04-22-2011, 04:58 PM | #11 | |
Join Date: Oct 2005
Location: Göttingen, Germany
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Re: [MC+SS] Alternate TS Calculation
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If so, that sounds like a very good upgrade for me! :) Good job! It would be really strange to have fleets with large ships being much too expensive and thus not cost-effective. On the other hand it would be boring to have big fleets without any fighters, just because simple weapon batteries are cheaper, I think the flexibility offered by fighters should make them useful, too. |
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04-22-2011, 05:12 PM | #12 | ||
Join Date: Nov 2009
Location: Oregon
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Re: [MC+SS] Alternate TS Calculation
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04-22-2011, 05:29 PM | #13 |
Join Date: Oct 2007
Location: Kentucky, USA
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Re: [MC+SS] Alternate TS Calculation
There are also a number of design switches and specific systems that should be included in that calculation. Having Hardened Armor or Shields, or IT:DR would improve the TS of a ship, or maybe give it the Armor class. I'd look for more, but I'm away from my books right now.
I don't know about you guys, but I would love a Spaceships #: Fleet Warfare supplement that covered everything in worked detail. |
04-23-2011, 12:33 AM | #14 | |
Join Date: Nov 2009
Location: Oregon
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Re: [MC+SS] Alternate TS Calculation
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Most of the classes don't make sense for a realistic sci fi battle, but space opera tends to be "Naval Battles IN SPACE" so I think a little divergence could suit the genre well. |
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04-23-2011, 06:28 AM | #15 |
Join Date: Nov 2009
Location: Oregon
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Re: [MC+SS] Alternate TS Calculation
Okay, I ran some comparisons of capital ships and fighter-equipped carriers using David's formula and the two alternates we've been discussing. Got some interesting results, based on several combinations of Carrier and Fighter at a couple TLs. (The top line, 2*SM X-3 etc, indicates the number and relative size of fighters carried in a 2-hangar ship)
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Relative TS of SM X Carrier + Fighters vs SM X Capital Ship Formula 2*SM X-3 20*SM X-5 200*SM X-7 2K*SM X-9 Linear x1 - x1.5 x2 - x3 x10 x30 Area x2/3 x2/3 - x1 x1 x1 Mass x1/2 - x1/3 x1/2 - x1/3 x1/2 - x1/3 x1/2 - x1/3 Last edited by vierasmarius; 04-23-2011 at 06:32 AM. |
04-23-2011, 12:35 PM | #16 | |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: [MC+SS] Alternate TS Calculation
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Fighters should probably somehow be similar to infantry/motorcycle infantry, while gunboats to capitals somewhat near tanks, missileboats = arty etc. |
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04-23-2011, 01:11 PM | #17 | |
Join Date: May 2008
Location: CA
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Re: [MC+SS] Alternate TS Calculation
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04-23-2011, 01:37 PM | #18 | |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: [MC+SS] Alternate TS Calculation
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Interceptor: small (Fighter-sized) ship with normal (Major) beam/gun batteries. Neutralizes all fighters. Usually has high mobility and average range. Bomber: Fighter-sized ship with Major or Spinal Bomb (or missile...) Batteries. Neutralize Capital-class ships and bases. Typically less mobile than interceptors, and very short ranged. Lancer: small ship with Spinal beam/gun batteries. Neutralizes ships one size larger. Might or might not be long-ranged. Gunboats, Flak Frigates etc.: various corvetter/frigate sized ships with Minor/Medium batteries, meant for neutralizing Fighter-sized craft. Torpedo boats, ion cruisers etc.: Frigate/cruiser-sized ships armed with mid-range Major Missile or Spinal Beam batteries, intended to counter their size or slightly larger. Battlecruisers, battleships: Heavily armed and armoured ships with various Major/Medium batteries, intended to counter themselves and stuff a bit smaller. Good against bases too. Siege craft/dreadnoughts: mid-sized ships armed with very long-ranged missiles, rockets, or other weapons, typically spinal. These are MC Art elements, typically capable of countering Battlecruisers/battleships, and countered by Bombers, Torpedo boats etc. How are categories applied according to Pyramid? I'd try doing something like this: Long-ranged missiles -> Art Point-Defense dedication -> (Art) and ('Air') Many engines and relatively small size/high Hnd -> 'Air' (used to denote fighter superiority) Lots of shields, HP or armour -> Arm. Armor-piercing weapons, or dedicated weapons suitable for taking on much larger opponents -> (Arm) Tactical Arrays -> C3I Scientific Arrays -> Rec Lots of wide-area ECM -> (C3I), (Art) Stealth Hull, Cloaking Devices -> (Rec), (C3I) Utility and logistics craft with special systems -> Eng |
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04-23-2011, 04:12 PM | #19 | ||
Join Date: May 2008
Location: CA
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Re: [MC+SS] Alternate TS Calculation
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The classes that are used are Space (which all spaceships get), C3I (depending on sensor arrays), Air (for ships with an air speed), and Engineering (depending on factory/mining systems). |
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04-23-2011, 10:18 PM | #20 | |
Join Date: Nov 2009
Location: Oregon
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Re: [MC+SS] Alternate TS Calculation
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mass combat, spaceships |
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