07-23-2014, 09:59 AM | #61 | |
Join Date: Nov 2011
Location: South Dakota, USA
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Re: Has anyone done any Melee Weapon Talents?
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After all... if your Skill 20 character is regularly facing Skill 16 cannon fodder, perhaps it is because you're Skill 20 and the GM knows it takes Skill 16 to present the appropriate challenge... instead of Skill 14 or even 12 (cannon fodder!) because you have only Skill 16 or 18. It is all about knowing what the GM and players want, and finding the common ground... and this tangent came up because of blanket statements about how it is never really worth doing anything but specializing in a single skill (it most certainly often is, just not universal).
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My GURPS Fourth Edition library consists of Basic Set: Characters, Basic Set: Campaigns, Martial Arts, Powers, Powers: Enhanced Senses, Power-Ups 1: Imbuements, Power-Ups 2: Perks, Power-Ups 3: Talents, Power-Ups 4: Enhancements, Power-Ups 6: Quirks, Power-Ups 8: Limitations, Powers, Social Engineering, Supers, Template Toolkit 1: Characters, Template Toolkit 2: Races, one issue of Pyramid (3/83) a.k.a. Alternate GURPS IV, GURPS Classic Rogues, and GURPS Classic Warriors. Most of which was provided through the generosity of others. Thanks! :) |
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07-23-2014, 12:42 PM | #62 | |
Join Date: Jun 2013
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Re: Has anyone done any Melee Weapon Talents?
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Do note nobody said anything of the sort - only that specialist is typically the way to go in GURPS, because a specialist tends to be be so much better than a generalist for the same point cost. |
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07-23-2014, 02:38 PM | #63 | ||
Join Date: Nov 2011
Location: South Dakota, USA
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Re: Has anyone done any Melee Weapon Talents?
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My GURPS Fourth Edition library consists of Basic Set: Characters, Basic Set: Campaigns, Martial Arts, Powers, Powers: Enhanced Senses, Power-Ups 1: Imbuements, Power-Ups 2: Perks, Power-Ups 3: Talents, Power-Ups 4: Enhancements, Power-Ups 6: Quirks, Power-Ups 8: Limitations, Powers, Social Engineering, Supers, Template Toolkit 1: Characters, Template Toolkit 2: Races, one issue of Pyramid (3/83) a.k.a. Alternate GURPS IV, GURPS Classic Rogues, and GURPS Classic Warriors. Most of which was provided through the generosity of others. Thanks! :) |
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07-23-2014, 04:19 PM | #64 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Has anyone done any Melee Weapon Talents?
This is something of a 'meta' problem with high skill: having high skill may have a hidden side penalty of causing your opponents to become more powerful, and that in turns means that if you are without your favored weapons they probably slaughter you. However, this winds up being an argument for just having low skill.
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07-23-2014, 10:11 PM | #65 |
Ceci n'est pas une tag.
Join Date: Jul 2005
Location: Vancouver, WA (Portland Metro)
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Re: Has anyone done any Melee Weapon Talents?
One of the ideas for alternative bonuses for Talents (IIRC...) is that the leveled bonuses don't have to be consistent for each level.
So, the first one or two levels of the Talent could grant bonuses to prevent weapon breakage. The third level of the Talent would then grant... whatever you want. Or you could do it alternating (1st level, weapon breakage; 2nd level, penalty offsets; rinse and repeat). Or any combination you want.
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I'm a collector, not a gamer. =) |
07-24-2014, 04:30 PM | #66 | |
Join Date: Nov 2011
Location: South Dakota, USA
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Re: Has anyone done any Melee Weapon Talents?
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I've been trying to update two of my favorite 3e characters at various point totals, and it just isn't working out... but then I glanced at the Soldier of Fortune Template (priced at 100 points) in Characters and am wondering if I am just aiming too high because a lot of board discussion centers on things like Dungeon Fantasy, Monster Hunter, etc. where point totals are more than the 100-200 point range (usually).
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My GURPS Fourth Edition library consists of Basic Set: Characters, Basic Set: Campaigns, Martial Arts, Powers, Powers: Enhanced Senses, Power-Ups 1: Imbuements, Power-Ups 2: Perks, Power-Ups 3: Talents, Power-Ups 4: Enhancements, Power-Ups 6: Quirks, Power-Ups 8: Limitations, Powers, Social Engineering, Supers, Template Toolkit 1: Characters, Template Toolkit 2: Races, one issue of Pyramid (3/83) a.k.a. Alternate GURPS IV, GURPS Classic Rogues, and GURPS Classic Warriors. Most of which was provided through the generosity of others. Thanks! :) |
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melee combat, talents |
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