and Beta Colony as cases where canned societies exist without martial law.) But I meant things like how mane teachers per 1k people, how many navigators, how many janitors, how many doctors, how many law enforcement officers. And the there's the issue that not all professions are equal - you can't maintain 50 élite SWATs per 1k pop, because they're much more expensive in terms of 'maintenance' than 50 janitors.
__________________
Vicky 'Molokh', GURPS FAQ and uFAQ Keeper
vicky_molokh is offline   Reply With Quote
Old 05-22-2012, 04:50 AM   #19
jeff_wilson
Computer Scientist
 
jeff_wilson's Avatar
 
Join Date: Aug 2004
Location: Dallas, Texas
Default Re: Generation Ships

Quote:
Originally Posted by Sindri View Post
I don't think there is anything that keeps TL 8 from doing a generation ship but alright suppose whatever TL you desire. The question is, what kind of technological areas would be a priority for a generation ship?
TL8 can't make a self-contained human-suitable biosphere that will last more than a few years if that. The canonical GURPS generation ship treatment is in BIOTECH for 4/e.
__________________
.
Reposed playtest leader.

The Campaigns of William Stoddard
jeff_wilson is offline   Reply With Quote
Old 05-22-2012, 04:56 AM   #20
malloyd
 
Join Date: Jun 2006
Default Re: Generation Ships

Quote:
Originally Posted by Sindri View Post
Not to mention being a neon sign asking for disaster. I think it's reasonable for there to be excess production of food.
This pretty much needs to be true for everything. Trying to run a society as a total command economy where everything has to be perfectly right all the time or we all die is not going to work for years, let alone generations. You absolutely need some margin in everything or you are going to have a disaster. At absolute minimum, you need to set things up so something going wrong only means some of us die, and we have redundant people we can afford that.
__________________
--
MA Lloyd
malloyd is online now   Reply With Quote
Reply

Tags
brainstorm, generation ship, space, spaceships, ultra-tech

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 12:04 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.