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Old Today, 12:10 PM   #1
ericthered
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Default Mix and Match 2021 (66 Combos)

Last Year, After the PDF Challenge, I made a thread with the goal of giving a campaign or adventure idea for all 66 combinations of the twelve pdfs. It was a good creative challenge: fairly difficult at times, and really helped me to figure out some of the books. I was asked if I would do it again, and I have good memories of it.

by all means, if you have a game idea inspired by a book combination, post it. Don't worry about order or duplicates, but do try and provide the number. Lets work those little grey cells!
  • Action 8: Twists
  • Dungeon Fantasy Encounters 4: Ring Fort
  • The Green Madonna
  • Infinite Worlds: The Osiris Worlds
  • Renaissance Venice: Spies of Venice
  • Dungeon Fantasy Adventure 4: Two-Page Dungeons
  • Space Atlas: Grissom
  • How to Be a GURPS GM: High-Powered Origins
  • Encounters: The Mysterious Airfield
  • Dungeon Fantasy 22: Gates
  • Dungeon Fantasy 23: Twists
  • Action Adventure 1: Templar's Gold
1) Action 8: Twists and Dungeon Fantasy Encounters 4: Ring Fort
2) Action 8: Twists and The Green Madonna
3) Action 8: Twists and Infinite Worlds: The Osiris Worlds
4) Action 8: Twists and Renaissance Venice: Spies of Venice
5) Action 8: Twists and Dungeon Fantasy Adventure 4: Two-Page Dungeons
6) Action 8: Twists and Space Atlas: Grissom
7) Action 8: Twists and How to Be a GURPS GM: High-Powered Origins
8) Action 8: Twists and Encounters: The Mysterious Airfield
9) Action 8: Twists and Dungeon Fantasy 22: Gates
10) Action 8: Twists and Dungeon Fantasy 23: Twists
11) Action 8: Twists and Action Adventure 1: Templar's Gold
12) Dungeon Fantasy Encounters 4: Ring Fort and The Green Madonna
13) Dungeon Fantasy Encounters 4: Ring Fort and Infinite Worlds: The Osiris Worlds
14) Dungeon Fantasy Encounters 4: Ring Fort and Renaissance Venice: Spies of Venice
15) Dungeon Fantasy Encounters 4: Ring Fort and Dungeon Fantasy Adventure 4: Two-Page Dungeons
16) Dungeon Fantasy Encounters 4: Ring Fort and Space Atlas: Grissom
17) Dungeon Fantasy Encounters 4: Ring Fort and How to Be a GURPS GM: High-Powered Origins
18) Dungeon Fantasy Encounters 4: Ring Fort and Encounters: The Mysterious Airfield
19) Dungeon Fantasy Encounters 4: Ring Fort and Dungeon Fantasy 22: Gates
20) Dungeon Fantasy Encounters 4: Ring Fort and Dungeon Fantasy 23: Twists
21) Dungeon Fantasy Encounters 4: Ring Fort and Action Adventure 1: Templar's Gold
22) The Green Madonna and Infinite Worlds: The Osiris Worlds
23) The Green Madonna and Renaissance Venice: Spies of Venice
24) The Green Madonna and Dungeon Fantasy Adventure 4: Two-Page Dungeons
25) The Green Madonna and Space Atlas: Grissom
26) The Green Madonna and How to Be a GURPS GM: High-Powered Origins
27) The Green Madonna and Encounters: The Mysterious Airfield
28) The Green Madonna and Dungeon Fantasy 22: Gates
29) The Green Madonna and Dungeon Fantasy 23: Twists
30) The Green Madonna and Action Adventure 1: Templar's Gold
31) Infinite Worlds: The Osiris Worlds and Renaissance Venice: Spies of Venice
32) Infinite Worlds: The Osiris Worlds and Dungeon Fantasy Adventure 4: Two-Page Dungeons
33) Infinite Worlds: The Osiris Worlds and Space Atlas: Grissom
34) Infinite Worlds: The Osiris Worlds and How to Be a GURPS GM: High-Powered Origins
35) Infinite Worlds: The Osiris Worlds and Encounters: The Mysterious Airfield
36) Infinite Worlds: The Osiris Worlds and Dungeon Fantasy 22: Gates
37) Infinite Worlds: The Osiris Worlds and Dungeon Fantasy 23: Twists
38) Infinite Worlds: The Osiris Worlds and Action Adventure 1: Templar's Gold
39) Renaissance Venice: Spies of Venice and Dungeon Fantasy Adventure 4: Two-Page Dungeons
40) Renaissance Venice: Spies of Venice and Space Atlas: Grissom
41) Renaissance Venice: Spies of Venice and How to Be a GURPS GM: High-Powered Origins
42) Renaissance Venice: Spies of Venice and Encounters: The Mysterious Airfield
43) Renaissance Venice: Spies of Venice and Dungeon Fantasy 22: Gates
44) Renaissance Venice: Spies of Venice and Dungeon Fantasy 23: Twists
45) Renaissance Venice: Spies of Venice and Action Adventure 1: Templar's Gold
46) Dungeon Fantasy Adventure 4: Two-Page Dungeons and Space Atlas: Grissom
47) Dungeon Fantasy Adventure 4: Two-Page Dungeons and How to Be a GURPS GM: High-Powered Origins
48) Dungeon Fantasy Adventure 4: Two-Page Dungeons and Encounters: The Mysterious Airfield
49) Dungeon Fantasy Adventure 4: Two-Page Dungeons and Dungeon Fantasy 22: Gates
50) Dungeon Fantasy Adventure 4: Two-Page Dungeons and Dungeon Fantasy 23: Twists
51) Dungeon Fantasy Adventure 4: Two-Page Dungeons and Action Adventure 1: Templar's Gold
52) Space Atlas: Grissom and How to Be a GURPS GM: High-Powered Origins
53) Space Atlas: Grissom and Encounters: The Mysterious Airfield
54) Space Atlas: Grissom and Dungeon Fantasy 22: Gates
55) Space Atlas: Grissom and Dungeon Fantasy 23: Twists
56) Space Atlas: Grissom and Action Adventure 1: Templar's Gold
57) How to Be a GURPS GM: High-Powered Origins and Encounters: The Mysterious Airfield
58) How to Be a GURPS GM: High-Powered Origins and Dungeon Fantasy 22: Gates
59) How to Be a GURPS GM: High-Powered Origins and Dungeon Fantasy 23: Twists
60) How to Be a GURPS GM: High-Powered Origins and Action Adventure 1: Templar's Gold
61) Encounters: The Mysterious Airfield and Dungeon Fantasy 22: Gates
62) Encounters: The Mysterious Airfield and Dungeon Fantasy 23: Twists
63) Encounters: The Mysterious Airfield and Action Adventure 1: Templar's Gold
64) Dungeon Fantasy 22: Gates and Dungeon Fantasy 23: Twists
65) Dungeon Fantasy 22: Gates and Action Adventure 1: Templar's Gold
66) Dungeon Fantasy 23: Twists and Action Adventure 1: Templar's Gold
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Old Today, 12:11 PM   #2
ericthered
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Default Re: Mix and Match 2021 (66 Combos)

The numbering was generated slightly differently this time, mostly because I'll be doing them in order, and I'm hoping this will provide more variety while still providing order. Links to the game seeds are below.


1) Escape from the Fort
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Old Today, 12:12 PM   #3
ericthered
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Default Re: Mix and Match 2021 (66 Combos)

Combination 1: Escape from the Fort
Action 8: Twists and Dungeon Fantasy Encounters 4: Ring Fort

In their efforts to broker peace between the Governor and the Mighty Tribe, our Pulp heroes thought they could present their case for peace to the tribal leaders. Alas, some agent they did not forsee has poisoned the warcheif against them, and they were unable to present their cause, instead imprisoned in an old style fortress by their largely spear-wielding foes. They will have to escape the fortress they are being kept in, find the agent, and make it to the tribal leaders before war breaks out and thousands perish over a pointless misunderstanding inflaming mistrust. And hopefully get their gear back at some point.

The Mighty tribe is intentionally left generic, though I will admit the "inspirational" setting is in southern Africa. TL is right on the edge of 5 and 6. The Mighty tribe has some access to fire arms, but it will be old single shot weapons and it won't have enough guns (or ammo) to arm more than a small fraction of its forces. The old fort was designed to deal with lower-tech foes, but once its built, it will continue to do its job fairly well.
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