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Old 05-08-2010, 02:08 PM   #31
sir_pudding
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Default Re: Heavy crushing/smashing weapons: Why use them?

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Originally Posted by Asta Kask View Post
*grumble* I fought for Infra-Tech...*grumble*
Think of the radio portion of the spectrum rather than the visual and near visual portion. "Low" makes more sense there, it's consistent with both "High" and "Ultra".
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Old 05-08-2010, 02:09 PM   #32
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Default Re: Heavy crushing/smashing weapons: Why use them?

Is No-Tech still going ahead?
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Old 05-08-2010, 02:16 PM   #33
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Default Re: Heavy crushing/smashing weapons: Why use them?

By the way, guys, I'm not talking about money. This is not a really good factor for a adventurer to choose between a Maul and a Great Axe. The difference between these two weapons are just $20.
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Old 05-08-2010, 02:22 PM   #34
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Default Re: Heavy crushing/smashing weapons: Why use them?

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By the way, guys, I'm not talking about money. This is not a really good factor for a adventurer to choose between a Maul and a Great Axe. The difference between these two weapons are just $20.
Or $100 if you go outside and pick up a large stick.
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Old 05-08-2010, 02:25 PM   #35
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Default Re: Heavy crushing/smashing weapons: Why use them?

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By the way, guys, I'm not talking about money. This is not a really good factor for a adventurer to choose between a Maul and a Great Axe. The difference between these two weapons are just $20.
$20 can be a lot at the lower TL, especial if you have some type of wealth disadvantage.

and lexington's point is very field 8) if you can't get out side... well there is the bar stool...
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Old 05-08-2010, 02:45 PM   #36
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Default Re: Heavy crushing/smashing weapons: Why use them?

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Is No-Tech still going ahead?
Not only that, it's already done and you already own a copy! Look in your printer's paper tray.
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Old 05-08-2010, 02:46 PM   #37
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Default Re: Heavy crushing/smashing weapons: Why use them?

Again, money is not a good argument. It's expected that a decent adventurer (warrior) should have a decent weapon. And when I say "a decent weapon", I'm not saying a magic weapon or those weapons full of qualities from DF I. Just a normal weapon. It's not like the adventurer will say "Oh, I don't have a weapon. I'll have to go out there and find some wood piece to kick ass"
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Old 05-08-2010, 02:52 PM   #38
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Default Re: Heavy crushing/smashing weapons: Why use them?

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It's not like the adventurer will say "Oh, I don't have a weapon. I'll have to go out there and find some wood piece to kick ass"
Miyamoto Musashi once famously did so.

Perhaps improvised weapons don't see use in your games, but they come up reasonably frequently in mine.
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Old 05-08-2010, 02:56 PM   #39
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Default Re: Heavy crushing/smashing weapons: Why use them?

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Originally Posted by sir_pudding View Post
Miyamoto Musashi once famously did so.

Perhaps improvised weapons don't see use in your games, but they come up reasonably frequently in mine.
Which makes them fine for mid-adventure, context-appropriate weapons. But not for deciding how to build and equip a character in the first place.
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Old 05-08-2010, 03:01 PM   #40
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Default Re: Heavy crushing/smashing weapons: Why use them?

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Which makes them fine for mid-adventure, context-appropriate weapons. But not for deciding how to build and equip a character in the first place.
Do they not need stats then?
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