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#991 |
Join Date: Jun 2006
Location: On the road again...
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Panther
978 points Attributes: ST 23 [130]; DX 15 [100]; IQ 14 [80]; HT 15 [50]. Secondary Characteristics: Dmg 2d+1/4d+1; BL 106 lbs.; HP 23 [0]; Will 15 [5]; Per 16 [10]; FP 15 [0]; Basic Speed 7.5 [0]; Basic Move 10 [15]; Brachiation Move 7 [10]; Dodge 11. Languages: English (Native) [6]; Mkanda (Native) (Native Language) [0]; Swahili (Native) [6]. Cultural Familiarities: Sub-Saharan Africa [0]; Western [1]. Advantages: Acute Hearing 2 [4]; Acute Vision 2 [4]; Administrative Rank 7 [35]; Animal Empathy [5]; Appearance (Handsome) [12]; Brachiator [5]; Catfall (Chi, -10%) [9]; Charisma 2 [10]; Claws (Sharp Claws) (Gadget/Can Be Stolen, Forcefully Removed, -10%; Hands Only, -0%) [5]; Combat Reflexes [15]; Damage Resistance 1 (Tough Skin, -40%) [3]; Daredevil [15]; Diplomatic Immunity [20]; Enhanced Dodge 3 [45]; Enhanced Parry (Bare Hands) 3 [15]; Extra Attack 1 [25]; Fearlessness 3 [6]; Flexibility [5]; High Pain Threshold [10]; Night Vision 6 [6]; Parabolic Hearing 1 [4]; Resistance to Poisons (+8) [7]; Resistant to Sicknesses (+3) [5]; Status 7 [15*]; Trained By A Master [30]; Very Fit [15]; Very Rapid Healing [15]; Wealth (Multimillionaire 1) [75]. Perks: Call of the Wild [1]; Chi Resistance (Kiai) [1]; Chi Resistance (Pressure Points) [1]; Focused Fury [1]; Rapid Retraction (Punches) [1]; Skintight Outfit [1]; Style Familiarity (African Stickfighting) [1]; Style Familiarity (Combat Wrestling) [1]; Sure-Footed (Uneven) [1]. Disadvantages: Code of Honor (Gentleman's) [-10]; Duty to Wakanda (12) [-10]; Pacifism (Cannot Harm Innocents) [-10]; Secret Identity (Serious Embarrassment) [-5]; Sense of Duty (Comrades) [-5]; Stubbornness [-5]. Quirks: Enamored With Wind-Rider [-1]; Broad-Minded [-1]; Goal (Bring Wakanda Into Modern Era While Retaining Native Beauty) [-1]. Skills: Acrobatics (H) DX-1 [2] – 14; Administration (A) IQ-1 [1] – 13; Animal Handling (Big Cats) (A) IQ+0 [2] – 14; Astronomy/TL8 (Observational) (A) IQ+0 [2] – 14; Blind Fighting (VH) Per-1 [4] – 15; Breaking Blow (H) IQ+0 [4] – 14; Breath Control (H) HT-1 [2] – 14; Camouflage (E) IQ+2 [3] – 16†; Climbing (A) DX+5 [2] – 20‡; Connoisseur (Literature) (A) IQ-1 [1] – 13; Current Affairs/TL8 (Headline News) (E) IQ+1 [2] – 15; Current Affairs/TL8 (High Culture) (E) IQ+0 [1] – 14; Current Affairs/TL8 (Science & Technology) (E) IQ+1 [2] – 15; Detect Lies (H) Per-1 [2] – 15; Diplomacy (H) IQ+0 [4] – 14; First Aid/TL8 (Human) (E) IQ+0 [1] – 14; Flying Leap (H) IQ+0 [4] – 14; Hiking (A) HT+0 [2] – 15; Intelligence Analysis/TL8 (H) IQ+1 [8] – 15; Judo (H) DX-1 [2] – 14; Jumping (E) DX+1 [2] – 16; Karate (H) DX+3 [16] – 18; Kiai (H) HT+0 [4] – 15; Lifting (A) HT+0 [2] – 15; Light Walk (H) DX+0 [4] – 15; Lizard Climb (H) DX+0 [4] – 15; Mathematics/TL8 (Applied) (H) IQ-1 [2] – 13; Metallurgy/TL8 (H) IQ-1 [2] – 13; Mind Block (A) Will+1 [4] – 16; Naturalist (Earth) (H) IQ+0 [4] – 14; Observation (A) Per+1 [4] – 17; Physics/TL8 (VH) IQ+0 [8] – 14; Politics (A) IQ+0 [2] – 14; Power Blow (H) Will+0 [4] – 15; Psychology (Human) (H) IQ+0 [4] – 14; Public Speaking (A) IQ+2 [2] – 16§; Riding (Equines) (A) DX-1 [1] – 14; Running (A) HT+0 [2] – 15; Savoir-Faire (Dojo) (E) IQ+1 [2] – 15; Savoir-Faire (High Society) (E) IQ+0 [1] – 14; Smallsword (A) DX+1 [4] – 16; Spear (A) DX-1 [1] – 14; Stealth (A) DX-1 [1] – 14; Survival (Jungle) (A) Per+0 [2] – 16; Survival (Plains) (A) Per+0 [2] – 16; Swimming (E) HT+1 [2] – 16; Tactics (H) IQ+1 [8] – 15; Throwing (A) DX+0 [2] – 15; Tracking (A) Per+2 [8] – 18; Traps/TL8 (A) IQ+1 [4] – 15; Weather Sense (A) IQ+0 [2] – 14; Wrestling (A) DX+1 [4] – 16. Techniques: Acrobatic Stand (Acrobatics) (A) def+6 [6] – 14; Armed Grapple (Smallsword) (H) def+2 [3] – 16; Dual-Weapon Defense (Smallsword Parry) (H) def+1 [2] – 12; Elbow Strike (Karate) (A) def+2 [2] – 18; Wrench Arm (Wrestling) (H) def+4 [5] – 16. Starting Spending Money: $4,000,000 (20% of Starting Wealth). * Includes +2 from Administrative Rank and +2 from Wealth. † Defaulted from Survival (Jungle). ‡ Includes +2 from Brachiator and +3 from Flexibility. § Includes +2 from Charisma. Role-Playing Notes: T'Challa is an honorable man who is torn between protecting the insular customs and beauty of his native land and the desire to see his people's standard of living improve to modern standards. He is a staunch defender of his people. Design Notes: 1. I did not call him "Black Panther" as that name is (in English, at any rate) a redundancy in its description; panthers are, by definition, great cats (mostly lions, leopards, and jaguars) with all-black coats of fur.
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"Life ... is an Oreo cookie." - J'onn J'onzz, 1991 "But mom, I don't wanna go back in the dungeon!" The GURPS Marvel Universe Reboot Project A-G, N-Z, and S-Z, and its not-a-wiki-really web adaptation. Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting |
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#992 |
Join Date: Jan 2015
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That's amazing, but don't you think his strength is too high? Even with his suit I was thinking 20 at most.
I also disagree with your disclaimer that... "I did not call him "Black Panther" as that name is (in English, at any rate) a redundancy in its description; panthers are, by definition, great cats (mostly lions, leopards, and jaguars) with all-black coats of fur." 1. There are white panthers (cats) (not all Panthers are black) 2. In all publications he's referred to as "Black" Panther, not Panther. Seems odd to simply rename him. Black Widow is just Widow? For my own personal use I'm going to change his strength to 20, but use everything else just as you put it. Last edited by Xplatformjedi; 01-19-2015 at 02:00 PM. |
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#993 | ||
Join Date: Jun 2006
Location: On the road again...
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Clear as mud? Quote:
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"Life ... is an Oreo cookie." - J'onn J'onzz, 1991 "But mom, I don't wanna go back in the dungeon!" The GURPS Marvel Universe Reboot Project A-G, N-Z, and S-Z, and its not-a-wiki-really web adaptation. Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting |
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#994 | |
Join Date: Jan 2015
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I identify with T'Challa's name of "Black Panther" more than I do simply when I see the name Panther mostly from simply seeing it on his comics for years. I don't feel a negative connotation when I read "Black" Panther. To be honest, I always felt it had more to do with his costume being black, or the jungle cat that his ancestors symbolized with happening to be black. Anyway, all that is imo. I'll personally continue to call him Black Panther until Marvel decides to transition away from the title. Thanks again for doing the leg work for me and putting together his GURP stats. Other than Daredevil he's my favorite super hero. Oh, and the BP comic came about before the BP movement of the 60s. Last edited by Xplatformjedi; 01-19-2015 at 03:20 PM. |
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#995 |
Join Date: Dec 2004
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That actually seems to fit Marvel's guidelines more or less. Near as I can tell, by Marvel Comics reckoning a normal human is able to "press" his own body weight. That maps pretty well to ST 10, BL*8 lift. A side note - I've seen references to Cap's ST as being a little higher - authors don't seem to be consistent.
Last edited by Infornific; 01-19-2015 at 05:08 PM. Reason: Clarity |
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#996 | |
Join Date: Dec 2004
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#997 |
Join Date: Feb 2014
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#998 |
Join Date: Dec 2004
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Also depends on the meaning of peak human. To duplicate world record lifts you'd probably want something like ST 23. Realistically, the people who make those lifts would be best expressed in GURPS terms with a much lower ST plus Lifting ST plus high Lifting ST. Most would also be north of 300 lbs. They're specialized athletes. But Cap & T'Challa are generalists. Even if you're low-balling them a ST of 23 would be appropriate to reflect their ability to match world champions across a wide range of athletic abilities. To be peak human in every category requires you to be a little superhuman.
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#999 | |
Untagged
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Really, only jaguars and leopards and hybrids of them may be melanistic.
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Beware, poor communication skills. No offense intended. If offended, it just means that I failed my writing skill check. |
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#1000 |
Join Date: Jun 2006
Location: On the road again...
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EEL
Real Name: Leonard Stryke. Occupation: Aquarium caretaker turned costumed mercenary. Identity: Known to the authorities. Legal Status: Citizen of the United States with a criminal record. Other Aliases: None. Place of Birth: Los Angeles, California. Marital Status: Single. Known Relatives: Jordan (alias Viper, brother). Group Affiliation: Member of the Serpent Squad, occasional employee of Count Nefaria and Mister Fear. Base of Operations: Mobile. History: A caretaker at the New York City Aquarium, Leonard Stryke racked up a sizable gambling debt to several New Jersey and Indian reservation casinos. Unable to pay the debts on time and fearing for his life, Stryke commissioned the criminal inventor Tinkerer to come up with a uniform which duplicated the abilities of the electric eel (see Tinkerer). Using this suit, Stryke hired himself out to various organizations as the Eel. During his first recorded outing, he ran afoul of Captain America while stealing data on experimental nanotechnology for Count Luchino Nefaria, but managed to escape and complete the mission (see Captain America; Count Nefaria). Following that mission, he and the criminal known as the Ox were coerced by Mister Fear into battling Daredevil on Fear's behalf (see Daredevil; Mister Fear; Ox). Following this, the Eel and his cohorts were sent to prison. Stryke was later busted out of prison by his brother Jordan, who as the Viper was creating an organization of snake-themed mercenaries which he dubbed the Serpent Squad (see Serpent Squad; Viper). (While the eel is technically a fish, it is often mistaken for a snake due to its long, serpentine body.) As a member of the Serpent Squad, he again clashed with Captain America, though he managed to escape capture by leaping into the Hudson River. Height: 5' 8". Weight: 180 lbs. Eyes: Green. Hair: Brown. Uniform: Blue and maroon bodysuit, blue cowl with a maroon full-face mask and mirrored eye lenses, maroon gloves, maroon boots. Strength Level: The Eel possesses the normal human strength of a man his age, height, and build who engages in regular exercise. Known Superhuman Powers: None. Weapons and Paraphernalia: The Eel's uniform enables him to mimic the abilities of his aquatic namesake. First and foremost among these abilities is its ability to generate and project incredible bolts of electricity, which he can use to stun or kill a person. He is also able to charge his uniform with static electricity, which he can use to glow in the dark or electrocute anyone who touches him. The uniform is coated with a lubricant which makes him extremely hard to hold onto; this lubricant is highly conductive, assisting in the suit's electric abilities. In addition, the suit is composed of advanced ballistic fabric, enabling him to withstand police gunfire. The cowl possesses fibers which can extract oxygen from water for limited periods of time. 293 points Attributes: ST 11 [10]; DX 12 [40]; IQ 11 [20]; HT 12 [20]. Secondary Characteristics: Dmg 1d-1/1d+1; BL 24 lbs; HP 11 [0]; Will 11 [0]; Per 12 [5]; FP 12 [0]; Basic Speed 6.00 [0]; Basic Move 6 [0]; Dodge 10. Languages: English (Native) (Native Language) [0]. Cultural Familiarities: Western [0]. Advantages: Affliction (Stun Bolt) 6 (HT-5; Blockable (Can Be Blocked With Shield), -5%; Damage Modifier: Surge, Arcing, +100%; Increased 1/2D Range (×5), +10%; Reduced Range (×1/5), -20%; Variable, +5%; Electronic, -30%) [96]; Burning Attack (Electric Aura) 2d (Aura, +80%; Damage Modifier: Surge, Arcing, +100%; Melee Attack: Reach C, -30%; Electronic, -30%) [22]; Burning Attack (Electric Bolt) 6d (Blockable (Can Be Blocked With Shield), -5%; Damage Modifier: Surge, Arcing, +100%; Increased 1/2D Range (×5), +10%; Reduced Range (×1/5), -20%; Variable, +5%; Electronic, -30%; Alternative Attack, ×1/5) [10]; Combat Reflexes [15]; Doesn't Breathe (Badget/Breakable: DR 0, -20%; Gadget/Breakable: SM -8, -5%; Gadget/Can Be Stolen: Forcibly Removed, -10%; Gills, -50%) [4]; Fit [5]; High Pain Threshold [10]; Slippery 3 [6]. Perks: Generator [1]; Ignition [1]; Illumination [1]; Intuitive Repairman (Eel Suit) [1]; Skintight Outfit [1]. Disadvantages: Compulsive Gambling (9) [-7]; Debt -5 [-5]; Pacifism (Reluctant Killer) [-5]; Sense of Duty (Comrades) [-5]; Social Stigma (Criminal Record) [-5]. Quirks: Careful [-1]; CRS (Cant Remember Stuff) -2 [-2]; Delusion (The Apollo Moon Landings Were Faked) [-1]; Dual Identity [-1]. Skills: Acrobatics (H) DX+0 [4] – 12; Aquabatics (H) DX+0 [4] – 12; Boxing (A) DX+1 [4] – 13; Climbing (A) DX+0 [2] – 12; Computer Operation/TL8 (E) IQ+0 [1] – 11; Expert Skill (Ichthyology) (H) IQ-1 [2] – 10; Forced Entry (E) DX+0 [1] – 12; Gambling (A) IQ+0 [2] – 11; Hazardous Materials/TL8 (Chemical) (A) IQ+1 [4] – 12; Housekeeping (E) IQ+1 [2] – 12; Innate Attack (Beam) (E) DX+3 [8] – 15; Jumping (E) DX+0 [1] – 12; Observation (A) Per+0 [2] – 12; Running (A) HT+0 [2] – 12; Savoir-Faire (Mafia) (E) IQ+1 [2] – 12; Scuba/TL8 (A) IQ+1 [4] – 12; Search (A) Per+0 [2] – 12; Stealth (A) DX+0 [2] – 12; Streetwise (A) IQ+1 [4] – 12; Swimming (E) HT+2 [4] – 14. Starting Spending Money: $1,600 (20% of Starting Wealth, minus the cost of the Reflex Suit). Role-Playing Notes: The Eel is a criminal mainly because he can't earn enough money legitimately to pay off his gambling debts. He is not a killer by nature, and when facing off against superhumans will attempt to run or, barring that, surrender should the fight go against him. He's cautious, but not an outright coward. Despite all this, he's beginning to see the appeal of being a costumed mercenary. He's not a leader, but a solid team player, and works well with his brother, the Viper. His primary weakness is his gambling habit, which is what got him into the business to begin with.
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"Life ... is an Oreo cookie." - J'onn J'onzz, 1991 "But mom, I don't wanna go back in the dungeon!" The GURPS Marvel Universe Reboot Project A-G, N-Z, and S-Z, and its not-a-wiki-really web adaptation. Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting |
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Tags |
avengers, captain america, captain marvel, chandley, character creation, chargen, iron man, marvel, phantasm, supers, thor, x-men |
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