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Old 04-18-2015, 11:02 AM   #9
johndallman
Night Watchman
 
Join Date: Oct 2010
Location: Cambridge, UK
Default Re: [Basic] Skill of the week: Esoteric Medicine

Quote:
Originally Posted by vicky_molokh View Post
Players commonly decrease Per for their IQ-oriented characters.
They do? This hasn't been at all common in my groups.
Quote:
Making Diagnosis Per-based while keeping Physician IQ-based might do well to emphasise the importance of both.
I think asking for Per-based Diagnosis is quite often reasonable, if GM and player have a similar understanding of medicine. Large imbalances in that understanding can easily cause confusion.
Quote:
(Now, making DX important for Surgery without either nerfing surgeons nor making IQ meh for surgeons - that's trickier.)
Yeah, that's one's hard. The nearest thing to a solution I have is lifted from the 3e Guns rules. Give +1 to surgery rolls for DX11 or +2 for DX 12, for actual practical surgery. High Manual Dexterity applies.
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