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12-14-2015, 07:35 AM | #1 |
Join Date: Sep 2012
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Question batch #1
Here is first batch of questions that are bugging me.
(it would be great if you could start your replies with "Question X" so others can instantly know to which question you are referring to. Question #1: Low-Tech Book: Blunt Trauma and Edged Weapons – Using this optional rule cutting weapon will have its damage type changed from cutting into crushing damage unless it can exceed twice the armor’s DR. (example: DR 6 plate armor is still DR 6 but you need to deal (exceed DRx2) 13 damage with a sword to deal cutting damage type. If you deal 12 or less; damage type will be crushing.) When using cutting weapons, with crushing damage type, against chainmail and other flexible armor do I use armor’s full DR or do they gain -1/-2 vs. crushing depending on the armor in question? Question #2: Low-Tech Book: Longsword damage typo? - Bastard sword and Thrusting Bastard Sword have +1 increase in both swing and thrust damage when comparing one-handed and two-handed use. That would imply that using a one-handed weapon in two hands gives you an extra “umph” that gives you +1 damage. When comparing tables for Longsword it gains increase only in thrust damage. Question #3: Low-Tech Book: Longsword vs. Bastard sword reach – This question comes from my knowledge or lack of knowledge and assumptions. Also I know sword classification is opening good, old can of worms and there are different types of classifications. When speaking of two handed swords I classify them in following manner: - Longswords & bastard swords: 40-50 inch – sizes were comparable; bastard sword was little heavier - great swords: 44-55 inch - Claymore – they required two hands to use, but are shorter than what we know as true two-handed swords. - true two-handed swords: up to 5’10” - 70 inch - famous german zweihander Longsword reach swing 1 thrust 1,2 Bastard Sword reach swing 1,2 thrust 2 Great sword reach swing 1,2 thrust 2 How come longsword can only swing at reach 1 and how come bastard sword can only thrust at reach 2? If I use my classification how come bastard sword uses greatsword reach tables? In my mind bastard sword is similar to longsword, and book also classifies longsword as light Bastard Sword (low-tech, page 58). What were the bases for those statistics used in Low-Tech book? Question #4: The Deadly Spring – Crossbows - I really liked that article and how it puts bows and crossbows in line with other, more modern weapons like guns and rifles (Instead of damage based of user’s Strength). It puts them all in same format. It gives cohesion to ranged weapons tables. I can’t go into complex math so here goes my question, or favor to ask. There is only one medieval crossbow and that one requires windlass/cranequin. I need statistics for medieval crossbows, both wood and steel, based on ST 10 human. Crossbow #1: two-hand pull Crossbow #2: two-hand pull with stirrup Crossbow #3: goat’s foot So those are 6 crossbows (3 steel-limbed, 3 wooden-limbed) Last edited by Orochi-art; 12-14-2015 at 07:44 AM. |
12-14-2015, 08:34 AM | #2 | |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: Question batch #1
Quote:
ST 10 is pretty poor for this sort of weapon. To span the sample Xbow (750-ish lbs) with a goat's foot you're looking at about 47 lbs of Basic lift, or ST 15 (15.3, but close enough). Using the equivalent of Strongbow for Crossbows, you can span the crossbow with ST 13. Thanks for the kind words about the article - I assume you have the v3 spreadsheets that take the math out of your hands? I'll throw some designs together after work tonight.
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12-14-2015, 09:09 AM | #3 |
Join Date: Jun 2013
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Re: Question batch #1
#1: I don't think there's any official ruling on this, so it's up to the GM. I'd personally go with the reduced DR.
#2: This is likely an issue of resolution - the longsword (thanks to its lighter weight and shorter reach) shouldn't do as much damage as the bastard sword when swung. A blanket -1, however, probably overstates the effect, and would also leave the longsword doing less damage than the lighter, shorter broadsword, so they opted to only have the -1 apply to two-handed use. #3: Another resolution issue. You basically end up with the progression Broadsword->Longsword->Bastard Sword->Greatsword, and the designers opted to give the Bastard Sword a longer Reach than the Longsword. There's not really any place for something between Longsword and Greatsword, however, so they opted to go with the same Reach statistics as the Greatsword. |
12-14-2015, 09:48 AM | #4 | |
Join Date: Sep 2012
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Re: Question batch #1
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How come ST 10 is poor? There is a certain phobia on these forums when it comes to giving characters higher stats :) I always imagined that crossbows were made in a way that you could give average Joe a crossbow in hand and with little force he could load it. Stirrup, belt hook, goat's foot, and in the end windlass increased the maximum draw strength. That being said I imagined most crossbowmen as regular people with ST 11-12 after longer conditioning to draw the string. https://archive.org/stream/Book_of_t...e/n81/mode/2up This is what I had in mind when it came to two-hand pull without stirrup. Maybe this has same effect as drawing with it. Dunno. Hope it helps. Also thanks in advance. |
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12-14-2015, 12:49 PM | #5 | |
Join Date: Sep 2004
Location: Canada
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Re: Question batch #1
Quote:
2) The whole point of crossbows is being able to trade a longer draw time for more punch, while not suffering from having to hold the heavier draw.
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12-14-2015, 08:58 PM | #6 |
Banned
Join Date: Oct 2007
Location: Europe
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Re: Question batch #1
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12-14-2015, 09:59 PM | #7 |
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
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Re: Question batch #1
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12-15-2015, 07:39 AM | #8 | |
Join Date: Mar 2015
Location: Kernersville, NC
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Re: Question batch #1
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GURPS doesn't really reflect this, as is. Whereas the crossbow came to replace the bow in the late middle ages because it was more easily used by the common soldier and more deadly than a bow, a GURPS archer is far, far better served equipping himself with a bow rather than a crossbow.
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Feyworld: A GURPS Low-Tech Fantasy homebrew campaign |
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12-15-2015, 08:01 AM | #9 | |
Join Date: May 2009
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Re: Question batch #1
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In my experience I see lots of crossbow users and only a handful of bow users. The crossbow men often use it to augment another fighting style or less combat focused characters, while the bow users were dedicated archers. This fits my understanding of historical examples of archers.
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Maxwell Kensington "Snotkins" Von Smacksalot III |
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12-15-2015, 08:26 AM | #10 | |
Join Date: Sep 2007
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Re: Question batch #1
It does; Crossbow is an Easy skill instead of Average. Crossbows also do more damage for the ST (thr+4 instead of thr+1), higher accuracy (4 vs 2), and have a longer range (x20/25 instead of x15/20). Also, Crossbows have lower min ST and Bulk and 60% of the ammo weight.
Rate of fire is the only real advantage of a bow. With one turn of Aim, it's one shot per four turns versus one shot per six turns. Given the +3 damage from the crossbow, the bow doesn't even really have an advantage in "DPS" for the extra ammo expenditure. After one minute of firing, the bowmen have thrown 1.5 pounds of ammo downrange to do 37.5 points of damage against DR 0. The crossbowmen have thrown 0.6 pounds of ammo downrange to do 55 points of damage against DR 0. Against DR 4 mail, the numbers drop to 2.5 points of damage per minute for the bow (you have to roll a 6 to do one point of damage) versus 16.7 for the crossbow. Quote:
And quite possibly not even in the case of a D&D-style adventuring party. One fairly common GURPS party-munchkin tactic is for _everyone_ to carry a crossbow as heavy as they can crank for one volley when closing. The reload time is irrelevant here, as that never happens in combat, so you can use even stronger crossbows that require mechanical assistance (effective +4 ST). The extra damage becomes even more important in a short combat where the RoF of the bow doesn't get to shine, and against armored foes it also becomes important. What makes you say a GURPS bow is "far, far better"? Certainly, bows win the Rule of Cool. No right-thinking Legolas would use a crossbow. But only because he'll look cooler, not because the game stats are better. |
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deadly spring, low-tech, pyramid 3/33 |
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