04-16-2014, 01:03 AM | #1 |
Join Date: Jun 2013
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Dabbler + Jack of All Trades
Dabbler (GURPS Power Ups 2 - Perks, p. 16)
Spoiler:
Jack of All Trades (GURPS Power Ups - Talents, p. 11)
Spoiler:
My question is, if my IQ is 10, I have Dabbler (Public Speaking default+3 and Writing default+3) and I have Jack of All Trades 3, can I roll against a Public Speaking or Writing default at 10 -5 +3 +3, or 11? If not, is there a reason not to, other than game balance? I realize that I can't use techniques or anything else that requires knowledge of the skill. Keep in mind that I have no intention of bringing this to a table, except maybe a Dungeon Fantasy table full of rank munchkins. I enjoy theoretical discussion. Treat this as such. |
04-16-2014, 01:20 AM | #2 |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: Dabbler + Jack of All Trades
You can't get a skill level in a defaulted skill higher than if you put points into it (excluding Talents). So they stack, but you could never reach a level higher than Attribute-1 for Easy skills, -2 for Average, -3 for Hard, or -4 for Very Hard.
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04-16-2014, 06:38 AM | #3 | |
Join Date: Jun 2006
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Re: Dabbler + Jack of All Trades
Quote:
I'd probably rule that way myself, but then also think Jack of All Trades is ridiculous enough you'd have to have a pretty strange character concept for me to allow it in the first place. Perhaps whatever bizarre edge case convinced me to allow it would change my thinking.
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04-16-2014, 08:58 AM | #4 | |
Join Date: Nov 2006
Location: Heartland, U.S.A.
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Re: Dabbler + Jack of All Trades
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This made me think maybe there should be a cost reduction to the Dabbler Perk since you're not getting the full benefit out of it. But it only cost 1 point anyway, so there's not much to be done about that. So, I say you can spend the point on a Dabbler Perk if you want to, but it won't stack with Jack of All Trades. (Which, is the same thing malloyd concluded, so I've contributed nothing.)
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Last edited by Captain Joy; 04-16-2014 at 09:01 AM. Reason: Added last parenthetical. |
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04-16-2014, 09:43 AM | #5 |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: Dabbler + Jack of All Trades
Dabbler counts as points in the skill – just not a full point – so selecting it switches off Jack of All Trades for that skill. That said, I agree with letting the player use the higher of the two bonuses.
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04-16-2014, 09:49 AM | #6 | |
Banned
Join Date: Apr 2008
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Re: Dabbler + Jack of All Trades
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B173 is categorical that you do not have the full benefits of 'having' a skill until you spend "at least one point". Dabbler is equally clear that you are improving what remain specifically default rolls. Accordingly, Dabbled skills fall within the ambit of Jack-O-T. |
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04-16-2014, 12:03 PM | #7 |
Join Date: Jun 2013
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Re: Dabbler + Jack of All Trades
Sounds arguments, all of them. Thanks!
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04-16-2014, 07:45 PM | #8 | |
Join Date: Dec 2012
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Re: Dabbler + Jack of All Trades
Quote:
In a genuinely Cinematic or Silly game, though, it shouldn't be a problem.
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dabbler, jack of all trades |
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