07-07-2006, 03:21 PM | #1 |
Join Date: Jul 2006
Location: Lexington ky, U.S.A
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GM defenses against invisibility and other spells
I am a newbe GM and am running a Yirth campaign. One of my PC's is a mage that has the invisibility spell. Since this is our 1st time using GURPS, I did not realize how powerful that spell is likely going to be. Does anyone have some suggestions against such spells as those? Should I have outlawed such spells before hand?
Any other suggestions will be appricated. Michael |
07-07-2006, 03:27 PM | #2 |
Join Date: Sep 2004
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Re: GM defenses against invisibility and other spells
The rules allow foes to make hearing-2 checks to locate invisible foes, and get defenses against their attacks.
Also, anything with discriminatory smell probably wouldn't have too hard a time figuring out where he is either. So I recommend sic'ing wolves on him. =) Or, there are always beings who naturally see invis? |
07-07-2006, 03:41 PM | #3 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: GM defenses against invisibility and other spells
Some nerfs:
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07-07-2006, 03:54 PM | #4 |
Join Date: Aug 2004
Location: Ft Collins, CO
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Re: GM defenses against invisibility and other spells
I'll second the attention to Fatigue. If you can construct a scenario where he
has to keep Invis up for an extended period of time, it will prove much less useful. So, for stealth-based Invis use, make the objective something he has to search for. Or does he just use it in combat? If so, make sure that you keep track of how long it takes to cast (pretty sure it's not 1 sec.) Have the baddies whack him while he's doing the magical happy dance, and he'll be rolling vs a hefty penalty when he finishes... Arne |
07-07-2006, 03:59 PM | #5 | |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: GM defenses against invisibility and other spells
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07-07-2006, 09:36 PM | #6 | |
Join Date: Oct 2004
Location: San Francisco, CA, USA
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Re: GM defenses against invisibility and other spells
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07-07-2006, 10:27 PM | #7 |
Join Date: Aug 2005
Location: Cowtown, Canada
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Re: GM defenses against invisibility and other spells
Since the world has fairly open magic, it's likely that defenses against such a spell would be quite common. Even a non-magic-user guard might have been taught rudimentary tactics to use against a foe using this spell. Throwing around sand or dust, blocking a narrow corridor, and the ever popular lighting the area on fire tactics come to mind. A little lamp oil can really ruin your day.
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07-08-2006, 10:54 AM | #8 |
Join Date: Aug 2004
Location: Dobbstown Sane Asylum
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Re: GM defenses against invisibility and other spells
Everything proposed on this thread has been very appropriate and believable, so I heartily endorse the suggestions here. However, I'd like to throw in a crucial tangent: Use these countermeasures, but don't overuse them.
The player put points into Invisibility and all of its prerequisites for a reason -- he expects (and rightfully so) that he'll be able to use it to gain an advantage in many situations. So make sure that you don't make it completely useless. Foes who are alert (guards, anyone in combat, etc.) should always get the Hearing-2 roll, but otherwise effective countermeasures should only come up once in a while, or when the plot demands it. If it just happens to rain or the foe has a bag of flour in his belt or someone knows See Invisible or the ground is full of crackling leaves every time the player wants to use Invisibility, he'll rightly want to know why you let him waste the points on it.
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07-08-2006, 11:23 AM | #9 | |
Join Date: Aug 2004
Location: Germany
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Re: GM defenses against invisibility and other spells
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07-09-2006, 11:05 AM | #10 |
Join Date: Jul 2006
Location: Lexington ky, U.S.A
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Re: GM defenses against invisibility and other spells
Thanks everyone so much for the input. It helped me a lot.
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