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Old 04-16-2014, 01:03 AM   #1
McAllister
 
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Default Dabbler + Jack of All Trades

Dabbler (GURPS Power Ups 2 - Perks, p. 16)
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Jack of All Trades (GURPS Power Ups - Talents, p. 11)
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My question is, if my IQ is 10, I have Dabbler (Public Speaking default+3 and Writing default+3) and I have Jack of All Trades 3, can I roll against a Public Speaking or Writing default at 10 -5 +3 +3, or 11? If not, is there a reason not to, other than game balance? I realize that I can't use techniques or anything else that requires knowledge of the skill.

Keep in mind that I have no intention of bringing this to a table, except maybe a Dungeon Fantasy table full of rank munchkins. I enjoy theoretical discussion. Treat this as such.
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Old 04-16-2014, 01:20 AM   #2
Christopher R. Rice
 
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Default Re: Dabbler + Jack of All Trades

You can't get a skill level in a defaulted skill higher than if you put points into it (excluding Talents). So they stack, but you could never reach a level higher than Attribute-1 for Easy skills, -2 for Average, -3 for Hard, or -4 for Very Hard.
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Old 04-16-2014, 06:38 AM   #3
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Default Re: Dabbler + Jack of All Trades

Quote:
Originally Posted by Ghostdancer View Post
You can't get a skill level in a defaulted skill higher than if you put points into it (excluding Talents). So they stack, but you could never reach a level higher than Attribute-1 for Easy skills, -2 for Average, -3 for Hard, or -4 for Very Hard.
The other interpretation is no they don't stack, because Dabbler effectively *is* putting (fractional) points into a skill, so anything you have Dabbler in is no longer at default and hence unaffected by Jack of All Trades.

I'd probably rule that way myself, but then also think Jack of All Trades is ridiculous enough you'd have to have a pretty strange character concept for me to allow it in the first place. Perhaps whatever bizarre edge case convinced me to allow it would change my thinking.
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Old 04-16-2014, 08:58 AM   #4
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Default Re: Dabbler + Jack of All Trades

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Originally Posted by malloyd View Post
The other interpretation is no they don't stack, because Dabbler effectively *is* putting (fractional) points into a skill, so anything you have Dabbler in is no longer at default and hence unaffected by Jack of All Trades.
My inclination is to not allow them to stack, but use the better of the two options. In practice, this would mean if you already have Jack of All Trades 1, then it would be pointless to take a Dabbler Perk that gave +1 to eight skill's defaults. But, a Dabbler Pert that gave a +2 to four skills would improve those four skill by an addition +1 over the +1 you already had from Jack of All Trades 1.

This made me think maybe there should be a cost reduction to the Dabbler Perk since you're not getting the full benefit out of it. But it only cost 1 point anyway, so there's not much to be done about that. So, I say you can spend the point on a Dabbler Perk if you want to, but it won't stack with Jack of All Trades.

(Which, is the same thing malloyd concluded, so I've contributed nothing.)

Last edited by Captain Joy; 04-16-2014 at 09:01 AM. Reason: Added last parenthetical.
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Old 04-16-2014, 09:43 AM   #5
Kromm
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Default Re: Dabbler + Jack of All Trades

Dabbler counts as points in the skill – just not a full point – so selecting it switches off Jack of All Trades for that skill. That said, I agree with letting the player use the higher of the two bonuses.
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Old 04-16-2014, 09:49 AM   #6
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Default Re: Dabbler + Jack of All Trades

Quote:
Originally Posted by McAllister View Post
...

My question is, if my IQ is 10, I have Dabbler (Public Speaking default+3 and Writing default+3) and I have Jack of All Trades 3, can I roll against a Public Speaking or Writing default at 10 -5 +3 +3, or 11? If not, is there a reason not to, other than game balance? I realize that I can't use techniques or anything else that requires knowledge of the skill.

Keep in mind that I have no intention of bringing this to a table, except maybe a Dungeon Fantasy table full of rank munchkins. I enjoy theoretical discussion. Treat this as such.
They stack.

B173 is categorical that you do not have the full benefits of 'having' a skill until you spend "at least one point".

Dabbler is equally clear that you are improving what remain specifically default rolls. Accordingly, Dabbled skills fall within the ambit of Jack-O-T.
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Old 04-16-2014, 12:03 PM   #7
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Default Re: Dabbler + Jack of All Trades

Sounds arguments, all of them. Thanks!
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Old 04-16-2014, 07:45 PM   #8
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Default Re: Dabbler + Jack of All Trades

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Originally Posted by malloyd View Post
The other interpretation is no they don't stack, because Dabbler effectively *is* putting (fractional) points into a skill, so anything you have Dabbler in is no longer at default and hence unaffected by Jack of All Trades.

I'd probably rule that way myself, but then also think Jack of All Trades is ridiculous enough you'd have to have a pretty strange character concept for me to allow it in the first place. Perhaps whatever bizarre edge case convinced me to allow it would change my thinking.
If it was a Serious (see below) campaigne, I'd only be likely to allow it with some sort of power limitation - 'Probability Alteration, -10%' would fit it into a Psionics or Supers campaigne, for example, as all you're doing is altering probability so that you do better (or 'not as badly') when trying things you have little experience in. That's about the way I handle most such abilities in non-Cinematic or Silly campaignes that include powers.

In a genuinely Cinematic or Silly game, though, it shouldn't be a problem.
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