05-22-2012, 01:36 AM | #1 |
Join Date: Nov 2011
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Generation Ships
What would a generation ship with enough population and resources to maintain a TL 8 society and some left over focus it's technological advancement on?
A generation ship is the ultimate hydraulic state so what sort of repercussions would there be politically? What sort of economy would there be? What would the society focus it's energy on? How do you keep people from getting bored or crazy? |
05-22-2012, 03:13 AM | #2 |
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Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Re: Generation Ships
Why only TL 8? That's much lower than the TL required to make and launch a generation ship.
I imagine you might want to look at small island populations. But small towns survived boredom with the ever popular booze and sex. To avoid overpopulation and drunken space brawls, you could promote the hell out of games.
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05-22-2012, 03:38 AM | #3 | |
Join Date: Nov 2011
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Re: Generation Ships
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For a population recruited from the modern world it seems like there would be more difficulties in a generation ship where you have more limited ability to travel than a town where you can visit a nearby city periodically or change towns combined with dislocation from their native planet and the stress involved with living in a ship that you depend on to live and that if something goes wrong no one can save you. That said games can probably help a lot. |
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05-22-2012, 03:41 AM | #4 |
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Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: Generation Ships
I'm not sure the technological advancement is your prime concern. For me, the most puzzling question was what sort of proportion of various professions and workplaces is required for a reasonably stable canned society.
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05-22-2012, 03:43 AM | #5 |
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Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Re: Generation Ships
Very tight selection of inhabitants can easily shape the micro society. Heck, agoraphobes might even like the idea.
Repair facilities and robust training for nearly everyone to know how to deal with breakdowns from aging equipment. Genetic engineering facilities to deal with small population bottle necking.
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05-22-2012, 03:47 AM | #6 | |
Join Date: Jul 2007
Location: One Mile Up
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Re: Generation Ships
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Booze: If this bird is really TL8 (suspending disbelief for the sake of discussion), it's going to be pretty fragile to careless mishaps and everybody needs to be on their game 24/7. If I was writing the rules, they'd read like: "Possession gets you days in solitary equal to all cumulative offenses, per offense. Building and operating a still (without a permit for industrial uses) gets you spaced. No judge. No trial. Spaced. Any questions?" |
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05-22-2012, 03:50 AM | #7 |
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Location: Forest Grove, Beaverton, Oregon
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Re: Generation Ships
A lot more like martial law than democracy. Freedom and slow decision making would lead to the death of everyone.
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05-22-2012, 03:52 AM | #8 | |
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Location: Forest Grove, Beaverton, Oregon
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Re: Generation Ships
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I think prohibition proved that removing alcohol from a society is impossible. And constantly murdering your crew might have an adverse effect on morale.
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05-22-2012, 03:57 AM | #9 | |||||
Join Date: Nov 2011
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Re: Generation Ships
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However while I do prefer my threads to serve as general resources for people with similar questions in my case the generation ship lies in the past and I wonder what influences this will have on it's technological ability. Quote:
Yeah that's what I'm thinking about. Those kinds of technologies are more relevant to a generation ship life than others. Quote:
Controlling the population is incredibly important for a generation ship and given the circumstances I think reliable birth control is quite necessary. Quote:
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Last edited by Sindri; 05-22-2012 at 04:01 AM. |
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05-22-2012, 04:00 AM | #10 | ||
Join Date: Jul 2007
Location: One Mile Up
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Re: Generation Ships
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If I was a crewman on that ship and found out that somebody was wasting food to produce alcohol, I'd murder them myself. |
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Tags |
brainstorm, generation ship, space, spaceships, ultra-tech |
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