05-11-2010, 01:30 AM | #141 |
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Join Date: Dec 2007
Location: Portland, Oregon
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Re: Heavy crushing/smashing weapons: Why use them?
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07-01-2010, 08:43 AM | #142 | |
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Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: Heavy crushing/smashing weapons: Why use them?
Quote:
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07-01-2010, 10:43 AM | #143 | |
Join Date: Jul 2008
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Re: Heavy crushing/smashing weapons: Why use them?
Quote:
I have not succeeded in finding my source for this so far.
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07-01-2010, 12:53 PM | #144 |
Join Date: Oct 2007
Location: Vermont
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Re: Heavy crushing/smashing weapons: Why use them?
My suggestion: Give the barbarian Imbuement with Forceful Weapon and Traumatic Weapon. Both of these benefit much more from using a large, high damage, blunt impact weapon.
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08-18-2010, 03:15 PM | #145 |
Join Date: Mar 2006
Location: Iceland*
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Re: Heavy crushing/smashing weapons: Why use them?
If it is specific to armour DR, it still needs to be available as an enhancement for normal DR. If nothing else, to make it possible to model an armour as a Gadget.
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09-05-2011, 09:13 AM | #146 |
Join Date: Oct 2008
Location: Campos dos Goytacazes - RJ - Brazil
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Re: Heavy crushing/smashing weapons: Why use them?
I'd like to thanks everybody for your patience by answering my questions.
I came to realize that in real world, unlike most MMORPG or video-games, cuttings weapons are better than crushing/smashing weapons. I also came to realize that mauls and hammers are improvised weapons. The main issue of this thread was that in fantasy games like World of Warcraft and Diablo, such weapons aren't treated as mere tool, but as full weapons. We can even find dedicated warriors like this and this and this (you can ignore the lightning effect) and this and this that use such weapons. And just like Dan Howard pointed out, maces were designed to hit the head. In fact, many real world blunt weapons techniques are targetted to the head if you want to quickly finish a fight and even untrained people have a "instinct" of hitting the head when they have improvised blunt weapons. Anyway, since we're talking about dedicated warriors and fantasy games, DF series introduces the Slayer Training (which is nothing more than Targetted Attack) as a general power-up, which helps with the huge -7 penalty, making it -3. So, I'm raising up this thread to make this question:
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09-05-2011, 09:22 AM | #147 |
Join Date: Jul 2008
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Re: Heavy crushing/smashing weapons: Why use them?
Forbidden by RAW. Technique Mastery, on MA52, only can be used with techniques that have a normal maximum at or above the base skill. So Technique Mastery (Targeted Attack [of any kind]) is illegal.
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
09-05-2011, 09:57 AM | #148 |
Join Date: Oct 2008
Location: Campos dos Goytacazes - RJ - Brazil
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Re: Heavy crushing/smashing weapons: Why use them?
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09-05-2011, 03:50 PM | #149 |
Join Date: Nov 2008
Location: Florida
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Re: Heavy crushing/smashing weapons: Why use them?
...or you can talk your GM into letting your take the Perk: Rule Exemption, so that you can take the Perk: Technique Mastery (TA: Weapon/Skull). Honestly, by that point you put 2 points into perks and 2 more into the technique, so you could have had +1 to skill instead... and you 'used up' two of your allowed combat perks (yes, I'd count Rule Exemption in this case as a combat perk). Personally I'd allow it in fantasy/cinematic style games.
Last edited by Trachmyr; 09-05-2011 at 03:55 PM. |
09-05-2011, 04:17 PM | #150 |
Join Date: Dec 2005
Location: Stockholm, Sweden
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Re: Heavy crushing/smashing weapons: Why use them?
Someone might have already said this (in the year or so since this thread was created), but if you want a TL 3 crushing weapon with an 'edge' cutting weapons dont have, Morningstars and Flails are quite amazing for how they penalize active defenses. Parry is practically useless. Shields can be somewhat usefull but if you dual-wield Morningstars your target still only gets one block. Only dodge has any chance of being truly effective but it is very expensive to get good at.
If he's got Low-Tech Companion 2 that strength 21 barbarian can dual-weapon (defensive) attack with a pair of oversized ST 18 Morninstars, and put hilts on them while he's at it. |
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cabaret chicks on ice, combat rules, low tech |
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