05-12-2012, 02:05 PM | #11 |
Join Date: Mar 2012
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Re: Star Wars: Space Ships, Hyperspace Travel, Blasters, ST
1. Make it so lightsabers require force powers to use. Not everybody has force powers, therefore not everybody can wield a lightsaber. Blasters can be scaled up and mounted on vehicles and starships. I do not think the same can be said for lightsabers. (Starship lightsaber jousting anyone?)
3 Spaceships has worked just fine for me, though I haven't been doing SW. Restrict everybody to a few systems (e.g. weapons are restricted to Lasers, Missiles, and EMP, everybody uses the same engine, but more of them means you go faster) and lots of the complexity disappears. Take a look at the Spaceships spreadsheet page. 4 They travel at the speed of plot. 5 It really depends on how much time you spend on ship-to-ship combat. If you don't really have much ship-to-ship combat, than don't bother with the movement rules at all. If you have lots, use the map rules from SS3 |
05-12-2012, 02:45 PM | #12 | |
Join Date: Mar 2012
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Re: Star Wars: Space Ships, Hyperspace Travel, Blasters, ST
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Done. I should really have mentioned long ago that I already have a few houserules in place. Those will now be going in the OP. Last edited by JackRackham; 05-12-2012 at 02:48 PM. |
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05-12-2012, 03:20 PM | #14 |
Join Date: Mar 2012
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Re: Star Wars: Space Ships, Hyperspace Travel, Blasters, ST
I've updated the Original Post with some of my houserules and a few additional questions. @Vicky, that's a cool idea, but it's probably a layer of complexity we don't need for now, as we're ALL new to GURPS and we're still pretty low point-buy by Jedi standards (only one of the PCs so far will be a Jedi, and only two are force-sensitive).
If/when we get more comfortable with GURPS and reach higher power levels, this seems like a great idea, though. |
05-12-2012, 03:38 PM | #15 | |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: Star Wars: Space Ships, Hyperspace Travel, Blasters, ST
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05-12-2012, 03:58 PM | #16 |
Join Date: Mar 2012
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Re: Star Wars: Space Ships, Hyperspace Travel, Blasters, ST
True enough.
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05-12-2012, 04:09 PM | #17 |
Join Date: Aug 2004
Location: Anchorage, Alaska
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Re: Star Wars: Space Ships, Hyperspace Travel, Blasters, ST
Maybe parring a strong blow from a much stronger lightsaber wielder costs a point of fatigue. Eventually you'll be low on fatigue and the fatigue penalties will make you fail a roll - and then you'll probably die.
Just give Vader a STR based cinematic technique that will require opponents who parry to spend a fatigue point (unless their parry is a critical success) and he'll be able to wear them down. |
05-12-2012, 04:23 PM | #18 | |
Join Date: Mar 2012
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Re: Star Wars: Space Ships, Hyperspace Travel, Blasters, ST
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05-12-2012, 04:26 PM | #19 | |
Join Date: Feb 2007
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Re: Star Wars: Space Ships, Hyperspace Travel, Blasters, ST
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You can use one as a cutting tool or something without Force abilities, as Han Solo does in The Empire Strikes Back, but as a weapon/shield, you need the Force. |
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05-12-2012, 05:05 PM | #20 | |
Join Date: Jun 2006
Location: On the road again...
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Re: Star Wars: Space Ships, Hyperspace Travel, Blasters, ST
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Tags |
spaceship, spaceship battles, spaceships, star wars, starships |
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