01-24-2017, 10:09 AM | #1 |
Join Date: Sep 2004
Location: Montréal, Québec
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Mind Control vs Mind Shield, legal targets
I've been building a DF bard, and pasing some powers more carefully than I had in the past.
My first surprise is that, as written, Mind Shield doesn't protect from the Mind Control advantage unless it has the Telepathic limitation, which the Bard-Song PM doesn't include. There is some confusion on this front, however: B70 defines it that way: "whenever you resist an advantage with the Telepathic limitation (see Chapter 6) and whenever you resist a spell listed under Communication and Empathy Spells or Mind Control Spells." B257 supports that interpretation: "Power Modifier: Telepathic. The advantage is a psi ability within the Telepathy power. Anything that blocks Telepathy will block it – in particular Mind Shield – but it can benefit from Telepathy Talent. -10%." (Mind Control lists the Telepathic limitation and is listed in the Telepathy advantages). B103 would then be an error: "or Mind Control that ignores Mind Shield" Also, IQ 0 doesn't seem to grant immunity to Mind Control, as the Oozes from DFM2 still pay for Immunity separately. Digital Mind does stop the standard version. Therefore, while I'm assuming you can't mind control a truck, I'm not quite sure why, rules-wise. |
01-24-2017, 10:23 AM | #2 | |
Join Date: Sep 2004
Location: Canada
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Re: Mind Control vs Mind Shield, legal targets
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Oozes have IQ 1, not IQ 0, so that's why they get to do things and why they have Immunity to Mind Control. Molds have IQ 0, and don't, because they don't need it.
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01-24-2017, 10:34 AM | #3 | |||
Join Date: Aug 2004
Location: Dobbstown Sane Asylum
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Re: Mind Control vs Mind Shield, legal targets
Disclaimer: I am really sick today, so please forgive this quick, general answer, and ask any follow-up questions so that future, healthy me can elaborate.
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Also, in general, mental attacks target either living things or (with the Cybernetic Only limitation) digital computers/networks/etc. So if the truck is controlled by a computer, you could take it over with Mind Control (Cybernetic Only). But if it's, say, an old-school pickup truck with no such computer, then there's just nothing to take over. Even if you talked the GM into letting you buy Mind Control (Non-Computerized Vehicles) and some sort of Affliction to raise the truck's IQ to 1, it wouldn't help you, because that kind of truck has no inherent ability to drive itself, unlock its own doors, etc.; instead, you'd have to animate it using something like TK (Animation).
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01-24-2017, 01:04 PM | #4 | |
Join Date: Dec 2007
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Re: Mind Control vs Mind Shield, legal targets
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01-24-2017, 01:25 PM | #5 | |||
Join Date: Sep 2004
Location: Montréal, Québec
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Re: Mind Control vs Mind Shield, legal targets
General follow-up on the truck: Whether or not it accomplishes anything isn't relevant to my question, I'm just testing for a baseline - can the power be attempted on the truck? How about a golem? A talking sword? A steam-powered automaton?
There's pretty obviously a bit missing under Mind Control regarding what constitutes a legal target, making it hard to even know ewhere corner cases start. Quote:
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Aside from the advantage's name, which is usually considered flavour in GURPS, there is no mention of the word mind, brain, soul or anything of the sort. It's basically an Affliction that adds the disadvantage Reprogrammable, which is described as "appropriate for golems, mindless undead, robots, and similar automata". The requirement for a Mind to affect comes from the Telepathy PM, which "only works on living, sentient beings such as animals or humans" I'm not saying it should work one way or the other, I'm checking for what the official write-up should say. |
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01-24-2017, 01:42 PM | #6 |
Join Date: Dec 2007
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Re: Mind Control vs Mind Shield, legal targets
The existence of the "cybernetic" modifier is actually something of the sort. It means that computers are regarded as something different from living minds. And clearly the ability to make something obey is worthless without that thing having the ability to obey.
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01-24-2017, 01:57 PM | #7 | |
Join Date: Nov 2008
Location: Yukon, OK
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Re: Mind Control vs Mind Shield, legal targets
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An inamite object has no mind unless its a computer mind for example which is covered by Digital Mind. I would handle this if it came up as assigning a metatrait "No Mind" to objects which says they have IQ 0 and are immune to anything that requires a mind to work on. Mind Control, telepathy, Influence skills, etc.
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01-24-2017, 02:43 PM | #8 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Mind Control vs Mind Shield, legal targets
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01-24-2017, 02:50 PM | #9 |
Join Date: Mar 2014
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Re: Mind Control vs Mind Shield, legal targets
The Powers book (on page 62) says that "In settings with many different supernatural powers and abilities, the GM should let Mind Shield add to IQ, Will, and Perception for the purpose of resisting any paranormal influence". It also adds a limitation for Mind Shields that only work on certain kinds of mental attacks such as only Telepathy attacks.
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01-24-2017, 03:01 PM | #10 | |
Banned
Join Date: Aug 2004
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Re: Mind Control vs Mind Shield, legal targets
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