05-15-2019, 10:43 AM | #1 |
Join Date: May 2019
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Chain Explosion
Hello, Hopefully this is a right way how to post a question.
I have question about chain explosion, mainly about explosives weared by characters. In my campaing a player stepped on a mine. He was party demolition expert a carried several grenades, C-4, mines, etc...... I could not find what happen to those explosives that he carried. Do they automaticly explode? Or are they immune from this damage? Or is there a roll for each item he carried? In the end I sepereted every explosive into a category and roll for each category and on 12+ they went off. Thank you very much. |
05-15-2019, 10:46 AM | #2 |
Join Date: Oct 2018
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Re: Chain Explosion
for one it depends on the explosive c4 for instance doesn’t chain, it needs a blasting cap, but i’m not sure about the grenades and such
edit: also i think there is an a injury intolerance or something that models explosives and iirc it’s based off damage |
05-15-2019, 10:52 AM | #3 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Chain Explosion
This is mostly beyond the scope of what GURPS models, though you could in principle treat them as objects with Fragile(Explosive).
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05-15-2019, 12:15 PM | #4 | |
Join Date: Jul 2008
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Re: Chain Explosion
Quote:
I would definitely not follow Anthony's suggestion of treating them as Fragile (Explosive). Modern explosives mostly aren't susceptible to exploding from most types of damage, while Fragile (Explosive) entities are. However, the shockwave from a nearby explosion is exactly the thing that modern explosives are prone to being exploded by, seeing as that's how they're supposed to be detonated (albeit with a smaller and closer explosion). The one helpful note I'd be able to offer is that propellants are generally more sensitive and far more flammable than explosives proper these days.
__________________
I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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05-15-2019, 12:39 PM | #5 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Chain Explosion
It was less a suggestion than 'if you insist on finding a GURPS rule that seems applicable, try...'.
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05-15-2019, 01:00 PM | #6 | |
Join Date: Aug 2007
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Re: Chain Explosion
Quote:
Frag grenades should not chain but concussion grenades could in very specific circumstances. See the "gebalte ladung" in the HT section for the Stielhandgranate. That basically involves taping concussion grenades together. In your scenario the grenades would probably be too far from the source of the explosion. The C-4 would be kept separated from the blasting caps and the mines might not even be fused yet. Probably nothing happened.
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Fred Brackin |
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05-15-2019, 02:25 PM | #7 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Chain Explosion
Yeah, I missed the land mine part before. In general the distance at which munitions will chain detonate is significantly less than the distance at which blast will kill a human, so if a land mine is detonating waist level explosives, it's a big enough explosion that it's unlikely anyone much cares.
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05-15-2019, 03:01 PM | #8 |
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
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Re: Chain Explosion
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05-15-2019, 04:37 PM | #9 | |
Join Date: Jul 2008
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Re: Chain Explosion
Quote:
__________________
I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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05-16-2019, 12:41 AM | #10 |
Join Date: May 2019
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Re: Chain Explosion
Thank guys for such quick respons. I didnt expect that.
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