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Old 01-21-2009, 07:52 AM   #1
Pomphis
 
Join Date: Oct 2004
Default Mass Combat Pikemen problem

Pikemen are: TS 4, (Cv), WT 1, Foot, 60K, 12K.
Heavy Infantry is: TS 4, WT 1, Foot, 40K, 8K.
Adding Neutralize Cav (for example by giving them halberds) to HI increases costs by 25%. This results in TS 4, (Cv), WT 1, Foot, 50K, 10K. Which is similar to Pikemen, just cheaper.
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Old 01-21-2009, 08:45 AM   #2
cmdicely
 
Join Date: Aug 2004
Default Re: Mass Combat Pikemen problem

Quote:
Originally Posted by Pomphis
Pikemen are: TS 4, (Cv), WT 1, Foot, 60K, 12K.
Heavy Infantry is: TS 4, WT 1, Foot, 40K, 8K.
Adding Neutralize Cav (for example by giving them halberds) to HI increases costs by 25%. This results in TS 4, (Cv), WT 1, Foot, 50K, 10K. Which is similar to Pikemen, just cheaper.
I would suggest that the requirement for an in-game justification for Neutralize (Class) also means that if a same-TL identical element with the Neutralize (Class) ability sought already exists with a different cost to raise and maintain, you can't add that form of Neutralize (Class) to the base element at issue; it is a special case.
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Old 01-21-2009, 09:13 AM   #3
Lupo
 
Join Date: Sep 2004
Location: Torino, Italy
Default Re: Mass Combat Pikemen problem

This additional requirement should be explicitly recommended in the book.

Or, possibly, Pikemen should cost 50k instead of 60k, or Neutralize should be +50% instead of +25%.

I understand that GURPS Mass Combat needs to provide "ready to use" troops, as well ass rules for build your own troops using modifiers... but I really think that the two 'systems' should be compatible (e.g., produce the same results).

I see little reason for giving the Pikemen a cost to raise of 60k when "anti-cavalry infantry" (that is, Pikemen) cost 50k. Since these costs are assigned arbitrarily by the author, one could expect him to assign a cost that matched the "calculated" cost...
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Old 01-21-2009, 10:53 AM   #4
Sanity
 
Join Date: Aug 2007
Default Re: Mass Combat Pikemen problem

I second that. Looks like an errata to me - provided tables and construction rules SHOULD be compatible ;)
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Old 01-21-2009, 12:07 PM   #5
vicky_molokh
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Location: Kyïv, Ukraine
Default Re: Mass Combat Pikemen problem

Thirded. I'm not into MC (yet), but I think the fudge is small enough to go unnoticed in the next 'printing'.
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Old 01-21-2009, 01:58 PM   #6
David L Pulver
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Default Re: Mass Combat Pikemen problem

Quote:
Originally Posted by Lupo
This additional requirement should be explicitly recommended in the book.

Or, possibly, Pikemen should cost 50k instead of 60k, or Neutralize should be +50% instead of +25%.

I understand that GURPS Mass Combat needs to provide "ready to use" troops, as well ass rules for build your own troops using modifiers... but I really think that the two 'systems' should be compatible (e.g., produce the same results).

I see little reason for giving the Pikemen a cost to raise of 60k when "anti-cavalry infantry" (that is, Pikemen) cost 50k. Since these costs are assigned arbitrarily by the author, one could expect him to assign a cost that matched the "calculated" cost...
\

The Neutralize options need some additional text to indicate they're mostly intended for very specialized applications. Halberd-wielding infantry should probably simply be heavy infantry with good-quality equipment; a halberd doesn't quite rise to the occasion of anti-cavalry weaponry; it's assumed that all heavy infantry with good gear will likely be properly armed with spears, halberds, or a sword-and-pilum type arrangement.

I'd originally restricted Neutralize (Class) to the ones you don't actually find in the pre-made units: neutralize C3I, Recon, Artillery, Fire (which should be VERY rare) and (for land and air only) Naval. Late change to allow other classes was ill-advised, I think.
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Last edited by David L Pulver; 01-21-2009 at 02:11 PM.
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Old 01-21-2009, 03:57 PM   #7
Lupo
 
Join Date: Sep 2004
Location: Torino, Italy
Default Re: Mass Combat Pikemen problem

Quote:
Originally Posted by David L Pulver
I'd originally restricted Neutralize (Class) to the ones you don't actually find in the pre-made units: neutralize C3I, Recon, Artillery, Fire (which should be VERY rare) and (for land and air only) Naval. Late change to allow other classes was ill-advised, I think.
Ok, I get it this way. Thank you for this little "designer's note".
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