01-30-2010, 02:23 PM | #1 |
Experimental Subject
Join Date: Jan 2005
Location: saarbrücken, germany
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John King, Pirate Captain & Demonologist
John King, (former) Captain of the Screaming Widow [+200]
ST 10 DX 10 HT 10 IQ 15 [+100] HP 10 Will 17 [+10] Per 15 FP 10 Dodge 8 Speed 5 Move 3 [-10] Advantages: Demonic Attunement 3 [24]; Spirit Empathy (Demons, -50%) [+5]; Charisma 1 [+5]; Fearlessness 2 [+4]; Licensed Exorcist: Demons [1]; Social Regard: Feared 2 [+10]; Contact Group: Pirates (Skill 15, 9 or less, Somewhat Reliable) [+10] Demonological Abilities: Detect: Demons & demonic forces (PM -10%) [+9]; Resistant: Demonic Powers +3 (PM -10%) [+3]; Resistant: Divine Powers +3 (PM -10%) [+3]; Ally: Aharem, Cursed Emperor of Battle (12 or less, Summonable +100%; PM -10%) [+19]; Ally: Dolael, Sultan of Flesh (15 or less, Summonable +100%, PM -10%, Costs 1 CP) [+12] Disadvantages: Megalomania [-10]; Frightens Animals [-10]; One Eye [-15]; Lame: One Leg [-20]; Selfish (6) [-10] Q: Likes to tell tall tales of past adventures [-1] Q: Adresses men as "son", women as "lass" [-1] Q: Uses lots of nautical metaphors [-1] Q: Envious of active captains [-1] Q: Is convinced that he's a competent gambler [-1] Skills: Hidden Lore: Demons IQ/A [4]-16; Occultism [2]-15; Psychology: Demons [4]-15; Thaumatology [2]-13; Research [4]-16; Exorcism [4]-17; Knife [8]-13; Knife Throwing [2]-11; Climbing [2]-10; Hazardous Materials: Magical [1]-14; Leadership [2]-15; Navigation: Sea [2]-15; Seamanship [2]-16; Shiphandling [4]-15; Streetwise [2]-15; Area Knowledge: Pirate Ports [2]-16 Spells: Scryguard, Recover Energy, Sense Spirit, Counterspell, Magic Resistance, Summon Demon, Pentagram, Detect Magic, Banish each [2]-15 John King is now in his sixties. He is a former pirate captain, and looks the part, with a wild white beard, eye patch, and missing left leg. He lost his ship years ago, and with the ship, most of his social standing among his peers. Too old and too crippled to get hired as a seaman, John turned bitter and resentful. In his quest to regain his lost glory, he delved into the Black Arts, and managed to bind several demons to his will. Most of the younger pirates in port don't actually remember the time when ol' John was still sailing out, but they have realized that he commands a different kind of power now. John, meanwhile, is convinced that he'll rise to be king of all pirates, and constantly plots to that end.
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Like a mail order mogwai...but nerdier - Nymdok understanding is a three-edged sword
Last edited by zorg; 01-31-2010 at 03:53 AM. |
01-30-2010, 02:33 PM | #2 |
Join Date: Mar 2006
Location: Iceland*
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Re: John King, Pirate Captain & Demonologist
I am intrigued by your ideas and wish to subscribe to your newsletter.
I have one minor query I would have you answer for me. What is this 'Demonic Attunement' of which you speak and whence came it?
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Za uspiekh nashevo beznadiozhnovo diela! |
01-30-2010, 02:35 PM | #3 | |
Experimental Subject
Join Date: Jan 2005
Location: saarbrücken, germany
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Re: John King, Pirate Captain & Demonologist
Quote:
EDIT: Basically, a Power Talent.
__________________
Like a mail order mogwai...but nerdier - Nymdok understanding is a three-edged sword
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01-30-2010, 02:36 PM | #4 |
Experimental Subject
Join Date: Jan 2005
Location: saarbrücken, germany
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Re: John King, Pirate Captain & Demonologist
Hah! Sweet-talker! :)
__________________
Like a mail order mogwai...but nerdier - Nymdok understanding is a three-edged sword
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01-30-2010, 03:20 PM | #5 |
Join Date: Feb 2009
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Re: John King, Pirate Captain & Demonologist
Hmm. You spent 4pts on each of your 9 spells. Could you take another level of magery instead and only spend 2 pts on them each?
Actually, could buy another level of IQ and keep all your IQ skills and spells at the same level, yet get points back! |
01-30-2010, 03:22 PM | #6 | |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: John King, Pirate Captain & Demonologist
Quote:
Last edited by sir_pudding; 01-30-2010 at 03:38 PM. |
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01-30-2010, 03:36 PM | #7 | |
Join Date: Mar 2006
Location: Iceland*
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Re: John King, Pirate Captain & Demonologist
Quote:
__________________
Za uspiekh nashevo beznadiozhnovo diela! |
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01-30-2010, 05:13 PM | #8 | |
Join Date: Dec 2009
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Re: John King, Pirate Captain & Demonologist
Quote:
Basically, unless you're doing a Johnny-One-Spell, only take /H spells at [1] - /VH spells you can take at [2] if you've only got a few of them, otherwise take those at [1] too.
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If you must feed the troll, take it to PMs. "If it can't be turned off, it's not a feature." - Heuer's Razor Waiting For: Vehicle Design System
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01-31-2010, 03:16 AM | #9 | |
Join Date: Aug 2004
Location: U.K.
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Re: John King, Pirate Captain & Demonologist
Quote:
When you do catch sight of him, odds are he's hobbling away cursing you while you're locked in a desperate battle with his latest summoning.
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-- Phil Masters My Home Page. My Self-Publications: On Warehouse 23 and On DriveThruRPG. |
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01-31-2010, 03:29 AM | #10 | ||
Experimental Subject
Join Date: Jan 2005
Location: saarbrücken, germany
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Re: John King, Pirate Captain & Demonologist
sir pudding: not a DF game, just a 200 CP anything-goes Fantasy game.
Quote:
Quote:
/cough/That's my PC.../cough/
__________________
Like a mail order mogwai...but nerdier - Nymdok understanding is a three-edged sword
Last edited by zorg; 01-31-2010 at 03:53 AM. |
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Tags |
chargen, demonologist, pirate |
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