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Old 11-28-2020, 09:59 PM   #1
Prince Charon
 
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Default [Thaumatology] Magic Item Design Game

I've seen games like this before on this forum, but not in a while, IIRC. Basically, the game is to describe - and maybe stat-out, if you wish - a magic item based on the name the previous poster gave. It could be in the standard system, or an alchemical charm (GURPS Magic p220), or a fetish (GURPS Thaumatology p161), or a Magic-As-Powers gadget, or some other thing (or the description could be fluffy enough to fit multiple magic systems).

So, for example, one person suggests 'Cloak of Untrammeled Dignity,' (which is a Schlock Mercenary reference), and someone replies with "Fetishes of this type contain a spirit of dignity. The spirit grants a bonus to any rolls to retain one's dignity, and a penalty to anyone trying to make the wearer look undignified (including against spells/rituals that would), with the strength of the bonus and penalty being based on both the power of the spirit, and in many cases, the spirit's Reaction Roll when you take up the fetish. The worst result is that the spirit gives you no help, but doesn't work against you, and the best possible result depends on the GM. It's not much use in battle beyond helping to resist undignified disadvantages like Cowardice or Combat Paralysis; it's not much use for avoiding death at all, unless the spirit can find no way to make that death dignified (you might drown at sea wearing the Cloak, but you won't fall into an open sewer with it). As many nobles fear looking undignified far more than an early death, Cloaks of this type are expected to remain popular, and a competent summoner is unlikely to go broke making them."


Here's one to start off with:
'Sven Serpent-tongue's Superior Spear'
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Old 11-29-2020, 09:14 AM   #2
Donny Brook
 
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Default Re: [Thaumatology] Magic Item Design Game

Sven Serpent-tongue's Superior Spear was siad to be the gift of a demon to King Sven of Geetland to aid his battles against the Tuetalitarian Knights. In fact, it was the powers of the spear as displayed in these battles which gave Sven the moniker by which he is now known.

While appearing to be a normal, well-made, attractively designed spear, it is said to have the following properties:

1. It strikes as if it had two points (see Low-tech Companion 2) even though only one is visible;

2. It is fast: (a) always striking first in combat, and (b) granting the weilder an Extra Attack (Defensive Attack only);

3. It provides perceptual benefits similar to those of a serpent's tongue: (a) Acute Smell/Taste +5, and (b) Weather Sense skill +2 (based on Smell-based PER).

I would probably stat it as a Power gadget with the Magic power modifier.

Now for the next one:
The Mystic Mirror of Multiplex Madness
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Old 11-29-2020, 09:52 AM   #3
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Default Re: [Thaumatology] Magic Item Design Game

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Originally Posted by Donny Brook View Post
Now for the next one:
The Mystic Mirror of Multiplex Madness
Gaze upon it at your peril! For within is displayed visions of the alternate timelines spawned by every major decision you ever made.

The viewer must roll vs Dreaming (Will -6 default) - On a regular success, a minor insight into oneself and one's own decision-making processes may be gained. On a critical success, the viewer is filled with a deep sense of well-being about the life choices they have made (whether this is objectively justified or not), gaining +1 to Willpower for all purposes until suffering a major setback of their own making (repeated uses of this mirror excepted, which are in fact at a cumulative -1 for each extra view forever regardless of previous results). A regular failure inflicts an immediate Fright Check, while a critical failure Mentally Stuns the viewer and curses them with Quirk-level Indecisive (permanent until bought off).

Next Up: Clifford's Consummate Coil

Last edited by Gold & Appel Inc; 11-29-2020 at 10:14 AM. Reason: Typo
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Old 11-29-2020, 10:03 AM   #4
AlexanderHowl
 
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Default Re: [Thaumatology] Magic Item Design Game

Clifford's Consummate Coil is an magical items with a number of interesting effects.

1. When worn as a collar, it allows its user to transform into a SM+4 red dog at will for as long as they like.
2. When worn as a belt, it grants its user fertility and virility in their human form.
3. When wielded as a whip, it is capable to transforming anyone who suffers HP/3 damage into a SM-4 red dog until they heal up to 2/3 HP (they retain their mental traits and their HP, though it is massless, while a SM-4 red dog, but their other physical traits are that of a SM-4 red dog).

Next Up: The Mask of Madame Domino
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Old 11-30-2020, 10:07 AM   #5
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Next Up: The Mask of Madame Domino
This simple but effective garment grants its wearer the Masked Perk (Supers, p 30), as well as +3 to Erotic Art for Sub-Dom situations in which they are the Dom only (but -3 to Erotic Art at all other times). It gives no bonus at all to Sex Appeal, so you're on your own making that happen.

Next: The Hammer Pants!
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Old 11-30-2020, 11:05 AM   #6
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Default Re: [Thaumatology] Magic Item Design Game

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Originally Posted by Gold & Appel Inc View Post
Next: The Hammer Pants!
Tailored by request for a dwarf bard. They complement the wearers dance moves when casting bardic magic and also grants a slight bonus to dodge when doing so. At the cost of 5 FP, the wearer may cast "Stop, Hammer Time".

+1 to casting bard spells with a successful dancing skill roll, +2 on a critical success.

may attempt an acrobatic dodge, but use dancing skill instead. bonus is only +1 for a success, no penalty for failure.

Stop, Hammer Time. Freezes everyone in place for 2 seconds, including the caster. After that everyone must make a body sense roll to act normally except for the caster. The caster has +5 to dodge for 4 minutes and 16 seconds. The caster can not cast any other spells during this time period. This can only be casted once a day.

Next Item: Bells Of Lem
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Old 11-30-2020, 11:06 AM   #7
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Default Re: [Thaumatology] Magic Item Design Game

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The Hammer Pants!
These pants made of a billowy, light material cause the character's axe kicks (see Martial Arts) to deal damage based on sw rather than thr, similarly to wielding a hammer.

Inexplicably, they also grant the character +3 to most Dodge attempts, and allow the use of Dodge (without the bonus) against attacks that it would normally be unusable against (such as sneak attacks; this is functionally having Cosmic Dodge for all but the added +3).

Next up... hmmm... the Mantle of Machismo.


EDIT: Blargh, ninja'd.
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