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#21 | |
Join Date: Oct 2004
Location: Philippines, Makati
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#22 | |
Join Date: Aug 2004
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Zombie does not state this explicitly, but summon Spirit and Lend Vitality are it's prerequisites. That the process of working the Zombie spell involves bringing in a spriti and giving it life force can be deduced by their prerequisite statuses. Concluding that a Zombie has a summoned spirit infused into the dead body is a pretty easy step from there.
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...().0...0() .../..........\ -/......O.....\- ...VVVVVVV ..^^^^^^^ A clock running two hours slow has the correct time zero times a day. |
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#23 | |
Join Date: Aug 2004
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And just because create fire and shape fire are prerequisites for fireball doesn't mean a spell that produces magical fueless fire and another spell shapes and moves it doesn't mean that Fireball, a spell which produces a magical fire in sphere shape that moves has anything in common with it's prerequisite spells. Yeah, that's the ticket.
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...().0...0() .../..........\ -/......O.....\- ...VVVVVVV ..^^^^^^^ A clock running two hours slow has the correct time zero times a day. |
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#24 |
Join Date: Dec 2007
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Woah, there big fella. Just put down that Club of +5 Sarcasm before someone gets hurt. But I would change the prerequisites for Create Zombie if I visualized it as having some other mechanism.
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#25 | |
Never Been Pretty
Join Date: Jan 2005
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#26 | |
Join Date: Aug 2004
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Breathe Water? Create Air, Destroy Water. The prereq chains in Magic are consistently functional wrt the spell being learned. To exempt that in this case when the connection between summoning a spirit, providing life energy and getting a corpse that functions without needing constant concentration and a maintained spell is pretty clear and one wonders what other prerequisites should not bear any relation to the learned spell. Blackout as a prerequisite for Sound Jet? Don't think it'll fly. Now a GM can disregard that connection between what the prerequisites for Zombie do and what Zombie does itself, but to claim there is nothing connecting spell function to spell function is going to be a much greater stretch than the steps I've outlined above. And the OP's stated purpose for this thread was to learn of a plausible reason for Divine Powered characters having power over Arcane created undead.
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...().0...0() .../..........\ -/......O.....\- ...VVVVVVV ..^^^^^^^ A clock running two hours slow has the correct time zero times a day. |
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#27 |
Join Date: Jan 2005
Location: Gothenburg, Sweden
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IITR (It's In The Rules)
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“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius |
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#28 | |
Join Date: Aug 2007
Location: Rochester, MN
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http://www.sjgames.com/gurps/faq/FAQ4-4.html#SS4.3.1 So a Zombie spell that doesn't actually summon a spirit seems perfectly reasonable to me. Jerander. |
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#29 | |
Never Been Pretty
Join Date: Jan 2005
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#30 | |
Join Date: Apr 2006
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Tags |
necromancy, spirits |
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