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#11 | |
Join Date: Jul 2007
Location: One Mile Up
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Mmm, climbers. :] |
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#12 |
Join Date: Nov 2009
Location: GMT-5
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The good lord saw fit to bless me with strength and Flexibility and I've been an exceptional climber since I was 3 because of it.
Should Flexibility add to Climbing? Yes. Last edited by Edges; 07-28-2010 at 03:33 PM. |
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#13 |
Join Date: Aug 2004
Location: Platform Zero, Sydney, Australia
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Being flexible should certainly benefit your climbing ability, but +3 is awfully good for 5 points. That it also covers two more skills AND reduces penalties for other stuff just adds to that. I'd suggest either changing it to reducing penalties for everything (which will sometimes amount to the same thing, but means you have to be doing something fancy to benefit) or dropping it to +1. +1 to 3 skills and reducing cramped space penalties by 3 is still pretty good for 5 points.
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#14 | |
Join Date: Nov 2009
Location: GMT-5
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#15 | |
Join Date: Jan 2010
Location: Los Angeles County
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Thank you for all the replies!
I don't know about flexible people automatically being able to retain strength while contorted... Quote:
As for the point cost, I do like the idea of Flexibility only canceling penalties. Let's look at how that would work. Escape: Modern handcuffs give you -5 so Flexibility helps in that case and the fact that dislocating your limb (B192) halves the penalty for secure bonds means that course of action has anti-synergy with Flexibility which that makes sense to me. OTOH I don't think I like the rules for Escape much. -5 for handcuffs seems low to me and if you can slip cuffs I would think you could do it in less then a minute. Moreover if your bonds are not "particularly secure" dislocating your limb won't help you with the RAW but needing to do that seems more tied to your relative ability to succeed then the absolute difficulty of the bounds to me. Erotic Art: This skill is left pretty abstract so I think I would just say that in any situation where an odd position would be called for you get -x for it being hard and +x for it being so hot. Yeah I think that works okay. Break free: I would say Flexibility just cancels the bonus your foe gets for using two hands or for pining you (B371). In that case Flexibility would only not help in a non-pin, one handed grapple. Seems okay to me. Climbing: As long as the GM can keep clear in his head/notes what penalties are for how slippery or vertical a surface is and what penalties are for hand/foot holds being far apart this might work okay. Any thoughts? |
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#16 | ||||||
Join Date: Aug 2004
Location: Platform Zero, Sydney, Australia
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Last edited by The Benj; 07-29-2010 at 01:43 AM. Reason: Markup editing |
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#17 | |||
Join Date: Jan 2010
Location: Los Angeles County
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Good point. |
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#18 | |
Join Date: Jun 2007
Location: USA, Arizona, Tempe
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Also keep in mind that most people aren't going to have Escape skill, and so will be working at default: an effective skill of 4 for the average citizen. Then that -5 makes it impossible to slip free. |
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#19 | |
Join Date: Jan 2010
Location: Los Angeles County
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I keep forgetting that 1 skill point is like 200+ hours of practice. :) |
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#20 | |
Join Date: Jun 2007
Location: USA, Arizona, Tempe
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As for how, if someone wanted to do that, but not escape, I might make it an unmodified Escape roll. If someone was trying to slip their cuffs, I'd not bother making them roll twice, though, and just assume it's part of the action. And if they wanted to keep the cuffs behind them, to slip out in secret, well that's what penalties for working blind are for. |
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