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#1 | |
Join Date: Jan 2013
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Hi,
Please help us with the following two points of discussion (Munchkin, 23rd reprint): 1. Can the Wandering Monster card be used after the player in combat has declared that he/she wishes to start Running Away from the existing monster in the room, or once Running Away starts combat is considered to be over? What about if he/she has already rolled the Running Away dice from that existing monster? 2. Can the Wandering Monster card be used after the player in combat has Charmed (the class was Wizard) the existing Monster, or does that count as the combat being over? Considering the below answer, I'd say that Wandering Monster can be played, but a confirmation would be great to have since Charm is not a passive option, but an active one and requires discarding the entire hand. Quote:
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#2 |
Join Date: Dec 2004
Location: Concord, NC
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Once you've started to run away, the combat is over, there is no place to add additional monsters.
Unless they say so, cards or abilities that simply remove one monster from combat don't prevent you from adding another wandering monster. Generally a card that removes all monsters from combat will prevent you from doing so however (out to lunch, etc.)
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Scott K. Ellis |
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#3 | |
Join Date: Jan 2013
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![]() Quote:
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Better sorry than safe :P |
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#4 |
Join Date: Apr 2012
Location: Baltimore, MD
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That is correct
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#5 |
Join Date: Jan 2013
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Thank you very much, we really appreciate it!
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#6 | |
Join Date: Aug 2004
Location: Macungie, PA
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This one has come up quite a bit, so we put it in the FAQ a few years back. It's actually mentioned twice, in Important Clarification #3, and with this question:
Quote:
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#7 |
Join Date: Jan 2013
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Thank you Erik, although I've read the FAQ last week this rule had slipped my mind. Much appreciated!
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Tags |
charm, running away, wandering monster |
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