Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 03-07-2021, 09:44 AM   #1
thrash
 
thrash's Avatar
 
Join Date: Aug 2004
Location: traveller
Default [IW] Consider Flagstaff

There is much to be said for Flagstaff, Arizona, as the setting for an Infinite Worlds campaign, particularly a non-Infinity/Centrum version that uses something other than conveyors to get around:
  • Flagstaff is located on the Colorado Plateau, about 100 km (60 mi) south of the Grand Canyon and roughly midway between the Great Desert (original site of the Banestorm) on Yrth-1 and the Hellstorm on Merlin-1. As such, the region could be more "porous" than most, with multiple nexus portals, or subject to frequent small "baneshowers."
  • Flagstaff sits at the foot of the San Francisco Peaks. These are the remnant of a stratovolcano that either blew its top (a la Mount St. Helens) or lost it to slumping 200,000 years ago. In our timeline, the main peak is dormant, but other parts of the surrounding volcanic field have erupted as recently as c. 1100 AD. In another timeline, a fully intact and active Mount San Francisco, 5,000 m (16,000 feet) tall, could provide the location and power source for a "lonely mountain" dungeon.
  • One reason to build a dungeon there is proximity to Meteor Crater, formed 50,000 years ago by the impact of a nickel-iron meteorite massing 30 tons. In timelines where the impact took place, there are likely a dozen fragments greater than 100 kg (220 lb) and innumerable smaller ones to be found. These could provide incentive for a meteoritic iron based magical research and production industry -- at least for a while.
  • The area supported a pre-contact pueblo and cliff-dwelling community, based on the rich volcanic soils. This suggests there could reasonably be significant low-tech agriculture on timelines with suitable climates, further justifying a large dungeon.
  • Flagstaff is home to Lowell Observatory, founded by Percival Lowell in 1894 to look for signs of life on Mars. In a steampunk timeline, this might be enough to draw the attention of the invaders when Mars Attacks. Other space-related facilities in the vicinity are the US Naval Observatory and the USGS Astrogeology Science Center, as well as Northern Arizona University -- plenty of opportunity for Things Man Was Not Meant to Know, or just resources (libraries, labs, etc.) for survival-based scenarios.
  • Flagstaff was a stop on Route 66, with all the weirdness that implies. This also places it on the I-776 dimensional highway.
  • More weirdness is available in nearby Sedona, Arizona, a major destination for new-age tourists who come for the "spiritual vortices."
  • Just west of Flagstaff on Route 66/I-40 is Navajo Army Depot, a munitions storage site. On Lucifer-3, there would still be 1970's vintage equipment and ammunition stored there, but access for looting the rest of the timeline would be restricted by the condition of the highway system (both I-17 to Phoenix and I-40 to California were still incomplete at the time). GMs could allow non-government sponsored dimensional travellers to "go shopping" for military-grade hardware (perhaps for a dungeon fantasy modern foray) while still having some control, based on what they find. Watch out for sunburn...
  • Somewhat farther afield, the original prototype arcology is located about 125 km (80 mi) south of Flagstaff, off I-17. In a more optimistic (or dystopian) timeline, a fully formed Arcosanti could be a major destination.
One possible structure would be a Sliders-style episodic campaign, where the party gains access to a magical or technological Seek Gate/Banestorm device to guide them from one (temporary) portal to the next.
thrash is offline   Reply With Quote
Old 03-07-2021, 10:17 AM   #2
Fred Brackin
 
Join Date: Aug 2007
Default Re: [IW] Consider Flagstaff

Quote:
Originally Posted by thrash View Post
T[*]Somewhat farther afield, the original prototype arcology is located about 125 km (80 mi) south of Flagstaff, off I-17. In a more optimistic (or dystopian) timeline, a fully formed Arcosanti could be a major destination.[/LIST]Oxt.
The thing that has always struck me about the arcology concept is that they're prisons designed to protect nature from mankind. So in a "full dystopian real civilization has collapsed" world literlaly militant tree-huggers have achieved enough power to try and force all humans to live in arcologies. Of course, as the concept is adapted to mass production they aren't even nice prisons any more.

So you can have cyberpunk dystopian cities fenced in with barbed wire even if there isn't that much cyber and a "Resistance" out in the boonies fighting "Greenies" whose uniforms are probably a brighter color than olive drab..
__________________
Fred Brackin
Fred Brackin is online now   Reply With Quote
Old 03-07-2021, 11:39 AM   #3
thrash
 
thrash's Avatar
 
Join Date: Aug 2004
Location: traveller
Default Re: [IW] Consider Flagstaff

Quote:
Originally Posted by Fred Brackin View Post
The thing that has always struck me about the arcology concept is that they're prisons designed to protect nature from mankind.
That may be where the concept has drifted, but it wasn't the original impetus. As best I can tell, the idea was to scale up the positive features (compactness, walkability) of urban forms like Italian hill towns, while combating urban sprawl and doing away with the 10-15% of urban land dedicated to streets and highways. It has as much to do with urban quality of life as it does with conserving resources or protecting nature.

Not bad goals, if one could actually get it to work. That's what I meant by optimistic (it works as advertised) vs. dystopian (it gets tried anyway, but it doesn't work).
thrash is offline   Reply With Quote
Old 03-07-2021, 02:49 PM   #4
fchase8
 
Join Date: Dec 2015
Location: New York, NY
Default Re: [IW] Consider Flagstaff

"Consider Flagstaff" sounds like the town business council trying to sell the town to potential IW investors...

While there is interesting stuff there in the last century-plus, and in pre-history, there isn't a lot in the vast gulf in between.


Quote:
Originally Posted by thrash View Post
That may be where the concept has drifted, but it wasn't the original impetus. As best I can tell, the idea was to scale up the positive features (compactness, walkability) of urban forms like Italian hill towns, while combating urban sprawl and doing away with the 10-15% of urban land dedicated to streets and highways. It has as much to do with urban quality of life as it does with conserving resources or protecting nature.

Not bad goals, if one could actually get it to work. That's what I meant by optimistic (it works as advertised) vs. dystopian (it gets tried anyway, but it doesn't work).
I think originally in sci-fi, the arcology was as much about overpopulation, like in Asimov's work.

There's also the 'control the people' aspect seen going back to 1984.

And in cyberpunk dystopia, the arcologies don't work right, such as with William Gibson.

More modern arcology sci-fi ideas, at least the dystopian kind, seem to be about protecting man from nature, rather than the other way around. Arcologies protect against hurricanes, rising seas, etc.

And there's always been a 'protecting us vs. them' aspect, protecting those inside the arcology from those on the outside, wanting to get in, particularly in post-apocalyptic stories.

More optimistic sci-fi, such as GURPS Transhuman Space, does see arcologies protecting the environment, but also relies heavily on virtual connections, virtual reality, 'jacking into the web', etc.

Of course, these days arcologies main selling point is protecting against outside diseases. One could think of 'bubbles' like the NBA's as a proto-arcology, at least in some ways.
fchase8 is offline   Reply With Quote
Old 03-07-2021, 04:04 PM   #5
cptbutton
 
cptbutton's Avatar
 
Join Date: Jul 2007
Default Re: [IW] Consider Flagstaff

Quote:
Originally Posted by fchase8 View Post
And there's always been a 'protecting us vs. them' aspect, protecting those inside the arcology from those on the outside, wanting to get in, particularly in post-apocalyptic stories.

[...]

Of course, these days arcologies main selling point is protecting against outside diseases. One could think of 'bubbles' like the NBA's as a proto-arcology, at least in some ways.
I've always thought that arcologies had a lot of the gated community concept to them, keeping out the bad people, made easier because since people live and work there*, they don't have to go through four security checks a day (in and out at the community and in and out at work.) This also ties into the commonplace SF concept in the 1960s-1980s that the world was falling apart and urban decay was unstoppable. Which also ties into the overpopulation concerns mentioned, and helped feed cyberpunk.

* Of course, that means that you need to have your lower class workers in there somewhere, unless you've managed to automate them away.


Another aspect was efficiency, you design in synergies like the wastes from one factory are piped directly to another as raw material.
__________________
--
Burma!
cptbutton is online now   Reply With Quote
Old 03-07-2021, 05:29 PM   #6
thrash
 
thrash's Avatar
 
Join Date: Aug 2004
Location: traveller
Default Re: [IW] Consider Flagstaff

Quote:
Originally Posted by fchase8 View Post
While there is interesting stuff there in the last century-plus, and in pre-history, there isn't a lot in the vast gulf in between.
What difference does that make for an Infinite Worlds campaign? The question is, are there interesting things going on in this geographic region across multiple timelines?

It's not as if there were ever dungeons on Mount San Francisco in our timeline,* even 200,000 years ago before it blew. But a timeline that diverged more than 200,000 years ago where the mountain didn't blow, is still an active volcano, and boasts a megadungeon that was dedicated to producing tools out of meteoric iron before the supply ran out 100 years ago -- that's interesting.


* Egyptian tunnels in the Grand Canyon notwithstanding.
thrash is offline   Reply With Quote
Old 03-08-2021, 04:32 AM   #7
dcarson
 
Join Date: Mar 2008
Default Re: [IW] Consider Flagstaff

And you are less than 60 miles from Winslow, AZ.
dcarson is offline   Reply With Quote
Old 03-08-2021, 05:44 AM   #8
thrash
 
thrash's Avatar
 
Join Date: Aug 2004
Location: traveller
Default Re: [IW] Consider Flagstaff

Quote:
Originally Posted by dcarson View Post
And you are less than 60 miles from Winslow, AZ.
At least part of the incident referred to in the Eagle's song appears to have taken place in Flagstaff (and involved a Toyota). Undoubtedly didn't scan as well.

Might be a reason to visit WInslow in timeline Holly, though, and see what's become of it.
thrash is offline   Reply With Quote
Old 03-08-2021, 09:42 AM   #9
ericthered
Hero of Democracy
 
ericthered's Avatar
 
Join Date: Mar 2012
Location: far from the ocean
Default Re: [IW] Consider Flagstaff

The scout patrol might find a good use for flagstaff as a base. It close to some fairly remote country suitable for popping a drone into.
__________________
Be helpful, not pedantic

Worlds Beyond Earth -- my blog

Check out the PbP forum! If you don't see a game you'd like, ask me about making one!
ericthered is online now   Reply With Quote
Old 03-08-2021, 12:12 PM   #10
thrash
 
thrash's Avatar
 
Join Date: Aug 2004
Location: traveller
Default Re: [IW] Consider Flagstaff

Quote:
Originally Posted by ericthered View Post
The scout patrol might find a good use for flagstaff as a base. It close to some fairly remote country suitable for popping a drone into.
There are some geographic features to Flagstaff that make it likely to sit on major routes in many worlds. It is on a line between Lee's Ferry, the only point on a 420 km (260 mi) stretch of the Colorado River that isn't hemmed in by canyon walls, and Oak Creek Canyon, historically the easiest route down off the Colorado Plateau. The terrain running east-west is fairly flat while avoiding the desert to the south, which resulted in first a wagon road, then a railroad, then Route 66 and I-40.

As such, it seems likely that a cross-dimensional scouting party using Flagstaff as a base could seed probes on transportation moving through the area and achieve a wide spread at relatively low risk.
thrash is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 11:00 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.