01-16-2009, 12:26 PM | #91 | ||
Join Date: Feb 2006
Location: Not in your time zone:D
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Re: [Mass Combat] Statting a fantasy army
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To save you the reading: Quote:
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01-16-2009, 04:33 PM | #92 | |
Join Date: Jul 2008
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Re: [Mass Combat] Statting a fantasy army
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Elves on unicorns could be any of the cavalry types, though you'd expect them to be excellent troops with excellent equipment. Neither of them seems to present a mode of cavalry combat distinct from the existing versions. Medium Cavalry as written is needed to represent cataphracts and some persian cavalry, I believe. But 'medium cavalry' without Fire capability is either very heavy light cavalry or very light heavy cavalry, most readily classified by whether they serve as scouts. Making an inferior unit type certainly won't change any balance at all so long as it doesn't cost less per point of TS than heavy cav. It just doesn't seem necessary. |
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01-16-2009, 06:45 PM | #93 | |
Join Date: Aug 2004
Location: In the UFO
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Re: [Mass Combat] Statting a fantasy army
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- Slight reduction in capability overall due to the risk of coming under fire while they are still mounted (esp. by artillery) - Some orientation in training toward mounted attack, riding, and scouting rather than hard-core infantry focus - assumed less likely to have squad auto-rifle (TL6) or light machine gun (TL7)
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01-16-2009, 10:43 PM | #94 |
Join Date: Oct 2004
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Re: [Mass Combat] Statting a fantasy army
Re: adding F
I realized that I neglected a) to look at "raw" cavalry costs and b) that LC has Rec. If Rec costs as much as F, as the infantry numbers suggest, LC without Rec would be 80K/16K. That would be 40K/8K per point of TS. This agrees nicely with HC costs and would lead to MC without F costing 120K/24K, which would leave 30K/6K for the F component in MC. Which is a nice 10K/2K per point of F-TS. This would then suggest that MI with F would be 60K/12K and HI with F would be 70K/14K if F is capped at 3, as I prefer. This would mean that 1 point of cavalry TS costs 40K/16K, and 1 point of infantry TS costs 10K/2K. F costs 10K/2K per point of TS having it. Rec costs 20K/4K. Which would permit the building of other units, like Halfling Slingers with TS 1, Rec and F: 40K/16K. |
01-16-2009, 11:25 PM | #95 |
Join Date: Oct 2004
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Re: [Mass Combat] Statting a fantasy army
I forgot: to maintain consistency with existing F capable elements the cost modifications would have to be applied to base cost, so that percentage based modifications for features affect them too.
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01-16-2009, 11:53 PM | #96 | |
Join Date: Aug 2004
Location: In the UFO
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Re: [Mass Combat] Statting a fantasy army
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Cost to Raise = (TS + T) * (V + W + X) * [Y+Z] (T derived from transport capacity (usually 0), V is a constant, W is a value derived from mobility class, X is a value derived from the number/type of special qualities (with counter-qualities worth half as much), Y is a TL factor that varies depending on starting TL and the general table Z is the sum of case modifiers used to give values that improve realism in special cases (ships factored somewhat differently than land units). The values of individual variables I don't recall offhand (it's been nearly a year since I worked them out). Feel free to assign anything that seems reasonable or just make up your own values!
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01-18-2009, 12:57 PM | #97 | |
Join Date: Oct 2007
Location: Vermont
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Re: [Mass Combat] Statting a fantasy army
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